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📄 bufferedpanel.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/** * MegaMek - Copyright (C) 2003, 2004 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.client.ui.swing.widget;import javax.swing.JPanel;import java.awt.Color;import java.awt.Graphics;import java.awt.Image;import java.awt.LayoutManager;import java.awt.event.ComponentEvent;import java.awt.event.ComponentListener;import java.util.ArrayList;/** * BufferedPanel required for use PicMap with AWT. To avoid * flicker. * It is possible to add set of Background Drawers to the JPanel. */public class BufferedPanel extends JPanel implements ComponentListener {    //Vector of Background Drawers    private ArrayList<BackGroundDrawer> bgDrawers = new ArrayList<BackGroundDrawer>();    public BufferedPanel() {        addComponentListener(this);    }    public BufferedPanel(LayoutManager layout) {        super(layout);        addComponentListener(this);    }    /**     * Adds background drawer.     * Background drawers are drawn in order they added to the component.     */    public void addBgDrawer(BackGroundDrawer bd) {        bgDrawers.add(bd);    }    /**     * Paint the panel. Must call super.paintComponent() from any subclass that     * wished to override this to ensure any contained lightweight components     * get repainted.     *     * @param g - the <code>Graphics</code> to draw onto.     *          This value may be <code>null</code>.     */    public void paintComponent(Graphics g) {        // No Graphics, no painting.        if (g == null) {            return;        }        // create an off-screen image        Image offScr = createImage(getSize().width, getSize().height);        // Get a Graphics object to draw with.        Graphics offG = offScr.getGraphics();        // set clipping to current size.        offG.setClip(0, 0, getSize().width, getSize().height);        // Clear the panel as needed         clearGraphics(offG);        //Draw background        for (BackGroundDrawer bgd : bgDrawers) {            bgd.drawInto(offG, getSize().width, getSize().height);        }        // Let the parent panel repaint the components inside.        super.paintComponent(offG);        // draw the off-screen image to the sreen.        g.drawImage(offScr, 0, 0, null);        //crean up the local graphics reference.        offG.dispose();    }    private void clearGraphics(Graphics offG) {        Color c = offG.getColor();        offG.setColor(getBackground());        offG.fillRect(0, 0, getSize().width, getSize().height);        offG.setColor(c);    }    // Required component listener methods...    public void componentResized(ComponentEvent e) {        repaint();    }    public void componentMoved(ComponentEvent e) {        repaint();    }    public void componentShown(ComponentEvent e) {        repaint();    }    public void componentHidden(ComponentEvent e) {        repaint();    }}

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