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📄 playercolors.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.client.ui.swing.util;import megamek.common.Player;import megamek.client.ui.AWT.GUIPreferences;import java.awt.Color;public class PlayerColors {    public static final String colorNames[] = Player.colorNames;    protected static final int colorRGBs[] = {0x8686BF, 0xF2F261, 0xCC6666,                                              0x87BF86, 0xFFFFFF, 0x8FCCCC, 0xF29DC8, 0xF2AA61, 0xBEBEBE, 0x98816B,                                              0x800080};    public static Color getColor(int colorIndex) {        int colour = colorRGBs[colorIndex];        int transparency = GUIPreferences.getInstance().getInt(GUIPreferences.ADVANCED_ATTACK_ARROW_TRANSPARENCY);        return new Color(colour | (transparency << 24), true);    }    public static int getColorRGB(int colorIndex) {        return colorRGBs[colorIndex];    }}

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