📄 playercolors.java
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.client.ui.swing.util;import megamek.common.Player;import megamek.client.ui.AWT.GUIPreferences;import java.awt.Color;public class PlayerColors { public static final String colorNames[] = Player.colorNames; protected static final int colorRGBs[] = {0x8686BF, 0xF2F261, 0xCC6666, 0x87BF86, 0xFFFFFF, 0x8FCCCC, 0xF29DC8, 0xF2AA61, 0xBEBEBE, 0x98816B, 0x800080}; public static Color getColor(int colorIndex) { int colour = colorRGBs[colorIndex]; int transparency = GUIPreferences.getInstance().getInt(GUIPreferences.ADVANCED_ATTACK_ARROW_TRANSPARENCY); return new Color(colour | (transparency << 24), true); } public static int getColorRGB(int colorIndex) { return colorRGBs[colorIndex]; }}
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