📄 reportdisplay.java
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/** * MegaMek - Copyright (C) 2000,2001,2002,2003,2004 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.client.ui.swing;import megamek.client.Client;import megamek.common.IGame;import megamek.common.event.GamePhaseChangeEvent;import megamek.common.util.Distractable;import megamek.common.util.DistractableAdapter;import javax.swing.JButton;import javax.swing.JComponent;import javax.swing.JLabel;import javax.swing.JPanel;import javax.swing.JScrollPane;import javax.swing.JTabbedPane;import javax.swing.JTextArea;import javax.swing.JViewport;import java.awt.Font;import java.awt.GridBagConstraints;import java.awt.GridBagLayout;import java.awt.GridLayout;import java.awt.Insets;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import java.util.ArrayList;public class ReportDisplay extends StatusBarPhaseDisplay implements ActionListener, KeyListener, DoneButtoned, Distractable { // Distraction implementation. private DistractableAdapter distracted = new DistractableAdapter(); // parent game public Client client; // // chatterbox keeps track of chatting and other messages// private ChatterBox cb; // displays private JTabbedPane tabs; private ArrayList<JScrollPane> vTextArea; // buttons private JButton readyB; private JButton rerollInitiativeB; private boolean rerolled; //have we rerolled an init? /** * Creates and lays out a new movement phase display * for the specified client. */ public ReportDisplay(Client client) { this.client = client; client.game.addGameListener(this);// cb = client.cb; // Create a tabbed panel to hold our reports. tabs = new JTabbedPane(); //debugReport: add new client setting Font tabPanelFont = new Font("Dialog", Font.BOLD, //$NON-NLS-1$ GUIPreferences.getInstance().getInt("AdvancedChatLoungeTabFontSize")); tabs.setFont(tabPanelFont); resetTabs(); setupStatusBar(""); //$NON-NLS-1$ readyB = new JButton(Messages.getString("ReportDisplay.Done")); //$NON-NLS-1$ readyB.setActionCommand("ready"); //$NON-NLS-1$ readyB.addActionListener(this); rerollInitiativeB = new JButton(Messages.getString("ReportDisplay.Reroll")); //$NON-NLS-1$ rerollInitiativeB.setActionCommand("reroll_initiative"); //$NON-NLS-1$ rerollInitiativeB.addActionListener(this); // layout screen GridBagLayout gridbag = new GridBagLayout(); GridBagConstraints c = new GridBagConstraints(); setLayout(gridbag); c.fill = GridBagConstraints.BOTH; c.weightx = 1.0; c.weighty = 1.0; c.insets = new Insets(1, 1, 1, 1); c.gridwidth = GridBagConstraints.REMAINDER; addBag(tabs, gridbag, c);// c.gridwidth = 1;// c.weightx = 1.0; c.weighty = 0.0;// addBag(cb.getComponent(), gridbag, c); c.gridwidth = 1; c.weightx = 0.0; c.weighty = 0.0; JPanel panButtons = new JPanel(); panButtons.setLayout(new GridLayout(1, 8)); panButtons.add(rerollInitiativeB); for (int padding = 0; padding < 6; padding++) { panButtons.add(new JLabel("")); //$NON-NLS-1$ } addBag(panButtons, gridbag, c);// c.weightx = 1.0; c.weighty = 0.0;// c.gridwidth = GridBagConstraints.REMAINDER;// addBag(panStatus, gridbag, c);// c.gridwidth = GridBagConstraints.REMAINDER;// c.weightx = 0.0; c.weighty = 0.0;// addBag(readyB, gridbag, c); addKeyListener(this); } private void addBag(JComponent comp, GridBagLayout gridbag, GridBagConstraints c) { gridbag.setConstraints(comp, c); add(comp); comp.addKeyListener(this); } /** * Show or hide the "reroll inititiative" button in this report display. * * @param show a <code>boolean</code> that indicates that the button * should be shown in this report display. */ public void showRerollButton(boolean show) { rerollInitiativeB.setVisible(show); } /** * Sets you as ready and disables the ready button. */ public void ready() { rerollInitiativeB.setEnabled(false); readyB.setEnabled(false); client.sendDone(true); } /** * Requests an initiative reroll and disables the ready button. */ public void rerollInitiative() { rerolled = true; rerollInitiativeB.setEnabled(false); readyB.setEnabled(false); client.sendRerollInitiativeRequest(); } /** * have we rerolled init this round? */ public boolean hasRerolled() { return rerolled; } public void resetButtons() { resetReadyButton(); if (client.game.getPhase() == IGame.PHASE_INITIATIVE_REPORT && client.game.hasTacticalGenius(client.getLocalPlayer())) { showRerollButton(true); } else { showRerollButton(false); } rerollInitiativeB.setEnabled(true); } public void resetReadyButton() { readyB.setEnabled(true); } public void resetRerollButton() { rerollInitiativeB.setEnabled(true); } public void setReportTab(int round, String roundText, String phaseText) { if (round == 0) { //The deployment reports (round 0) are combined with round one's // report. round = 1; } if (round >= vTextArea.size()) { //Need a new tab for the new round. //get rid of phase tab if (round > 1) { tabs.remove(vTextArea.get(vTextArea.size() - 1)); vTextArea.remove(vTextArea.size() - 1); } //add as many round tabs as necessary to catch us up JTextArea ta; while (round > vTextArea.size()) { //HACK: We shouldn't have to rely on our access to the client object... ta = new JTextArea(client.receiveReport(client.game.getReports(vTextArea.size() + 1)), 40, 25); ta.setEditable(false); tabs.add("Round " + (vTextArea.size() + 1), ta); vTextArea.add(new JScrollPane(ta)); } //add the new current phase tab ta = new JTextArea(phaseText, 40, 25); ta.setEditable(false); ta.setOpaque(false); JScrollPane sp = new JScrollPane(ta); vTextArea.add(sp); tabs.add("Phase", sp); tabs.setSelectedComponent(sp); } else { //Update the previous rounds tab and the phase tab. ((JTextArea) ((JViewport) vTextArea.get(round - 1).getComponent(0)).getView()).setText(roundText); ((JTextArea) ((JViewport) vTextArea.get(round).getComponent(0)).getView()).setText(phaseText); } } public void appendReportTab(String additionalText) { ((JTextArea) vTextArea.get(vTextArea.size() - 1).getComponent(0)).append(additionalText); ((JTextArea) vTextArea.get(vTextArea.size() - 2).getComponent(0)).append(additionalText); } public void resetTabs() { tabs.removeAll(); vTextArea = new ArrayList<JScrollPane>(); /* HACK: Without this initial empty TextArea, the tabs will be blank (no TextArea at all) during the first initiative phase. I think it has something to do with the layout manager, but I'm not really sure. Maybe a strategically placed validate() would be better? JTextArea ta = new JTextArea("", 40, 25); ta.setEditable(false); vTextArea.add(new JScrollPane(ta)); tabs.add("Phase", ta);*/ } // // ActionListener // public void actionPerformed(ActionEvent ev) { if (ev.getActionCommand().equalsIgnoreCase("ready")) { //$NON-NLS-1$ ready(); } if (ev.getActionCommand().equalsIgnoreCase("reroll_initiative")) { //$NON-NLS-1$ rerollInitiative(); } } // // KeyListener // public void keyPressed(KeyEvent ev) { if (ev.getKeyCode() == KeyEvent.VK_ESCAPE) { } if (ev.getKeyCode() == KeyEvent.VK_ENTER && ev.isControlDown()) { ready(); } } public void keyReleased(KeyEvent ev) { } public void keyTyped(KeyEvent ev) { } public void gamePhaseChange(GamePhaseChangeEvent e) { // Are we ignoring events? if (isIgnoringEvents()) { return; } setReportTab(client.game.getRoundCount(), client.roundReport, client.phaseReport); resetButtons(); rerolled = false; } /** * Determine if the listener is currently distracted. * * @return <code>true</code> if the listener is ignoring events. */ public boolean isIgnoringEvents() { return distracted.isIgnoringEvents(); } /** * Specify if the listener should be distracted. * * @param distracted <code>true</code> if the listener should ignore events * <code>false</code> if the listener should pay attention again. * Events that occured while the listener was distracted NOT * going to be processed. */ public void setIgnoringEvents(boolean distracted) { this.distracted.setIgnoringEvents(distracted); } /** * Stop just ignoring events and actually stop listening to them. */ public void removeAllListeners() { client.game.removeGameListener(this); } /** * Retrieve the "Done" button of this object. * * @return the <code>javax.swing.JButton</code> that activates this * object's "Done" action. */ public JButton getDoneButton() { return readyB; } /** * Get the secondary display section of this phase. * * @return the <code>Component</code> which is displayed in the * secondary section during this phase. */ public JComponent getSecondaryDisplay() { return panStatus; }}
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