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📄 abstractphasedisplay.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/** * MegaMek - Copyright (C) 2000-2003 Ben Mazur (bmazur@sev.org) *  *  This program is free software; you can redistribute it and/or modify it  *  under the terms of the GNU General Public License as published by the Free  *  Software Foundation; either version 2 of the License, or (at your option)  *  any later version. *  *  This program is distributed in the hope that it will be useful, but  *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY  *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License  *  for more details. */package megamek.client.ui.swing;import megamek.client.event.BoardViewEvent;import megamek.client.event.BoardViewListener;import megamek.common.Coords;import megamek.common.event.GameBoardChangeEvent;import megamek.common.event.GameBoardNewEvent;import megamek.common.event.GameEndEvent;import megamek.common.event.GameEntityChangeEvent;import megamek.common.event.GameEntityNewEvent;import megamek.common.event.GameEntityNewOffboardEvent;import megamek.common.event.GameEntityRemoveEvent;import megamek.common.event.GameListener;import megamek.common.event.GameMapQueryEvent;import megamek.common.event.GameNewActionEvent;import megamek.common.event.GamePhaseChangeEvent;import megamek.common.event.GamePlayerChangeEvent;import megamek.common.event.GamePlayerChatEvent;import megamek.common.event.GamePlayerConnectedEvent;import megamek.common.event.GamePlayerDisconnectedEvent;import megamek.common.event.GameReportEvent;import megamek.common.event.GameSettingsChangeEvent;import megamek.common.event.GameTurnChangeEvent;import javax.swing.JPanel;public class AbstractPhaseDisplay extends JPanel implements BoardViewListener, GameListener {    //    // BoardListener    //    public void hexMoused(BoardViewEvent b) {    }    public void hexSelected(BoardViewEvent b) {    }    public void hexCursor(BoardViewEvent b) {    }    public void boardHexHighlighted(BoardViewEvent b) {    }    public void firstLOSHex(BoardViewEvent b) {    }    public void secondLOSHex(BoardViewEvent b, Coords c) {    }    public void finishedMovingUnits(BoardViewEvent b) {    }    public void unitSelected(BoardViewEvent b) {    }        // GameListener    //        public void gamePlayerConnected(GamePlayerConnectedEvent e) {    }    public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e) {    }    public void gamePlayerChange(GamePlayerChangeEvent e) {    }    public void gamePlayerChat(GamePlayerChatEvent e) {    }    public void gamePhaseChange(GamePhaseChangeEvent e) {    }    public void gameTurnChange(GameTurnChangeEvent e) {    }    public void gameReport(GameReportEvent e) {    }    public void gameEnd(GameEndEvent e) {    }    public void gameBoardNew(GameBoardNewEvent e) {    }    public void gameBoardChanged(GameBoardChangeEvent e) {    }    public void gameSettingsChange(GameSettingsChangeEvent e) {    }    public void gameMapQuery(GameMapQueryEvent e) {    }    public void gameEntityNew(GameEntityNewEvent e) {    }    public void gameEntityNewOffboard(GameEntityNewOffboardEvent e) {    }    public void gameEntityRemove(GameEntityRemoveEvent e) {    }    public void gameEntityChange(GameEntityChangeEvent e) {    }    public void gameNewAction(GameNewActionEvent e) {    }}

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