📄 abstractphasedisplay.java
字号:
/** * MegaMek - Copyright (C) 2000-2003 Ben Mazur (bmazur@sev.org) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. */package megamek.client.ui.swing;import megamek.client.event.BoardViewEvent;import megamek.client.event.BoardViewListener;import megamek.common.Coords;import megamek.common.event.GameBoardChangeEvent;import megamek.common.event.GameBoardNewEvent;import megamek.common.event.GameEndEvent;import megamek.common.event.GameEntityChangeEvent;import megamek.common.event.GameEntityNewEvent;import megamek.common.event.GameEntityNewOffboardEvent;import megamek.common.event.GameEntityRemoveEvent;import megamek.common.event.GameListener;import megamek.common.event.GameMapQueryEvent;import megamek.common.event.GameNewActionEvent;import megamek.common.event.GamePhaseChangeEvent;import megamek.common.event.GamePlayerChangeEvent;import megamek.common.event.GamePlayerChatEvent;import megamek.common.event.GamePlayerConnectedEvent;import megamek.common.event.GamePlayerDisconnectedEvent;import megamek.common.event.GameReportEvent;import megamek.common.event.GameSettingsChangeEvent;import megamek.common.event.GameTurnChangeEvent;import javax.swing.JPanel;public class AbstractPhaseDisplay extends JPanel implements BoardViewListener, GameListener { // // BoardListener // public void hexMoused(BoardViewEvent b) { } public void hexSelected(BoardViewEvent b) { } public void hexCursor(BoardViewEvent b) { } public void boardHexHighlighted(BoardViewEvent b) { } public void firstLOSHex(BoardViewEvent b) { } public void secondLOSHex(BoardViewEvent b, Coords c) { } public void finishedMovingUnits(BoardViewEvent b) { } public void unitSelected(BoardViewEvent b) { } // GameListener // public void gamePlayerConnected(GamePlayerConnectedEvent e) { } public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e) { } public void gamePlayerChange(GamePlayerChangeEvent e) { } public void gamePlayerChat(GamePlayerChatEvent e) { } public void gamePhaseChange(GamePhaseChangeEvent e) { } public void gameTurnChange(GameTurnChangeEvent e) { } public void gameReport(GameReportEvent e) { } public void gameEnd(GameEndEvent e) { } public void gameBoardNew(GameBoardNewEvent e) { } public void gameBoardChanged(GameBoardChangeEvent e) { } public void gameSettingsChange(GameSettingsChangeEvent e) { } public void gameMapQuery(GameMapQueryEvent e) { } public void gameEntityNew(GameEntityNewEvent e) { } public void gameEntityNewOffboard(GameEntityNewOffboardEvent e) { } public void gameEntityRemove(GameEntityRemoveEvent e) { } public void gameEntityChange(GameEntityChangeEvent e) { } public void gameNewAction(GameNewActionEvent e) { }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -