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📄 botgui.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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package megamek.client.bot.ui.AWT;import java.awt.Dimension;import java.awt.Frame;import java.io.File;import megamek.client.bot.BotClient;import megamek.client.bot.Messages;import megamek.client.ui.AWT.CommonHelpDialog;import megamek.client.ui.AWT.ConfirmDialog;import megamek.client.ui.AWT.GUIPreferences;import megamek.common.IGame;import megamek.common.event.GameNewActionEvent;import megamek.common.event.GameBoardChangeEvent;import megamek.common.event.GameBoardNewEvent;import megamek.common.event.GameEndEvent;import megamek.common.event.GameEntityChangeEvent;import megamek.common.event.GameEntityNewEvent;import megamek.common.event.GameEntityNewOffboardEvent;import megamek.common.event.GameEntityRemoveEvent;import megamek.common.event.GameListener;import megamek.common.event.GameMapQueryEvent;import megamek.common.event.GamePhaseChangeEvent;import megamek.common.event.GamePlayerChangeEvent;import megamek.common.event.GamePlayerChatEvent;import megamek.common.event.GamePlayerConnectedEvent;import megamek.common.event.GamePlayerDisconnectedEvent;import megamek.common.event.GameReportEvent;import megamek.common.event.GameSettingsChangeEvent;import megamek.common.event.GameTurnChangeEvent;public class BotGUI implements GameListener {    private BotClient bot;    private Frame frame = new Frame();    private static boolean WarningShown;    public BotGUI(BotClient bot) {        this.bot = bot;    }    /* (non-Javadoc)     * @see megamek.common.GameListener#gamePhaseChange(megamek.common.GamePhaseChangeEvent)     */    public void gamePhaseChange(GamePhaseChangeEvent e) {        if (bot.game.getPhase() == IGame.PHASE_LOUNGE || bot.game.getPhase() == IGame.PHASE_STARTING_SCENARIO) {            notifyOfBot();        }    }    public void notifyOfBot() {        if (GUIPreferences.getInstance().getNagForBotReadme() && !WarningShown) {            WarningShown = true;            String title = Messages.getString("BotGUI.notifyOfBot.title"); //$NON-NLS-1$            String body = Messages.getString("BotGUI.notifyOfBot.message"); //$NON-NLS-1$            Dimension screenSize = frame.getToolkit().getScreenSize();            frame.pack();            frame.setLocation(                screenSize.width / 2 - frame.getSize().width / 2,                screenSize.height / 2 - frame.getSize().height / 2);            ConfirmDialog confirm = new ConfirmDialog(frame, title, body, true);            confirm.setVisible(true);            if (!confirm.getShowAgain()) {                GUIPreferences.getInstance().setNagForBotReadme(false);            }            if (confirm.getAnswer()) {                File helpfile = new File("docs/ai-readme.txt"); //$NON-NLS-1$                new CommonHelpDialog(frame, helpfile).setVisible(true);            }        }    }    public void gamePlayerConnected(GamePlayerConnectedEvent e) {    }    public void gamePlayerDisconnected(GamePlayerDisconnectedEvent e) {    }    public void gamePlayerChange(GamePlayerChangeEvent e) {    }    public void gamePlayerChat(GamePlayerChatEvent e) {    }    public void gameTurnChange(GameTurnChangeEvent e) {    }    public void gameReport(GameReportEvent e) {    }    public void gameEnd(GameEndEvent e) {    }    public void gameBoardNew(GameBoardNewEvent e) {    }    public void gameBoardChanged(GameBoardChangeEvent e) {    }    public void gameSettingsChange(GameSettingsChangeEvent e) {    }    public void gameMapQuery(GameMapQueryEvent e) {    }    public void gameEntityNew(GameEntityNewEvent e) {    }    public void gameEntityNewOffboard(GameEntityNewOffboardEvent e) {    }    public void gameEntityChange(GameEntityChangeEvent e) {    }    public void gameNewAction(GameNewActionEvent e) {    }    public void gameEntityRemove(GameEntityRemoveEvent e) {    }}

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