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📄 mechdisplayevent.java

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 JAVA
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/* * MegaMek - Copyright (C) 2005 Ben Mazur (bmazur@sev.org) * *  This program is free software; you can redistribute it and/or modify it *  under the terms of the GNU General Public License as published by the Free *  Software Foundation; either version 2 of the License, or (at your option) *  any later version. * *  This program is distributed in the hope that it will be useful, but *  WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *  or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *  for more details. */package megamek.client.event;import megamek.common.Entity;import megamek.common.Mounted;/** * Instances of this class are sent as a result of changes  * in MechDisplay * * @see MechDisplayListener */public class MechDisplayEvent extends java.util.EventObject{    public static final int WEAPON_SELECTED = 0;        private int entityId = megamek.common.Entity.NONE;    private int weaponId = megamek.common.Entity.NONE;    private Entity entity = null;    private Mounted equip = null;    private int type;        public MechDisplayEvent(Object source, Entity entity, Mounted weapon) {        super(source);        this.entity = entity;        this.entityId = entity.getId();        this.type = WEAPON_SELECTED;        this.equip = weapon;        this.weaponId = entity.getEquipmentNum(weapon);    }    public MechDisplayEvent(Object source, int type) {        super(source);        this.type = type;    }        /**     * Returns the type of event that this is     */    public int getType() {        return type;    }            /**     * @return the entity ID associated with this event, if     *         applicable; -1 otherwise.     */    public int getEntityId() {        return entityId;    }    /**     * @return the weapon ID associated with this event, if     *         applicable; -1 otherwise.     */    public int getWeaponId() {        return weaponId;    }    /**     * @return the entity associated with event, or null     */    public Entity getEntity() {        return entity;    }    /**     * @return the equipment associated with the event or null     */    public Mounted getEquip() {        return equip;    }}

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