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📄 report-messages.properties

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 PROPERTIES
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4060=, but the kick is impossible (<data>).4065=, the kick is an automatic hit (<data>), 4070=Protomech physical attack at <data>4075=, but the attack is impossible (<data>).4080=, the attack is an automatic hit (<data>), 4085=Brush Off <data> with <data>4090=, but the brush off is impossible (<data>).4095=<data> (<data>) punches itself in the <data> 4100=<data> is dislodged.4105=<data> is destroyed.4110=Thrash at <data>4115=, but the thrash is impossible (<data>).4120=; hits automatically,4125=, hits4130=\ and deals <data> points of damage in 5 point clusters.4135=<newline>Hits <data>4140=<data> (<data>) must make a piloting skill check (thrashing at infantry).4145=<data> attack on <data>4150=The <data> breaks.4155=Pushing <data> (<data>)4160=, but the push is impossible (<data>).4165=succeeds: but <data> (<data>)  pushed back!.<newline><newline>Physical attacks for <data> (<data><newline>    Pushing <data> (<data>); needs <data>, rolls <data> : succeeds: but <data> (<data>)  pushed back!.4166=succeeds, but <data> (<data>) tried to push back.<newline>    Pushing <data> (<data>); needs <data>, rolls <data> : failed4170=succeeds: target is pushed4175=\ into hex <data>.4180=\ off the board.4185=succeeds, but target can't be moved.4190=Charge cancelled as the target has been destroyed.4195=Charge cancelled as the attacker has fallen.4200=Charge cancelled as the attacker has been immobilized.4205=Charge cancelled as the target has fallen.4210=Charging <data>4215=\ but the target has moved.4220=, but the charge is impossible (<data>) : 4225=, the charge is an automatic hit (<data>), 4230=<newline>    Defender takes <data> damage <data>.4235=<newline>  <data> (<data>) suffers no damage.4240=<newline>    Attacker takes <data> damage.4245=Death from above deals no damage as the target has been destroyed.4246=Attempting death from above on <data>4250=\ but the attacker is prone or incapacitated : 4255=\ but the attack is impossible (<data>) : 4260=, the DFA is an automatic hit (<data>), 4265=<data> (<data>) falls into hex <data>.4270=<data> (<data>) starts setting explosives.4275=<data> (<data>) has finished setting explosives, creating a <data> point charge.4280=Tripping <data> (<data>)4285=, but the trip is impossible (<data>).4290=Jump Jet Attack (<data>) at <data>4295=Grappling <data> (<data>)4300=, but the grapple is impossible (<data>).4305=Breaking grapple of <data> (<data>)4310=, but the break grapple is impossible (<data>).4315=<data> (<data>) counterattacks!4320=, no need to roll (<data>).4330=<newline>Defender protected by spikes! (-4 damage, attacker takes 2 damage)4335=<newline>Spikes impacted! (+2 charge damage)4440=, but the spikes broke off (rolled <data>)4445=, the spikes remain intact (rolled <data>)5000=<newline>Heat Phase<newline>-------------------5005=<newline>End Phase<newline>-------------------5010=Adding <data> from a burning inferno round...5015=Adding 10 heat from Stealth Armor...5017=Adding <data> heat from active vibroblade(s)...5020=Adding <data> heat due to extreme temperatures...5025=Subtracting <data> heat due to extreme temperatures...5030=Adding 5 heat from a fire...5032=Adding <data> heat from magma...5035=<data> (<data>) gains <data> heat, sinks <data> heat and is now at <data> heat.5040=<data> (<data>) needs a <data>+ to avoid inferno ammo explosion, rolls <data> : <msg:5041,5042>5041=avoids successfully!5042=fails to avoid explosion.5045=<data> (<data>) automatically starts up.5050=<data> (<data>) needs a <data>+ to start up, rolls <data> : <msg:5051,5052>5051=successful!5052=fails.5055=<data> (<data>) automatically shuts down.5060=<data> (<data>) needs a <data>+ to avoid shutdown, rolls <data> : <msg:5061,5062>5061=avoids successfully!5062=shuts down.5065=<data> (<data>) needs a <data>+ to avoid ammo explosion, rolls <data> : <msg:5066,5067>5066=avoids successfully!5067=fails to avoid explosion.5070=<data> (<data>) has <data> or higher heat and damaged life support.  Mechwarrior takes <data> damage.5075=<data> (<data>) needs a <data> to avoid pilot damage, rolls a <data>, <msg:5076,5077>5076=\ succeeds.5077=\ fails and takes a hit!5080=*** <data> (<data>) PILOT BAKES TO DEATH! ***5085=<data> (<data>) needs an <data> to avoid system failure, rolls a <data>, <msg:5086,5087>5086=succeeds.5087=fails and takes a critical hit.5090=<data> (<data>) is in extreme temperatures and dies.5095=<data> (<data>) is on fire, but is protected by its gear.5100=<data> (<data>) is on fire.  Needs an 8+ to avoid destruction, rolls <data> : <msg:5101,5102>5101=avoids successfully!5102=fails to avoid horrible instant flaming death.5105=Luckily, there is no ammo to explode.5110=<data> (<data>) will begin dumping <data> in the following round.5115=<data> (<data>) has finished dumping <data>.5120=<data> has burned to the ground!5125=Fire at <data> is burning brightly.5130=Inferno fire at <data> is burning brightly.5135=Fire at <data> was started this round.5140=Heavy woods at <data> burns down to Light Woods!5141=Ultra Heavy woods at <data> burns down to Heavy Woods!5142=Heavy jungle at <data> burns down to Light jungle!5143=Ultra heavy jungle at <data> burns down to Heavy jungle!5145=Light woods at <data> burns down to Rough and goes out!!5146=Light jungle at <data> burns down to Rough and goes out!!5150=Fire spreads to <data>!5155=Gains 30 heat and is now at <data> heat.5160=Luckily, there is no inferno ammo to explode.5165=<data> (<data>) is freed from its swarm attack.5170=Fire at <data> goes out due to lack of fuel.5175=Smoke fills <data>.5180=Heavy smoke continues to fill <data>.5185=Heavy smoke fills <data>!5190=Heavy smoke overpowers light smoke in <data>.5195=Light smoke continues to fill <data>.5200=Light smoke fills <data>.5205=Smoke clears from <data>.5210=Heavy smoke drifts to <data> and dissipates to light smoke.5215=Heavy smoke drifts to <data>.5220=Light smoke drifts to <data> and dissipates completely!5225=Light smoke drifts to <data>.5230=Smoke at <data> has blown off the map.5235=Flare in hex <data>5236=\ drifts to hex <data> and5237=\ ignites, and5238=\ burns out.5239=\ has <data> turns left to burn.5250=<data> (<data>) is in a fire, needs <data>- to avoid damage, rolls <data> : <msg:5101,5251>5251=is damaged by the flames...5255=<newline>The vehicle catches fire!5260=Coolant pod triggered (to dump coolant)5265=Coolant pod triggered (to avoid making shutdown/ammo explosion rolls)5270=Coolant pod triggered (extra heat dissipation will be fully used)5275=Geyser in hex <data> subsides.5280=Geyser in hex <data> erupts.5285=Magma vent in hex <data> erupts! 5290=Some walls moved...5300=<data> (<data>) digs in and takes cover.5305=<data> (<data>) builds fortifications in hex <data>#6000's -- Damage Related6005=\ no effect.6010=The building in the hex absorbs <data> damage from the artillery strike!6015=<newline><data> (<data>) is in a vacuum and cannot survive there!!!.6020=<newline><data> (<data>) is underwater with damaged life support.  Mechwarrior takes 1 damage.6025=Pilot of <data> (<data>) "<data>" takes <data> damage.6029=<newline>Pilot of <data> (<data>) "<data>" needs a <data> to wake up.  Rolls <data> : <msg:6031,6033>6030=<newline>Pilot of <data> (<data>) "<data>" needs a <data> to stay conscious.  Rolls <data> : <msg:6031,6032>6031=successful!6032=blacks out.6033=stays unconscious.6035=<newline>The Protomech takes no damage from a near miss.6037=<newline>The Battle Armor takes no damage from a near miss (critical roll was <data>).6040=<newline>Infantry platoon caught in the open!!!  Damage doubled.6041=<newline>Infantry is in Vacuum!!! Space suits are breached!!! Damage doubled.6045=<newline>Infantry platoon hit by fragmentation missiles!!!  Damage doubled.6050=<newline>Hardened unit hit by fragmentation missiles!!!  No damage.6055=<newline>Infantry platoon hit by flechette ammunition!!!  Damage doubled.6060=<newline>Hardened unit hit by flechette ammunition!!!  Damage halved.6061=<newline>Ferro-fibrous target hit by acid warhead!  <data> damage.6062=<newline>Non-ferro-fibrous target hit by acid warhead!  1 damage.6065=<newline><data> (<data>) takes <data> damage to <data>.6070=<data> (<data>) takes <data> damage to Internal Structure of <data>.6071=Searchlight destroyed!6072=<newline>Needs 7+ to destroy searchlight, rolls <data>.6075=The passenger, <data> (<data>), gets in the way.6077=<newline>Needs 6+ to avoid Hot-Loading chain reaction, rolls <data>.6078=No ammo bins where found to explode.6079=Chain reaction did not occur.6080=<data> damage point(s) passes on to <data> (<data>).6085=\ <data> Armor remaining.6090=\ Armor destroyed,6095=\ <data> men alive6100=\ <data> Internal Structure remaining6105=\ <<<PLATOON KILLED>>>,6110=\ <<<TROOPER KILLED>>>,6111=\ <<<TROOPER <data> KILLED>>>,6115=\ <<<SECTION DESTROYED>>>,6120=<<<LIMB BLOWN OFF>>> <data> blown off.6125=<newline>remaining <data> damage prevented by CASE.6130=<newline><data> damage transfers to <data>.6135=<newline>Movement system damaged!6140=<newline>Movement system destroyed!6145=<newline>Turret locked!6146=<newline>Weapons destroyed!6148=<newline>Crew Killed6150=<newline><data> (<data>) has taken <data> engine hits this round.6155=Checking for engine explosion on <data>, roll is <data>.6160=Engine safety systems remain in place.6165=***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!6170=Hex <data> ignites!6175=<newline><data> (<data>) is hit for <data> damage!6180=<newline><<<CRITICAL HIT>>>6185=\ Crew stunned for 3 turns.6190=\ Crew killed.6195=\ But the critical is cancelled, because there is no main weapon to jam.6200=\ <data> jams for 1 turn.6205=\ <data> jams for 1 more turn (<data> turns total).6210=\ Engine destroyed.  Immobile.6215=\ Fuel Tank / Engine Shielding Hit (Vehicle Explodes).6220=\ Power plant hit.  BOOM!6225=<newline><<<CRITICAL HIT>>> on <data>.6230=<newline> <<<HEAD DESTROYED>>>6235=<newline> <<<ARM DESTROYED>>>6240=<newline> <<<LEGS DESTROYED>>>6245=<newline> Torso weapon A destroyed.6250=<newline> Torso weapon B destroyed.6255=<newline><data>  will stop functioning at end of turn.6260=<data> (<data>) has lost its movement and crashes.  6265=However, it's already on the ground, so no harm done.6270=It plummets <data> levels to the ground.6275=It falls into water and is destroyed.6280=\ <data> (<data>) falls on its <data>, suffering <data> damage.6285=<data> (<data>) takes internal damage from a fall and explodes.6290=<data> (<data>) has crashed into the ground due to a sideslip.6295=<data> (<data>) takes internal damage from a crash and explodes.6300=The VTOL has a fusion engine, so the explosion doesn't have any effect.6305=Critical hit on <data>.6310=\ Roll is <data>;6315=\ 1 location.6320=\ 2 locations.6325=\ 3 locations.6330=<<<HEAD BLOWN OFF>>> <data> blown off.6335=<newline>Location is empty, so criticals transfer to <data>.6340=<newline>Location has no more hittable critical slots.6342=<newline>Functional HarJel system protects against breaching.6345=<newline>Possible breach on <data>. Roll is <data>.6350=\ <<<<data> <data> BREACHED>>>6351=\ <<<<data> <data> USELESS due to hit HarJel system>>>6355=<newline>*** <data> (<data>) Pilot Drowned! ***6360=<newline>*** <data> (<data>) Pilot died to explosive decompression! ***6365=<newline>*** <data> (<data>) DESTROYED by <data>! ***6370=<newline>*** <data> (<data>) was trapped in the wreckage. ***6375=<newline>*** <data> (<data>) tried to escape the wreckage, but couldn't. ***6380=<data> (<data>) ends its swarm attack.6385=<data> (<data>) is freed from its swarm attack.6390=<newline>*** <data> EXPLODES!  <data> DAMAGE! ***6395=<newline><data> (<data>) suffers an ammunition explosion, but the autoeject system was engaged.6400=<newline>The pilot ejects safely!6405=Unfortunately, the pilot is not wearing a pressure suit.6410=<newline>The pilot ejects safely and lands far from the battle!6415=<data> sits down with his colleagues and cracks open a beer!6420=<data> has been picked up by <data> (<data>).6425=The building in the hex absorbs <data> damage from the artillery strike!6426=<data> (<data>) protected by building.6430=<newline><data> (<data>) takes an additional critical hit, because it was hit by anti-TSM missiles this round.6435=The building in the hex absorbs <data> damage from the bombs!6440=<data> takes no damage.6445=Infantry receives no damage.6450=<data> takes <data> damage.6455=<data> is hit by falling debris for <data> damage.6460=<newline><data> collapses due to damage.6470=\ Minor damage, -1 to driving skill rolls.6480=<data> (<data>) hit<data> for <data> damage.6500=<newline><data> (<data>) takes hit at <data>, but it is rerolled with edge.6510=<newline><data> (<data>) has <data> edge remaining.6520=<newline>Pilot of <data> (<data>) "<data>" used edge for a reroll. <data> edge remaining.6530=<newline>Critical hit at explosive equipment. Edge used for reroll. <data> edge remaining.6540=<newline>Hardened unit hit with firedrake needler. No damage.6545=   <data> takes no damage (sheltered from explosion).<newline>6546=   <data> fails to take shelter from the blast!<newline>6550=   <<<TROOPER <data> KILLED>>>6555=<newline><newline><data> hit by secondary nuclear effects, roll is <data><data><data><newline>.7000=<newline>Victory!<newline>-------------------<newline>7005=Winner is: the Chicago Cubs!!!<newline>7010=Winner is: <data><newline>7015=Winner is: TEAM #<data><newline>7016=<data>: <data> BV remaining (from <data> initially)7020=<newline>Survivors are:7025=<data> (<data>)7030=Pilot :7035=Driver :7040=Gunnery Skill :7045=\ <data> [<data>/<data>]7050=\ <data> [<data>]7055=\ ( <data> hit(s) )7060=\ ( <data> hit(s) <msg:7061,7062> )7061=<ko>7062=<dead>7065=\ <msg:7066,7067>7066=<ko>7067=<dead>7070=Kills : <data>7072=Destroyed by <data> (<data>)7073=Destroyed by pilot error.7075=The following units never entered the field of battle:7080=<newline>The following units are in retreat:7085=<newline>Graveyard contains:7090=<newline>The following utterly destroyed units are not available for salvage:7095=<newline>Detailed unit status saved to entitystatus.txt7100=<data> achieved the BV ratio victory condition with <data>%.7105=<data> achieved the BV destroyed victory condition with <data>%.7200=<data> has achieved all required victory conditions!

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