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📄 report-messages.properties

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 PROPERTIES
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################################################################################This is the English server messages file for MegaMek.  Any line that#does not contain a double-colon is considered a comment.  The format#of the lines is the message index (this must match the index in the#code) followed by a double-colon and then the message itself.  The#message may contain any of the following tags:##<data> - the code will substitute the relevant info for each of these tags#<list> - the code will substitute a list of values for this tag#<msg:N1,N2> - the code will substitute either message N1 or N2 for this tag#<newline> - the code will substitute a newline character for this tag##At this time, only standalone tags are supported (no <tag>stuff in#middle</tag>).  Unrecognized tags (including literal "<" and ">" characters)#will be printed as-is.################################################################################0 through 999 -- System messages?  (reserved at the moment)#1000's -- Initiative phase, Offboard phase, and other assorted stuff.1000=Initiative Phase for Round #<data>1005=Initiative Phase for Deployment1010=Initiative Phase for Deployment for Round #<data>1015=<data> rolls a <data>.1020=<newline>The turn order for movement is:<newline>  <list>1021=<newline>The turn order <msg:1022,1023> firing phase will be different.1022=for deployment phase and1023=for1025=Wind direction is <data>.1030=\ \ Wind strength is <data>.1040=<newline>The turn order for movement is:1045=<data> (<data>), rolled <data>1050=<data> (special turn)1100=<newline>Offboard Attack Phase<newline>-------------------1200=------------------------------1205=<nothing>1210=1215=<newline><newline><newline>A nuclear weapon goes off in hex <data>!!!1216=<<<End of nuclear resolution>>>1220=<<<end of nuclear blast effects>>><newline>2000=<newline>Movement Phase<newline>-------------------2005=<newline><data> (<data>) flees the battlefield.2010=It carries <data> (<data>) with it.2015=It takes <data> (<data>) with it.2020=<newline><data> ejects from a <data> (<data>).2025=<newline><data> (<data>) is abandoned by its crew.2027=<newline><data> has abandoned <data> (<data>).2030=*** <data> (<data>) has skidded off the field. ***2035=Can't skid off the field.2040=Can't skid into hex <data>.2045=Can not skid uphill into hex <data>.2050=Skids into <data> in hex <data>...2055=, but the charge is impossible (<data>) : 2060=, the charge is an automatic hit (<data>), 2065=; needs <data>, rolls <data> : 2070=misses.2075=Skids through <data> in hex <data>...2080=Skids into <data> in hex <data>.2081=<newline><data> gets stuck in the swamp.2085=Skids into hex <data>.2090=<data> (<data>) suffers <data> damage from the skid.2095=Skid ends.2100=<newline><data> (<data>) sideslips into hex 2105=<data> and runs smack dab into the ground.2110=<data>.2115=<newline><data> (<data>) passes through a fire.  It will generate <data> more heat this round.2118=<newline><data> (<data>) breaks through ice on a 6, rolls <data>.2120=<data> discovers a minefield.2121=<newline><data> jumps into the swamp and gets stuck.2122=<newline><data> jumps onto ice, breaking through on a 4+, rolls <data>.2125=<newline><data> (<data>) tries to dislodge swarming infantry.2130=Needs <data> [<data>], rolls <data> : <msg:2131,2132>2131=succeeds.2132=fails.2135=<data> (<data>) is dislodged and drowns!2140=<data> (<data>) is dislodged and suffers 11 damage.2145=<newline><data> can't stand the fire's heat and drops off.2150=<newline><data> hits a mine in hex <data>.2155=<newline><data> hits an inferno mine in hex <data>.<newline>        <data> (<data>) now on fire for <data> turns.2156=<newline><data> sets off a vibrabomb in hex <data>.2157=<data> evades a vibrabomb attack.2160=<data> is hit by a vibrabomb attack.2165=The swarming unit, <data>, drowns!2170=Inferno removed from <data> (<data>).2175=Inferno removed from <data> (<data>) and fire started in hex!2180=<newline><data> (<data>) must make a piloting skill check (<data>).2185=Needs <data> [<data>], rolls <data> : <msg:2186,2187>2186=succeeds.2187=falls.2190=Needs <data> [<data>], rolls <data> : <msg:2191,2192>2191=succeeds.2192=fails.2195=<newline><data> (<data>) must make a piloting skill check while moving in hex <data> (<data>).2200=<newline><data> (<data>) must make a piloting skill check while moving from hex <data> to hex <data> (<data>).2205=<data> (<data>) falls <data> level(s) into hex <data>2210=, causing an accidental fall from above onto <data> (<data>).2212=The accidental fall from above is an automatic hit (<data>).2213=The accidental fall from above is an automatic miss (<data>).2215=Collision occurs on a <data> or greater.  Rolls <data>, 2216=collides!2217=misses.2220=<data> (<data>) takes <data> damage from the collision.2230=<newline>*** <data> (<data>) has been forced from the field. ***2235=<data> (<data>) is displaced into hex <data>.2240=<data> (<data>) is displaced into hex <data>, violating stacking with <data> (<data>).2245=<data> attempts to clear mines in hex <data>; needs a <data>, rolls <data>2250=\ and is successful!2255=\ and accidently sets it off!2260=\ and fails.2265=<data> is damaged in a minefield accident.2270=hits!2275=<newline><data> (<data>) must make <data> piloting skill roll(s) and automatically fails (<data>).2280=<newline><data> (<data>) must make <data> piloting skill roll(s) (<data>).2285=The base target is <data> [<data>].2290=Roll #<data>, (<data>2295=, after weight adjustment the modifier is <data>2300=); needs <data>, rolls <data> : <msg:2301,2302>2301=succeeds.2302=falls.2305=But, since the 'mech is making a death from above attack, damage will be dealt during the physical phase.2310=<data> (<data>) falls on its <data>, suffering <data> damage.2315=<data> (<data>) falls on its <data>, suffering <data> damage when hitting the water surface and <data> when hitting the ground.2320=<newline>Pilot of <data> (<data>) "<data>" cannot avoid damage.2325=<newline>Pilot of <data> (<data>) "<data>" must roll <data> to avoid damage; rolls <data> : <msg:2326,2327>2326=succeeds.2327=fails.2330=<data> (<data>) is dislodged and drowns!2335=<data> (<data>) is dislodged and suffers 11 damage.2340=<newline><data> (<data>) tries to break free of the swamp.2345=The crew of <data> (<data>) has removed all attached iNarc Pods.2350=<data> (<data>) falls <data> levels into hex <data>, violating stacking with <data> (<data>).2355=Collision occurs on a <data> or greater.  Rolls <data>, <msg:2356,2357>2356=hits!2357=misses.2360=<data> (<data>) takes <data> damage from the collision.2365=<newline><data> (<data>) checking for <data> failure:2370=Needs <data>, rolls <data> : <msg:2371,2372>2371=succeeds.2372=fails!2375=<data> collapes due to heavy load.2380=<data> needs <data> to land safely, rolls <data> : <msg:2381,2382>2381=lands on target.2382=lands off target.2385=Missed the drop zone by <data> hexes,2386=\ and missed the combat zone entirely!2387=\ landing in hex <data>.2390=<data> is landing on top of <data>!2395=<newline><data> (<data>) breaks through magma crust on a 6, rolls <data>.2400=<data> (<data>) falls into liquid magma, and is instantly destroyed!2405=<data> (<data>) is damaged by the extreme heat of liquid magma!2410=<data< (<data>) breaks through ice from below2415=<data> collapes due to nuclear explosion ground zero.3000=<newline>Weapon Attack Phase<newline>-------------------3005=\ Fire started in hex <data>.3010=<newline><data> (<data>) triggers an Anti-Personell Pod:3015=<newline><data> (<data>) gets lucky and takes no damage.3020=<newline><data> (<data>) is immune and takes no damage.3025=<newline>RAC unjam attempts for <data> (<data>)3030=Unjamming <data>; needs <data>, rolls <data> : <msg:3031,3032>3031=Successfully unjammed!3032=Still jammed!3035=<newline><data> (<data>) picks up a blown-off arm for use as a club.3040=<newline><data> (<data>) picks up a blown-off leg for use as a club.3045=<newline><data> (<data>) found a girder to use as a club.3050=<newline><data> (<data>) did not find a club, but may have better luck next turn.3055=<newline><data> (<data>) uproots a tree for use as a club.3060=<newline><data> (<data>) did not have room for a club.3065=The hex is already on fire.3070=The hex ignites!3075=Terrain already cleared.3080=Checking to clear terrain; needs <data>, rolls <data>:3082=\ Ultra Heavy Woods converted to Heavy Woods!3083=\ Ultra Heavy Jungle converted to Heavy Jungle!3085=\ Heavy Woods converted to Light Woods!3086=\ Heavy Jungle converted to Light Jungle!3090=\ Light Woods converted to Rough!3091=\ Light Jungle converted to Rough!3092=\ Ice melted!3095=\ fails!3100=<newline>Weapons fire for <data> (<data>)3105=Swarm attack can not be ended (<data>)3110=Swarm attack ended.3115=<data> at <data> (<data>)3120=<data> at <data>3125=, but a friendly unit with an attached iNarc Nemesis Pod is standing in the way!3130=<newline>    Now targeting original Target again3135=, but the shot is impossible (<data>)3140=, the shot is an automatic miss (<data>), 3145=, the shot is an automatic hit (<data>), 3150=; needs <data>, 3155=rolls <data> : 3160=misses AND THE AUTOCANNON JAMS.3161=misses BECAUSE THE DAMN THING JAMS.3162=misses BECAUSE THE DAMN THING EXPLODES.3165=misses BECAUSE THE PROTOTYPE JAMS.3170=misses BECAUSE THE RAC JAMS.3175=<newline>Fired PPC without field inhibitor, checking for damage:3180=Needs <data> to avoid damage, rolls <data>: <msg:3181,3182>3181=Succeeds.3182=fails, subjecting the unit to particle feedback!3185=<newline>    (continuing hit report):3186=\ - Glancing Blow - 3187=does nothing (didn't target a unit).3188=hits, target tagged.3190=hits the intended hex <data>.3191=hits the target in hex <data> with FLAK rounds.3192=misses and the FLAK rounds scatter to hex <data>.3193=misses and the FLAK rounds scatter off the board.3194=<data> (<data>) gets lucky as FLAK rounds explode at a different altitude.3195=misses and scatters to hex <data>.3200=misses and scatters off the board.3205=<data> (<data>) now on fire for <data> turns.3210=<newline>In hex <data>:3215=fails to achieve lock.3220=misses.3225=\ using <data> shots.3230=AMS engages, firing <data> shot(s).3235=would hit, but...3240=The pod is destroyed by AMS fire.3245=hits, but doesn't do anything.3250=hits.  Pod attached.3251=hits.  ECM Pod attached.3252=hits.  Haywire Pod attached.3253=hits.  Nemesis Pod attached.3254=hits.  Homing Pod attached.3255=<newline>hits and clears it.3260=<newline>hits, but fails to clear it.3265=succeds, but the defender is already swarmed by another unit.3270=succeds, but the defender was destroyed by weapons fire.3275=succeeds!  Defender swarmed.3280=AMS shoots down <data> missile(s).3285=<data> Inferno rounds added to hex <data>.3290=<data> Inferno rounds start fire in hex <data>.3295=<data><data>hit,<newline>        but 3300=riddles the target with <data><data>and 3305=<data><data>hit,3310=hits,3315=but 3320=riddles the target with <data><data>.3325=<data><data>hit<data>3330=\ (ECM prevents bonus)3335=\ (active Stealth prevents bonus)3340=\ (w/ +<data> bonus)3345=.3350=<newline>AMS engages, firing <data> shots, shooting down <data> missile(s).3355=AMS shoots down all incoming missiles!3360=<data> missiles get through.3365=\ Attack deals zero damage.3370=hits with <data> inferno missles.3375=hits with <data> inferno missles.3380=<newline>But infantry cannot try to clear hexes!3385=Terrain takes <data> damage.3390=hits.3395=<newline>However, <data> (<data>) has fire protection gear so no damage is done.3400=<newline>Target gains <data> <msg:3401,3402> heat during heat phase.3401=more3402=less3403=<newline><data> missiles hit the cover.3405=hits <data> <data>3410=\ (hit aimed location)3415=<newline><data> (<data>) suffers no damage.3420=<data> missiles continue.3425=The remaining missiles find no new target.3430=Needs <data> to ignite, rolls <data>3435=<data><data><data> points of damage.3440=<data><data><data> points of damage. <<<BUILDING DESTROYED>>>3441=<data><data><data> points of damage. <<<FUEL TANK DESTROYED>>>3445=Searchlight declared but not possible.3450=<data> already used searchlight this phase.3455=<data> is illuminated by <data>'s searchlight.3460=<newline><data> suffers no damage.(<data> behind cover)3470=<newline>Indirect-fire LRM cannot be fired with direct LOS from attacker to target.3500=<newline><data> (<data>) lays a 10 point conventional minefield in hex <data>.3505=<newline><data> (<data>) lays a 10 point vibrabomb minefield in hex <data>.3510=<newline><data> (<data>) lays a 10 point command-detonated minefield in hex <data>.3520=<newline><data> points absorbed by armored cowl.3530=<newline><data> points absorbed by a shield.3540=<newline>Fire extinguished in hex <data>.3550=<newline>Fire extinguished on <data> (<data>).3555=<newline>   Possible friendly fire on <data> (<data>)3560=<newline><<<FUEL TANK EXPLODES!>>>3565=       No damage to buildings from Fragmentation warheads.4000=<newline>Physical Attack Phase<newline>-------------------4005=<newline>Physical attacks for <data> (<data>)4010=Punch (<data>) at <data>4015=, but the punch is impossible (<data>).4020=, the punch is an automatic hit (<data>), 4021=<newline>Needs 10+ to penetrate <data>, rolls <data>.4025=; needs <data>, rolls <data> : 4030=\ - Glancing Blow - 4035=misses.4037=\ rolls 2 causing the blade to shatter.4040=hits.4045=hits<data> <data>4050=<newline>  <data> (<data>) suffers no damage.4055=Kick (<data>) at <data>

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