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📄 messages.properties

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 PROPERTIES
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GameOptionsInfo.group.base.displayableName=Base OptionsGameOptionsInfo.option.friendly_fire.displayableName=Friendly fireGameOptionsInfo.option.friendly_fire.description=If not checked, the game skips mechs owned by a player, or on the same team as a player, when using the 'next target' button.\n\nUnchecked by default.GameOptionsInfo.option.skip_ineligable_movement.displayableName=Skip ineligible during movementGameOptionsInfo.option.skip_ineligable_movement.description=If checked, the game will skip a unit during the movement phase if it is immobile or otherwise inactive.\n\nUnchecked by default.GameOptionsInfo.option.skip_ineligable_firing.displayableName=Skip ineligible during firingGameOptionsInfo.option.skip_ineligable_firing.description=If checked, the game will skip a unit during the firing phase if it is inactive.\n\nUnchecked by default.GameOptionsInfo.option.skip_ineligable_physical.displayableName=Skip ineligible during physicalGameOptionsInfo.option.skip_ineligable_physical.description=If checked, the game will skip a unit during the physical phase if no attacks are possible or there are no valid targets.\n\nChecked by default.GameOptionsInfo.option.push_off_board.displayableName=Allow pushing off the mapGameOptionsInfo.option.push_off_board.description=This options allows a mech to be pushed off the map and out of the game by push, charge or DFA attacks.\n\nChecked by default.GameOptionsInfo.option.check_victory.displayableName=Check for victoryGameOptionsInfo.option.check_victory.description=If checked, the server will enter the victory phase at the end of any turn where victory conditions are met.  Even if unchecked or conditions are not met, server admins can force victory with the /victory command.\n\nDefaults to checked.GameOptionsInfo.option.rng_type.displayableName=RNG TypeGameOptionsInfo.option.rng_type.description=Note: any type other than 0 or 1 is completely unofficial.\n\nValid types:\n0 - SunRandom: Sun regular RNG\n1 - CryptoRandom: Java crypto-strength RNG\n2 - Pool36Random: Pool of 36 values, randomly shuffled\n\nDefaults to 1.GameOptionsInfo.option.team_initiative.displayableName=Teams roll initiativeGameOptionsInfo.option.team_initiative.description=When checked, teams roll initiative as one group.  This team initative is used to order the units according to the normal method.  Player order on a team is determined by their own initiative.\n\nChecked by defaultGameOptionsInfo.option.is_eq_limits.displayableName=Ammo & Equipment LimitsGameOptionsInfo.option.is_eq_limits.description=If checked, Inner Sphere units will be limited to ammo & equipment available at their build year.  Turning this option off will not remove invalid equipment.\n\nChecked by defaultGameOptionsInfo.option.autosave_msg.displayableName=Remind on AutosaveGameOptionsInfo.option.autosave_msg.description=If checked, the server will send a message each time an auto-save is performed.\n\nChecked by defaultGameOptionsInfo.option.paranoid_autosave.displayableName=Paranoid AutosaveGameOptionsInfo.option.paranoid_autosave.description=If checked, the game will auto-save every phase.\n\nUnchecked by defaultGameOptionsInfo.option.very_paranoid_autosave.displayableName=Very Paranoid AutosaveGameOptionsInfo.option.very_paranoid_autosave.description=If checked, the game will name each auto-save differently so that you can load at almost any point in the game.  Note: This option can create a lot of files in long games.\n\nUnchecked by defaultGameOptionsInfo.option.maps_include_subdir.displayableName=Use maps from subdirectoriesGameOptionsInfo.option.maps_include_subdir.description=If active, maps from the direct subdirectories of the map directory will be considered for usage.\n\nUnchecked by defaultGameOptionsInfo.option.exclusive_db_deployment.displayableName=Exclusive Double Blind deployment zonesGameOptionsInfo.option.exclusive_db_deployment.description=If checked, player-exclusive deployment zones are enforced, to prevent units from deploying on top of each other.\n\nChecked by default.GameOptionsInfo.option.deep_deployment.displayableName=Deep deployment zonesGameOptionsInfo.option.deep_deployment.description=If checked, deployment zones are located away from the board edge, giving further to retreat.GameOptionsInfo.option.restrict_game_commands.displayableName=Restrict sensitive commands to non-ObserversGameOptionsInfo.option.restrict_game_commands.description=If checked, commands such as /reset and /kick cannot be used by Observers while others are playing.\n\nUnchecked by default.GameOptionsInfo.group.victory.displayableName=Victory ConditionsGameOptionsInfo.option.achieve_conditions.displayableName=min conditions to winGameOptionsInfo.option.achieve_conditions.description=The number of victory conditions that must be achieved by the winning team.GameOptionsInfo.option.use_bv_destroyed.displayableName=Destroy enemy BVGameOptionsInfo.option.use_bv_destroyed.description=Destroy/damage a certain percentage of the enemy force to win, measured by current BV / original BVGameOptionsInfo.option.bv_destroyed_percent.displayableName=% of BV to destroyGameOptionsInfo.option.bv_destroyed_percent.description=Measured by current BV / original BV, on all enemy teams.GameOptionsInfo.option.use_bv_ratio.displayableName=Outnumber enemyGameOptionsInfo.option.use_bv_ratio.description=Friendly forces outnumber enemy forces by a percentage ratio.  Measured by current BV. E.G. 300 means you have 3x the surviving BV of the enemy.GameOptionsInfo.option.bv_ratio_percent.displayableName=% ratio friendly/enemyGameOptionsInfo.option.bv_ratio_percent.description=Measured by current BV of friendly team / current BV of all enemy teams.GameOptionsInfo.option.use_game_turn_limit.displayableName=Force game end at turn limitGameOptionsInfo.option.use_game_turn_limit.description=The game automatically ends after a defined number of turns, whether or not someone has otherwise won.GameOptionsInfo.option.game_turn_limit.displayableName=Number of turns for turn limit.GameOptionsInfo.option.game_turn_limit.description=The game automatically ends after a defined number of turns, whether or not someone has otherwise won.GameOptionsInfo.group.level2.displayableName=Optional Rules (Level 2)GameOptionsInfo.option.flamer_heat.displayableName=Flamers can deal heat instead of damageGameOptionsInfo.option.flamer_heat.description=If checked, flamers can increase the heat of their target by 2 instead of dealing 2 damage.\n\nChecked by default.GameOptionsInfo.option.fire.displayableName=Fire and smokeGameOptionsInfo.option.fire.description=If checked, fires may be set accidentally or intentionally.\n\nChecked by default.GameOptionsInfo.option.indirect_fire.displayableName=Indirect fireGameOptionsInfo.option.indirect_fire.description=If checked, LRMs may be fire indirectly, and players may choose to spot for indirect fire instead of attacking.\n\nChecked by default.GameOptionsInfo.option.minefields.displayableName=MinefieldsGameOptionsInfo.option.minefields.description=If checked, minefields can be used.\n\nChecked by default.GameOptionsInfo.option.temperature.displayableName=TemperatureGameOptionsInfo.option.temperature.description=The temperature the game takes place at, for use with the Extreme Temperatures rule.\n\nDefaults to 25 degrees Celsius, thus having no effect.GameOptionsInfo.option.gravity.displayableName=GravityGameOptionsInfo.option.gravity.description=The gravity of the world the game takes place at, for use with the High/Low Gravity rule.\n\nDefaults to 1 G, thus having no effect.GameOptionsInfo.option.vacuum.displayableName=VacuumGameOptionsInfo.option.vacuum.description=If checked, the game takes place in Vacuum.\n\nUnchecked by default.GameOptionsInfo.option.night_battle.displayableName=Night BattleGameOptionsInfo.option.night_battle.description=If checked, the game takes place at night (+2 to-hit-modifier to all attacks unless attacker or attacked unit are using spotlights. Defaults to off.GameOptionsInfo.option.assault_drop.displayableName=Assault DropGameOptionsInfo.option.assault_drop.description=If checked, mechs, protomechs and BA can deploy using assault drop rules. Defaults to off.GameOptionsInfo.group.level3.displayableName=Optional Rules (Level 3)GameOptionsInfo.option.double_blind.displayableName=Double blindGameOptionsInfo.option.double_blind.description=If checked, enemy units will only be visible if they are in line of sight of one or more of your units.\n\nUnchecked by default.GameOptionsInfo.option.hidden_units.displayableName=Hidden UnitsGameOptionsInfo.option.hidden_units.description=If checked, players may deploy units hidden.GameOptionsInfo.option.supress_all_double_blind_messages.displayableName=No Double Blind MessagesGameOptionsInfo.option.supress_all_double_blind_messages.description=If checked, all Double blind messages will be supressed.\nYou will only see messages from major events and units in LOS.\n\nUnchecked by default.GameOptionsInfo.option.team_vision.displayableName=Teams share visionGameOptionsInfo.option.team_vision.description=If checked, teams will share vision in double-blind mode.  Only valid in double-blind mode.\n\nChecked by default.GameOptionsInfo.option.floating_crits.displayableName=Through-armor criticals will 'float'GameOptionsInfo.option.floating_crits.description=If checked, rolls of '2' on hit location will result in a new location being rolled for a critical hit, instead of just hitting the local torso.\n\nUnchecked by default.GameOptionsInfo.option.engine_explosions.displayableName=MaxTech engine explosionsGameOptionsInfo.option.engine_explosions.description=If checked, any time a mech takes 2 or more engine crits in one round, a roll of '12' will cause a cascading engine explosion.GameOptionsInfo.option.pilot_advantages.displayableName=MaxTech pilot advantagesGameOptionsInfo.option.pilot_advantages.description=If checked, players can add additional advantages to their pilots through the 'configure mech' window.GameOptionsInfo.option.dusk.displayableName=DuskGameOptionsInfo.option.dusk.description=Used with night battle, reduces the night penalty to +1GameOptionsInfo.option.maxtech_physical_BTH.displayableName=MaxTech physical BTHsGameOptionsInfo.option.maxtech_physical_BTH.description=If checked, BTHs for physical attacks will use MaxTech levels. These levels take into account the piloting skill of the attacking unit.GameOptionsInfo.option.maxtech_physical_psr.displayableName=MaxTech physical PSR weight differenceGameOptionsInfo.option.maxtech_physical_psr.description=If checked, after being kicked or pushed the PSR is modified by the weight classes of the two mechs. The PSR is modified by 1 point per weight class difference. The difference is added to the PSR if the attacker is heavier or subtracted if the attacker is lighter.

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