📄 messages.properties
字号:
RandomMapDialog.MaxLakesWarn2=Max number of lakes must not be less than min.RandomMapDialog.MaxPavementSizeWarn=Max pavement size must be greater than -1.RandomMapDialog.MaxPavementSizeWarn1=Max pavement size must not be less than min.RandomMapDialog.MaxPavementWarn=Max number of pavements must be at least 0.RandomMapDialog.MaxPavementWarn1=Max number of pavements must not be less than min.RandomMapDialog.MaxRubbleSizeWarn=Max rubble size must be greater than -1.RandomMapDialog.MaxRubbleSizeWarn1=Max rubble size must not be less than min.RandomMapDialog.MaxFortifiedWarn=Max number of fortified hexes must be at least 0.RandomMapDialog.MaxFortifiedWarn1=Max number of fortified hexes must not be less than min.RandomMapDialog.MaxIceSizeWarn=Max ice size must be greater than -1.RandomMapDialog.MaxIceSizeWarn1=Max ice size must not be less than min.RandomMapDialog.MaxIceWarn=Max number of ice spots must be at least 0.RandomMapDialog.MaxIceWarn1=Max number of ice spots must not be less than min.RandomMapDialog.MaxRoughSizeWarn=Max rough size must be greater than -1.RandomMapDialog.MaxRoughSizeWarn1=Max rough size must not be less than min.RandomMapDialog.MaxRoughsWarn=Max number of roughs must be greater than -1.RandomMapDialog.MaxRoughsWarn1=Max number of roughs must not be less than min.RandomMapDialog.MaxSwampSizeWarn=Max swamp size must be greater than -1.RandomMapDialog.MaxSwampSizeWarn1=Max swamp size must not be less than min.RandomMapDialog.MaxSwampsWarn=Max number of swamps must be greater than -1.RandomMapDialog.MaxSwampsWarn1=Max number of swamps must not be less than min.RandomMapDialog.MinCatersWarn=Min number of craters must be greater than -1.RandomMapDialog.MinCraterRadiusWarn=Min crater radius must be greater than -1.RandomMapDialog.MinForestSizeWarn=Min forest size must be greater than -1.RandomMapDialog.MinForestsWarn=Min number of forests must be greater than -1.RandomMapDialog.MinLakeSizeWarn=Min lake size must be greater than -1.RandomMapDialog.MinLakesWarn=Min number of lakes must be greater than -1.RandomMapDialog.MinPavementSizeWarn=Min pavement size must be at least 0.RandomMapDialog.MinPavementWarn=Min number of pavements must be at least 0.RandomMapDialog.MinRubbleSizeWarn=Min rubble size must be at least 0.RandomMapDialog.MinRubbleWarn=Min number of rubbles must be at least 0.RandomMapDialog.MinFortifiedSizeWarn=Min fortified area size must be at least 0.RandomMapDialog.MinFortifiedWarn=Min number of fortified hexes must be at least 0.RandomMapDialog.MinIceSizeWarn=Min ice size must be at least 0.RandomMapDialog.MinIceWarn=Min number of ice spots must be at least 0.RandomMapDialog.MinRoughSizeWarn=Min rough size must be greater than -1.RandomMapDialog.MinRoughsWarn=Min number of roughs must be greater than -1.RandomMapDialog.MinSwampSizeWarn=Min swamp size must be greater than -1.RandomMapDialog.MinSwampsWarn=Min number of swamps must be greater than -1.RandomMapDialog.MountainWidthOutOfRangeWarn=Mountain width must be greater than 0.RandomMapDialog.Normal=NormalRandomMapDialog.OnlyIntegersWarn=Only integers are allowed\!RandomMapDialog.RiverProbWarn=Probability for a river must be 0-100.RandomMapDialog.RoadProbWarn=Probability for a road must be 0-100.RandomMapDialog.Save=SaveRandomMapDialog.title=Random map settingsReportDisplay.Done=DoneReportDisplay.Reroll=RerollRuler.Close=CloseRuler.Distance=Distance: Ruler.End=End: Ruler.flip=FlipRuler.Height1=Height1: Ruler.Height2=Height2: Ruler.POV=POVRuler.Start=Start:Ruler.title=RulerSelectArtyAutoHitHexDisplay.artilleryAutohithexes=Artillery Autohit HexesSelectArtyAutoHitHexDisplay.designatedTargets=Designated Artillery targets({0})SelectArtyAutoHitHexDisplay.Done=DoneSelectArtyAutoHitHexDisplay.its_others_turn=It''s {0}''s turn to select designated Artillery targets.SelectArtyAutoHitHexDisplay.its_your_turn=It's your turn to select designated Artillery targets.SelectArtyAutoHitHexDisplay.setArtilleryTargetDialog.message=Do you want to set hex {0} as a designated artillery target?\nAny artillery fire targeting this hex will automatically hit.SelectArtyAutoHitHexDisplay.setArtilleryTargetDialog.title=Set designated artillery targetSelectArtyAutoHitHexDisplay.waitingArtillery=Waiting to begin Artillery autohit hex setup phase...SelectArtyAutoHitHexDisplay.waitingMinefieldPhase=Waiting to begin Minefield Deployment phase...StartingPositionDialog.title=Select a Starting Position...TargetingPhaseDisplay.alreadyFired=Already firedTargetingPhaseDisplay.autoFiringWeapon=Auto-firing weaponTargetingPhaseDisplay.Done=DoneTargetingPhaseDisplay.DontFireDialog.message=This unit has not fired any weapons.\n\nAre you really done?\nTargetingPhaseDisplay.DontFireDialog.title=Don't fire?TargetingPhaseDisplay.Fire=FireTargetingPhaseDisplay.FlipArms=Flip ArmsTargetingPhaseDisplay.its_others_turn=It''s {0}''s turn to declare indirect attacks.TargetingPhaseDisplay.its_your_turn=It's your turn to declare indirect attacks.TargetingPhaseDisplay.Mode=ModeTargetingPhaseDisplay.NextTarget=Next TargetTargetingPhaseDisplay.NextUnit=\ Next Unit TargetingPhaseDisplay.Skip=SkipTargetingPhaseDisplay.Twist=TwistTargetingPhaseDisplay.waitingForFiringPhase=Waiting to begin Firing phase...TargetingPhaseDisplay.waitingForTargetingPhase=Waiting to begin Targeting phase...TriggerAPPodDialog.selectPodsToTrigger=Select the Anti-Personnel Pods on \r\n{0}\nthat you want to trigger.TriggerAPPodDialog.title=Trigger AP PodsUnitFailureDialog.title=Unit Loading FailuresUnitLoadingDialog.fromCache=\ \ ...from cache: UnitLoadingDialog.fromFiles=\ \ ...from files: UnitLoadingDialog.fromZips=\ \ ...from zips: UnitLoadingDialog.LoadingUnits=Loading units...UnitLoadingDialog.pleaseWait=Please wait...UnitOverview.IMMOB=IMMOBUnitOverview.PRONE=PRONEVibrabombSettingDialog.alert.Message=Only numbers between 20 - 100VibrabombSettingDialog.alert.Title=Vibrabomb settingVibrabombSettingDialog.selectSetting=Select a setting(20-100):VibrabombSettingDialog.title=Vibrabomb settingProtomechMapSet.Destroyed=DestroyedTankMapSet.FrontArmor=Front ArmorTankMapSet.FrontIS=Front I.S.TankMapSet.LS=LSTankMapSet.LIS=L. I.S.TankMapSet.RS=RSTankMapSet.RIS=R. I.S.TankMapSet.RearArmor=Rear ArmorTankMapSet.RearIS=Rear I.S.TankMapSet.TurretArmor=Turret ArmorTankMapSet.TurretIS=Turret I.S.VTOLMapSet.FrontArmor=Front ArmorVTOLMapSet.FrontIS=Front I.S.VTOLMapSet.LS=LSVTOLMapSet.LIS1=L.VTOLMapSet.LIS2=I.S.VTOLMapSet.RS=RSVTOLMapSet.RIS1=R.VTOLMapSet.RIS2=I.S.VTOLMapSet.RearArmor1=RrVTOLMapSet.RearArmor2=ArVTOLMapSet.RearIS1=RrVTOLMapSet.RearIS2=I.S.VTOLMapSet.RotorArmor=Ro.Ar.VTOLMapSet.RotorIS=Rotor I.S.GeneralInfoMapSet.LocOstLCT=Loc0st LCT-1LGeneralInfoMapSet.invalidDesign=Invalid DesignGeneralInfoMapSet.playerL=Player:GeneralInfoMapSet.playerR=?GeneralInfoMapSet.teamL=Team:GeneralInfoMapSet.teamR=?GeneralInfoMapSet.statusL=Status:GeneralInfoMapSet.weightL=Weight:GeneralInfoMapSet.mpL0=Movement:GeneralInfoMapSet.mpL1=Walk:GeneralInfoMapSet.mpL2=Run:GeneralInfoMapSet.mpL3=Jump:GeneralInfoMapSet.mpL4=UMU:GeneralInfoMapSet.curMoveL=Currently:GeneralInfoMapSet.capacity=capacityGeneralInfoMapSet.heatL=Heat:GeneralInfoMapSet.movementTypeL=Type:GeneralInfoMapSet.pilotL=Pilot:GeneralInfoMapSet.ejectL=Auto Eject:GeneralInfoMapSet.elevationL=Elevation:GeneralInfoMapSet.buildingTypeL=Construction:GeneralInfoMapSet.buildingTypeRLight=LightGeneralInfoMapSet.buildingTypeRMedium=MediumGeneralInfoMapSet.buildingTypeRHeavy=HeavyGeneralInfoMapSet.buildingTypeRHardened=HardenedGeneralInfoMapSet.buildingTypeRUnknown=UnknownGeneralInfoMapSet.buildingHeightL=Height:GeneralInfoMapSet.prone=proneGeneralInfoMapSet.normal=normalGeneralInfoMapSet.Team=Team GeneralInfoMapSet.NA=N/AGeneralInfoMapSet.Operational=OperationalGeneralInfoMapSet.Disabled=DisabledGeneralInfoMapSet.bvL=Current BV:InfantryMapSet.InfantryPlatoon=Infantry Platoon: {0} menBattleArmorMapSet.Killed=Killed.GunEmplacementMapSet.ConstructionFactor=Construction\ FactorGunEmplacementMapSet.TurretArmor=Turret\ ArmorMegaMek.welcome.title=Welcome to MegaMek MegaMek.Version=MegaMek version MegaMek.Connect.label=Connect to a Game...MegaMek.Quit.label=QuitMegaMek.yourNameL=Your Name:MegaMek.serverPassL=Server Password:MegaMek.metaserverL=Megaserver Name:MegaMek.registerC=Register GameMegaMek.serverAddrL=Server Address:MegaMek.welcome.message=MegaMek is a complex application -- if you ever need any help you\r\nshould start by reading the documentation, accessible through the\r\nHelp menu.\n\ \nWould you like to view the documentation now?\nMegaMek.hostNewGame.label=Start a New Game...MegaMek.hostScenario.label=Start a Scenario...MegaMek.hostSavedGame.label=Start a Saved Game...MegaMek.ConnectAsBot.label=Connect as a Computer player...MegaMek.MapEditor.label=Map EditorMegaMek.PlayerNameAlert.title=Host a GameMegaMek.SaveGameDialog.title=Select saved game...MegaMek.LoadGameAlert.title=Load a GameMegaMek.LoadGameAlert.message=Error: unable to load game file.MegaMek.ConnectAllert.title=Connect to GameMegaMek.ConnectAllert.message=Error: enter a player name.MegaMek.HostGameAllert.title=Host a GameMegaMek.HostDialog.title=Start Game...MegaMek.ConnectDialog.title=Connect To Game...MegaMek.ScenarioDialog.title=Set Scenario Players...MegaMek.ScenarioDialog.me=MeMegaMek.ScenarioDialog.otherh=Other HumanMegaMek.ScenarioDialog.bot=BotMegaMek.ScenarioDialog.Camo=CamoMegaMek.NoCamoBtn=No CamoMegaMek.HostScenarioAllert1.title=Start ScenarioMegaMek.ConnectGameAllert.message=Error: enter a player name.MegaMek.ScenarioErrorAllert.title=Scenario ErrorMegaMek.PlayerNameAlert.message=Error: enter a player name.MegaMek.ConnectGameAllert.title=Connect to GameMegaMek.HostScenarioAllert1.message=Error: enter a player name.MegaMek.ScenarioErrorAllert.message=Only one faction can be set to 'Me'.MegaMek.PlayerNameAlert1.message=Error: enter a player name.MegaMek.HostScenarioAllert.title=Start ScenarioMegaMek.ScenarioDialog.pNameType=Player Name\nPlayer TypeMegaMek.PlayerNameAlert1.title=Load a GameMegaMek.SelectScenarioDialog.title=Select a scenario file...MegaMek.HostScenarioAllert.message=Error: MegaMek.portL=Port:MegaMek.goalL=\# Players:HeatEffects.0=NoneHeatEffects.1=NoneHeatEffects.2=NoneHeatEffects.3=NoneHeatEffects.4=NoneHeatEffects.5=-1 MPHeatEffects.6=-1 MPHeatEffects.7=-1 MPHeatEffects.8=-1 MP; +1 BTHHeatEffects.9=-1 MP; +1 BTHHeatEffects.10=-2 MP; +1 BTHHeatEffects.11=-2 MP; +1 BTHHeatEffects.12=-2 MP; +1 BTHHeatEffects.13=-2 MP; +2 BTHHeatEffects.14=-2 MP; +2 BTH; avoid shutdown 4+HeatEffects.15=-3 MP; +2 BTHHeatEffects.16=-3 MP; +2 BTHHeatEffects.17=-3 MP; +3 BTHHeatEffects.18=-3 MP; +3 BTH; avoid shutdown 6+HeatEffects.19=-3 MP; +3 BTH; avoid ammo explosion 4+HeatEffects.20=-4 MP; +3 BTHHeatEffects.21=-4 MP; +3 BTHHeatEffects.22=-4 MP; +3 BTH; avoid shutdown 8+HeatEffects.23=-4 MP; +3 BTH; avoid ammo explosion 6+HeatEffects.24=-4 MP; +4 BTHHeatEffects.25=-5 MP; +4 BTHHeatEffects.26=-5 MP; +4 BTH; avoid shutdown 10+HeatEffects.27=-5 MP; +4 BTHHeatEffects.28=-5 MP; +4 BTH; avoid ammo explosion 8+HeatEffects.29=-5 MP; +4 BTHHeatEffects.30=Automatic shutdownHeatEffects.mt.30=-5 MP; +4 BTH; avoid shutdown 12+HeatEffects.mt.31=-6 MP; +4 BTHHeatEffects.mt.32=-6 MP; +4 BTH; avoid pilot hit 8+HeatEffects.mt.33=-6 MP; +5 BTHHeatEffects.mt.34=-6 MP; +5 BTH; avoid shutdown 14+HeatEffects.mt.35=-6 MP; +5 BTH; avoid ammo explosion 10+HeatEffects.mt.36=-6 MP; +5 BTH; avoid system failure 8+HeatEffects.mt.37=-7 MP; +5 BTHHeatEffects.mt.38=-7 MP; +5 BTH; avoid shutdown 16+HeatEffects.mt.39=-7 MP; +5 BTH; avoid pilot hit 10+HeatEffects.mt.40=-7 MP; +5 BTH; avoid ammo explosion 12+HeatEffects.mt.41=-7 MP; +6 BTHHeatEffects.mt.42=-7 MP; +6 BTH; avoid shutdown 18+HeatEffects.mt.43=-8 MP; +6 BTHHeatEffects.mt.44=-8 MP; +6 BTH; avoid system failure 10+HeatEffects.mt.45=-8 MP; +6 BTH; automatic ammo explosionHeatEffects.mt.46=-8 MP; +6 BTH; avoid shutdown 20+HeatEffects.mt.47=-8 MP; +6 BTH; avoid pilot hit 12+HeatEffects.mt.48=-8 MP; +7 BTHHeatEffects.mt.49=-9 MP; +7 BTHHeatEffects.mt.50=Automatic shutdownHeatEffects.tsm.0=NoneHeatEffects.tsm.1=NoneHeatEffects.tsm.2=NoneHeatEffects.tsm.3=NoneHeatEffects.tsm.4=NoneHeatEffects.tsm.5=-1 MPHeatEffects.tsm.6=-1 MPHeatEffects.tsm.7=-1 MPHeatEffects.tsm.8=-1 MP; +1 BTHHeatEffects.tsm.9=+1 MP; +1 BTHHeatEffects.tsm.10=-1 MP; +1 BTHHeatEffects.tsm.11=-1 MP; +1 BTHHeatEffects.tsm.12=-1 MP; +1 BTHHeatEffects.tsm.13=-1 MP; +2 BTHHeatEffects.tsm.14=-1 MP; +2 BTH; avoid shutdown 4+HeatEffects.tsm.15=-2 MP; +2 BTHHeatEffects.tsm.16=-2 MP; +2 BTHHeatEffects.tsm.17=-2 MP; +3 BTHHeatEffects.tsm.18=-2 MP; +3 BTH; avoid shutdown 6+HeatEffects.tsm.19=-2 MP; +3 BTH; avoid ammo explosion 4+HeatEffects.tsm.20=-3 MP; +3 BTHHeatEffects.tsm.21=-3 MP; +3 BTHHeatEffects.tsm.22=-3 MP; +3 BTH; avoid shutdown 8+HeatEffects.tsm.23=-3 MP; +3 BTH; avoid ammo explosion 6+HeatEffects.tsm.24=-3 MP; +4 BTHHeatEffects.tsm.25=-4 MP; +4 BTHHeatEffects.tsm.26=-4 MP; +4 BTH; avoid shutdown 10+HeatEffects.tsm.27=-4 MP; +4 BTHHeatEffects.tsm.28=-4 MP; +4 BTH; avoid ammo explosion 8+HeatEffects.tsm.29=-4 MP; +4 BTHHeatEffects.tsm.30=Automatic shutdownHeatEffects.tsm.mt.30=-4 MP; +4 BTH; avoid shutdown 12+HeatEffects.tsm.mt.31=-5 MP; +4 BTHHeatEffects.tsm.mt.32=-5 MP; +4 BTH; avoid pilot hit 8+HeatEffects.tsm.mt.33=-5 MP; +5 BTHHeatEffects.tsm.mt.34=-5 MP; +5 BTH; avoid shutdown 14+HeatEffects.tsm.mt.35=-5 MP; +5 BTH; avoid ammo explosion 10+HeatEffects.tsm.mt.36=-5 MP; +5 BTH; avoid system failure 8+HeatEffects.tsm.mt.37=-6 MP; +5 BTHHeatEffects.tsm.mt.38=-6 MP; +5 BTH; avoid shutdown 16+HeatEffects.tsm.mt.39=-6 MP; +5 BTH; avoid pilot hit 10+HeatEffects.tsm.mt.40=-6 MP; +5 BTH; avoid ammo explosion 12+HeatEffects.tsm.mt.41=-6 MP; +6 BTHHeatEffects.tsm.mt.42=-6 MP; +6 BTH; avoid shutdown 18+HeatEffects.tsm.mt.43=-7 MP; +6 BTHHeatEffects.tsm.mt.44=-7 MP; +6 BTH; avoid system failure 10+HeatEffects.tsm.mt.45=-7 MP; +6 BTH; automatic ammo explosionHeatEffects.tsm.mt.46=-7 MP; +6 BTH; avoid shutdown 20+HeatEffects.tsm.mt.47=-7 MP; +6 BTH; avoid pilot hit 12+HeatEffects.tsm.mt.48=-7 MP; +7 BTHHeatEffects.tsm.mt.49=-8 MP; +7 BTHHeatEffects.tsm.mt.50=Automatic shutdown
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -