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📄 messages.properties

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 PROPERTIES
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CommonMenuBar.moveUnjam=Unjam RACCommonMenuBar.MoveUnload=UnloadCommonMenuBar.moveWalk=WalkCommonMenuBar.physicalBrushOff=Brush OffCommonMenuBar.physicalClub=ClubCommonMenuBar.physicalDodge=DodgeCommonMenuBar.physicalKick=KickCommonMenuBar.PhysicalMenu=PhysicalCommonMenuBar.physicalNext=Next UnitCommonMenuBar.physicalProto=Protomech PhysicalCommonMenuBar.physicalPunch=PunchCommonMenuBar.physicalPush=PushCommonMenuBar.physicalThrash=ThrashCommonMenuBar.PrintMenu=PrintCommonMenuBar.SpecialMenu=SpecialCommonMenuBar.UnitListMenu=Unit ListCommonMenuBar.Vibrabomb=Vibrabomb({0})CommonMenuBar.viewClientSettings=Client SettingsCommonMenuBar.viewGameOptions=Game OptionsCommonMenuBar.viewLOSSetting=LOS SettingCommonMenuBar.viewMekDisplay=Mek DisplayCommonMenuBar.ViewMenu=ViewCommonMenuBar.viewMiniMap=Mini MapCommonMenuBar.viewPlayerList=Player ListCommonMenuBar.viewRoundReport=Round ReportCommonMenuBar.viewUnitOverview=Unit OverviewCommonMenuBar.viewZoomIn=Zoom InCommonMenuBar.viewZoomOut=Zoom OutCommonSettingsDialog.alwaysRightClickScroll=Use the right-click to scroll also in the firing phase.CommonSettingsDialog.animateMove=Animate movement.CommonSettingsDialog.autoDeclareSearchlight=Automatically aim searchlight at same target as first weapon; if not manually aimed before.CommonSettingsDialog.autoEdgeScroll=Automatically, whenever you left-click near the edge of the map.CommonSettingsDialog.autoEndFiring=Skip 'Done' when firing all weapons.CommonSettingsDialog.clickEdgeScroll=By right-clicking near the edge of the map.CommonSettingsDialog.ctlScroll=By holding down CTRL and dragging.CommonSettingsDialog.defaultAutoejectDisabled=Disable automatic ejection by default for units added in the lobby.CommonSettingsDialog.getFocus=Get Focus when a new phase begins.CommonSettingsDialog.keepGameLog=Keep a copy of the game log.CommonSettingsDialog.logFileMaxSize=Maximum game log size (MB):CommonSettingsDialog.logFileName=Game log filename:CommonSettingsDialog.minimapEnabled=The minimap can be shown.CommonSettingsDialog.mouseWheelZoom=Mouse wheel zooms map.CommonSettingsDialog.mapScrollText=Clicking on the MiniMap and using the numpad arrow keys always\nscrolls the main display.  Additionaly, you may choose to scroll:CommonSettingsDialog.nagForMASC=Confirm all movement that uses MASC.CommonSettingsDialog.nagForNoAction=Confirm done when no movement/firing/physicals declared.CommonSettingsDialog.nagForPSR=Confirm all movement that requires a PSR.CommonSettingsDialog.pathFiderTimeLimit=Pathfinder time limit (milliseconds):CommonSettingsDialog.protoMechUnitCodes=ProtoMech unit codes.CommonSettingsDialog.rightDragScroll=By right-clicking on the map and dragging.CommonSettingsDialog.scrollSesitivity=Scroll sensitivity:CommonSettingsDialog.showMapHexPopup=Show map hex popup.CommonSettingsDialog.showMapsheets=Show mapsheet borders.CommonSettingsDialog.showUnitId=Show each unit's unique Id next to its name.CommonSettingsDialog.showWrecks=Show wrecks.CommonSettingsDialog.soundMute=Mute sound.CommonSettingsDialog.stampFilenames=Add a date/time stamp to all logs and savegames.CommonSettingsDialog.stampFormat=SimpleDateFormat to use for above stamp:CommonSettingsDialog.tileset=TilesetCommonSettingsDialog.locale=Language/Sprache/\u042f\u0437\u044b\u043a:CommonSettingsDialog.locale.English=EnglishCommonSettingsDialog.locale.Deutsch=DeutschCommonSettingsDialog.locale.Russian=\u0420\u0443\u0441\u0441\u043a\u0438\u0439CommonSettingsDialog.chatloungeTabs=Use tabs in the chat lounge.CommonSettingsDialog.title=Client SettingsCommonSettingsDialog.tooltipDelay=Tooltip popup delay:CommonSettingsDialog.Update=UpdateConfirmDialog.dontBother=Do not bother me againCustomBattleArmorDialog.title=Build your Battle Armor...CustomBattleArmorDialog.m_bPick=SelectCustomBattleArmorDialog.m_bPickClose=Select & CloseCustomBattleArmorDialog.m_bClose=CloseCustomBattleArmorDialog.m_buttonReset=ResetCustomBattleArmorDialog.m_labelPlayer=Player: CustomBattleArmorDialog.m_labelBAName=Name: CustomBattleArmorDialog.m_labelTechBase=Tech Base: CustomBattleArmorDialog.m_labelChassisType=Chassis Type: CustomBattleArmorDialog.m_labelWeightClass=Weight Class: CustomBattleArmorDialog.m_labelGroundMP=Ground MP: CustomBattleArmorDialog.m_jumpQuery=Jump Capable?CustomBattleArmorDialog.m_VTOLQuery=VTOL Capable?CustomBattleArmorDialog.m_UMUQuery=UMU Capable?CustomBattleArmorDialog.m_labelJumpValue=Jump MP Value: CustomBattleArmorDialog.m_labelVTOLValue=VTOL MP Value: CustomBattleArmorDialog.m_labelUMUValue=UMU MP Value: CustomBattleArmorDialog.m_labelArmorType=Armor Type: CustomBattleArmorDialog.m_labelArmorValue=Armor Value: CustomBattleArmorDialog.m_labelLeftManipulator=Left Manipulator: CustomBattleArmorDialog.m_labelRightManipulator=Right Manipulator: CustomBattleArmorDialog.m_labelTorsoEquipment=Torso Equipment: CustomBattleArmorDialog.m_labelRightArmEquipment=Right Arm Equipment: CustomBattleArmorDialog.m_labelLeftArmEquipment=Left Arm Equipment: CustomBattleArmorDialog.m_labelCurrentTorsoEquipment=Current Torso Equipment: CustomBattleArmorDialog.m_labelCurrentRightArmEquipment=Current Right Arm Equipment: CustomBattleArmorDialog.m_labelCurrentLeftArmEquipment=Current Left Arm Equipment: CustomBattleArmorDialog.m_buttonAdd=Add EquipmentCustomBattleArmorDialog.m_buttonRemove=Remove EquipmentCustomBattleArmorDialog.weight=Weight: CustomBattleArmorDialog.valid=VALIDCustomBattleArmorDialog.invalid=INVALIDCustomBattleArmorDialog.m_labelMenPerSquad=Troopers Per Squad: CustomBattleArmorDialog.max_weight=Max Weight: CustomBattleArmorDialog.min_weight=Min Weight: CustomBattleArmorDialog.current_weight=Current Weight: CustomBattleArmorDialog.equipment=Equipment: CustomBattleArmorDialog.bvEach=BV Per Suit: CustomBattleArmorDialog.bvSquad=Total BV for Squad: CustomBattleArmorDialog.costEach=C-Bills Per Suit: CustomBattleArmorDialog.costSquad=Total C-Bills for Squad: CustomBattleArmorDialog.tech_base_inner_sphere=Inner SphereCustomBattleArmorDialog.tech_base_clan=ClanCustomBattleArmorDialog.chassis_type_biped=BipedCustomBattleArmorDialog.chassis_type_quad=QuadCustomBattleArmorDialog.weight_class_pal=PA(L)CustomBattleArmorDialog.weight_class_light=LightCustomBattleArmorDialog.weight_class_medium=MediumCustomBattleArmorDialog.weight_class_heavy=HeavyCustomBattleArmorDialog.weight_class_assault=AssaultCustomMechDialog.AfterRound=Before round CustomMechDialog.Callsign=CallsignCustomMechDialog.connect1=Connect to {0} [{1} free]CustomMechDialog.connect2=Connect to {0} ({1} free)CustomMechDialog.CreateNewNetwork=Create new network (6 free)CustomMechDialog.doNotSwapUnits=-- Do Not Swap Units --CustomMechDialog.East=EastCustomMechDialog.EnterSkillsBetween0_7=Please enter values between 0 and 7 for the skill values.CustomMechDialog.EnterValidSkills=Please enter valid numbers for skill values.CustomMechDialog.join1=Join {0} [netid {1}: {2} free]CustomMechDialog.join2=Join {0} (netid {1}: {2} free)CustomMechDialog.labAutoEject=Disable Automatic ejection? CustomMechDialog.labC3=C3 Network: CustomMechDialog.labCallsign=Callsign: CustomMechDialog.labDeployment=Deployment Round: CustomMechDialog.labDump=Dump this ammobinCustomMechDialog.labGunnery=Gunnery: CustomMechDialog.labName=Name: CustomMechDialog.labOffBoard=Deploy Offboard?CustomMechDialog.labOffBoardDirection=Offboard Direction:CustomMechDialog.labOffBoardDistance=Offboard Distance in hexes:CustomMechDialog.labTargSys=Targetting System:CustomMechDialog.labPiloting=Piloting: CustomMechDialog.labSearchlight=Has searchlight?CustomMechDialog.labUnitNum=Swap Units With: CustomMechDialog.None=NoneCustomMechDialog.North=NorthCustomMechDialog.NetworkTooBig.title=C3 Network Too BigCustomMechDialog.NetworkTooBig.message={0} can''t join the C3 network of\n{1} because that would add {2}\nunits to a network that already has {3},\nwhich is more than the maximum of {4}.CustomMechDialog.NumberFormatError=Number Format ErrorCustomMechDialog.OffboardDistance=Offboard units need to be at least one mapsheet (17 hexes) away.CustomMechDialog.setCompanyMaster=Set as company-level master ({0}M / {1}S free)CustomMechDialog.setCompanyMaster1=Set as company-level master ({0}M free)CustomMechDialog.setIndependentMaster=Set as independant master ({0} free)CustomMechDialog.South=SouthCustomMechDialog.StartOfGame=Start of gameCustomMechDialog.switchToRapidFire=Machine Gun ({0}) Switch to rapid-fire modeCustomMechDialog.texDesc=Mouse over an option to see a description.CustomMechDialog.title=Customize pilot/mech stats...CustomMechDialog.West=WestCustomMechDialog.offboardDistanceTitle=Set Off-Board DistanceCustomMechDialog.offboardDistanceQuestion=New Distance:CustomMechDialog.Vibrabomb=VibrabombCustomMechDialog.Conventional=Conventional MineCustomMechDialog.Command-detonated=Command-detonated MineCustomMechDialog.switchToHotLoading=Hot-Load AmmoDeploymentDisplay.alertDialog.title=Invalid deploymentDeploymentDisplay.allertDialog1.message={0} can not load any of the remaining units.DeploymentDisplay.allertDialog1.title=Load UnitDeploymentDisplay.allertDialog2.message={0} is not transporting any units.DeploymentDisplay.allertDialog2.title=Unload UnitDeploymentDisplay.AssaultDropOn=Assault DropDeploymentDisplay.AssaultDropOff=Standard deployDeploymentDisplay.buttonCommand=Command({0})DeploymentDisplay.buttonMinefield=Minefield({0})DeploymentDisplay.buttonVibrabomb=Vibrabomb({0})DeploymentDisplay.cantDeployInto={0} can not deploy into {1}.DeploymentDisplay.Deploy=DeployDeploymentDisplay.its_others_turn=It''s {0}''s turn to deploy.DeploymentDisplay.its_your_turn=It's your turn to deploy.DeploymentDisplay.Load=LoadDeploymentDisplay.loadUnitDialog.message={0} has the following unused space:\r\n{1}\n\nWhich unit do you want to load?DeploymentDisplay.loadUnitDialog.title=Load UnitDeploymentDisplay.NextUnit=Next UnitDeploymentDisplay.Remove=Remove UnitDeploymentDisplay.Turn=TurnDeploymentDisplay.Unload=UnloadDeploymentDisplay.unloadUnitDialog.message={0} has the following unused space:\r\n{1}\n\nWhich unit do you want to unload?DeploymentDisplay.unloadUnitDialog.title=Unload UnitDeploymentDisplay.waitingForDeploymentPhase=Waiting to begin Deployment phase...DeployMinefieldDisplay.Done=DoneDeployMinefieldDisplay.its_others_turn=It''s {0}''s turn to deploy minefields.DeployMinefieldDisplay.its_your_turn=It's your turn to deploy minefields.DeployMinefieldDisplay.waitingForDeploymentPhase=Waiting to begin Deployment phase...DeployMinefieldDisplay.waitingForDeployMinefieldPhase=Waiting to begin Deploy minefield phase...FiringDisplay.AimedShotDialog.message=Aim at:FiringDisplay.AimedShotDialog.title=Aimed shotFiringDisplay.alreadyFired=Already firedFiringDisplay.autoFiringWeapon=Auto-firing weaponFiringDisplay.CantSpotDialog.message=This unit can not spot for indirect fire,\nbecause it has an iNarc Haywire Pod attached.FiringDisplay.CantSpotDialog.title=Can not spotFiringDisplay.ChooseTargetDialog.message=Hex {0} contains the following targets.\n\nWhich target do you want to attack?FiringDisplay.ChooseTargetDialog.title=Choose TargetFiringDisplay.Done=DoneFiringDisplay.DontFireDialog.message=This unit has not fired any weapons.\n\nAre you really done?\r\nFiringDisplay.DontFireDialog.title=Don't fire?FiringDisplay.FindClub=Find ClubFiringDisplay.FindClubDialog.message=Do you want to find a club?\n\nFinding a club is an exclusive action.  If you choose\r\nto find a club, any declared attacks will be cancelled,\nand you may declare no further attacks.\n\nPressing 'Yes' will confirm, and end your turn.FiringDisplay.FindClubDialog.title=Find A Club?FiringDisplay.Fire=FireFiringDisplay.FlipArms=Flip ArmsFiringDisplay.its_others_turn=It''s {0}''s turn to fire.FiringDisplay.its_your_turn=It's your turn to fire.FiringDisplay.Mode=ModeFiringDisplay.More=More...FiringDisplay.NextTarget=Next TargetFiringDisplay.NextUnit=\ Next Unit FiringDisplay.Searchlight=SearchlightFiringDisplay.Skip=SkipFiringDisplay.Spot=SpotFiringDisplay.SpotForInderectDialog.message=Do you want to spot for indirect fire?\n\nSpotting is an exclusive action.  If you choose\nto spot, any declared attacks will be cancelled,\nand you may declare no further attacks.\n\nPressing 'Yes' will confirm, and end your turn.FiringDisplay.SpotForInderectDialog.title=Spot For Indirect Fire?FiringDisplay.switched=Switched {0} to {1}FiringDisplay.Twist=TwistFiringDisplay.waitingForFiringPhase=Waiting to begin Firing phase...FiringDisplay.willSwitch={0} will switch to {1} at end of turn.GameOptionsDialog.Defaults=DefaultsGameOptionsDialog.optionDescriptionHint=Mouse over an option to see a description.GameOptionsDialog.Password=Password:GameOptionsDialog.title=View/Edit Game Options...LOSDialog.inFirstHex=In first hex:LOSDialog.InSecondHex=In second hex:LOSDialog.Mech=MechLOSDialog.NonMech=Non-mechLOSDialog.title=LOS tool settingsMechDisplay.0=AmmoMechDisplay.AffectedBy=Affected By:MechDisplay.Ammo=AmmoMechDisplay.attached=attachedMechDisplay.Breached=\ BreachedMechDisplay.CancelDumping.message=Do you want to cancel dumping {0}?MechDisplay.CancelDumping.title=Cancel Dumping Ammo?MechDisplay.Carryng=Carrying:MechDisplay.Damage=DamageMechDisplay.Dump.message=Do you want to dump {0}?\n\nAmmo dumping will start at the beginning of the next game turn.\nYou will not be able to use the ammo while it is being dumped,\nbut it can still be critically hit or explode from heat buildup.\nIt will also explode as the result of any rear torso hit that\nturn.  Additionally, you will not be able to run or jump while\nyou are dumping ammo.MechDisplay.Dump.title=Dump Ammo?MechDisplay.Ext=ExtMechDisplay.Heat=HeatMechDisplay.HeatBuildup=Heat Buildup: MechDisplay.HeatEffects=Heat Effects:MechDisplay.TargSysLabel=Targetting System:MechDisplay.iNarcECMPodAttached=iNarc ECM Pod attached.MechDisplay.iNarcHaywirePodAttached=iNarc Haywire Pod attached.MechDisplay.INarcHoming=iNarc Homing Pod from MechDisplay.iNarcNemesisPodAttached=iNarc Nemesis Pod attached.MechDisplay.InEnemyECMField=In enemy ECM field.MechDisplay.InEnemyAngelECMField=In enemy Angel ECM field.MechDisplay.IsEMId=Affected by electromagnetic interference.MechDisplay.InfernoBurnRemaining=Inferno burn remaining: MechDisplay.isJammed=\ is JammedMechDisplay.Location=LocationMechDisplay.Long=LongMechDisplay.m_bDumpAmmo=DumpMechDisplay.Med=MedMechDisplay.Min=MinMechDisplay.Missile=MissileMechDisplay.modeLabel=ModeMechDisplay.Name=NameMechDisplay.NARCedBy=NARCed by MechDisplay.None=NoneMechDisplay.OnFire=On fireMechDisplay.Range=Range:MechDisplay.rapidFire=\ [Rapid Fire]MechDisplay.SearchlightOn=Searchlight (on)MechDisplay.SearchlightOff=Searchlight (off)MechDisplay.Short=ShortMechDisplay.Slot=SlotMechDisplay.Special=SpecialMechDisplay.switched=switched {0} to {1}MechDisplay.Target=Target:MechDisplay.ToHit=To Hit:MechDisplay.Turretlocked=Turret lockedMechDisplay.UnusedSpace=Unused Space:MechDisplay.Variable=VariableMechDisplay.WasAutomaticlyShutDown=Was automaticly shut down\nMechDisplay.willSwitchAtEnd={0} will switch to {1} at end of turn.MechDisplay.willSwitchAtStart={0} will switch to {1} at start of game.MechDisplay.activeSinksLabel=# of active Heat SinksMechDisplay.activeSinksTextSingle={0} Heat Sink(s) activeMechDisplay.activeSinksTextDouble={0} ({1}) Double Heat Sink(s) activeMechDisplay.configureActiveSinksLabel=Change # of active Heat SinksMechDisplay.changeSinks=Change no. of active heat sinksMechDisplay.ShieldModePhase=You may only switch shield modes during the weapons phase MechDisplay.VibrobladeModePhase=You may only switch vibroblade modes during the physical phaseMechDisplay.isHotLoaded=\ is Hot-Loaded MechGroupView.title=Group ViewMechMapSet.l_LA=LAMechMapSet.l_LT=LTMechMapSet.l_CT=CTMechMapSet.l_RT=RTMechMapSet.l_RA=RAMechMapSet.l_LL=LLMechMapSet.l_RL=RLMechMapSet.L_CT=CTMechMapSet.L_RA=RAMechMapSet.l_H=HMechSelectorDialog.0=NameMechSelectorDialog.1=RefMechSelectorDialog.2=WeightMechSelectorDialog.3=BV

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