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📄 messages.properties

📁 MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight
💻 PROPERTIES
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No=NoYes=YesOkay=OkayCancel=CancelClose=CloseNext=NextPrevious=PreviousAimedShotDialog.dontAim=Don't aimBoardEditor.butAddTerrain=Add/Set TerrainBoardEditor.butBoardLoad=Load...BoardEditor.butBoardNew=New...BoardEditor.butBoardSave=SaveBoardEditor.butBoardSaveAs=Save As...BoardEditor.butBoardSaveAsImage=Save As Image...BoardEditor.butDelTerrain=Remove TerrainBoardEditor.butElevDown=DBoardEditor.butElevUp=UBoardEditor.butMiniMap=Toggle MiniMapBoardEditor.butTerrExits=ABoardEditor.cheRoadsAutoExit=Exit Roads to PavementBoardEditor.cheTerrExitSpecified=Set Exits : BoardEditor.CouldNotInitialiseMinimap=Could not initialise minimap:\nBoardEditor.CouldntInitialize=Could not initialise:\nBoardEditor.Done=DoneBoardEditor.FatalError=Fatal ErrorBoardEditor.labBoard=Board:BoardEditor.labElev=Elev:BoardEditor.labHeight=Height:BoardEditor.labTerrain=Terrain:BoardEditor.labTheme=Theme:BoardEditor.labWidth=Width:BoardEditor.LEVEL=LEVEL BoardEditor.loadBoard=Load Board...BoardEditor.minimapW=MiniMapBoardEditor.readme.message=Instructions for using the editor may be found in editor-readme.txt.\n\r\nWould you like to read the Map Editor documentation now?\r\nBoardEditor.readme.title=Please read the editor-readme.txtBoardEditor.saveAsImage=Save Board As Image...BoardEditor.saveBoardAs=Save Board As...BoardEditor.SetDimentions=Set DimensionsBoardEditor.SetExits=Set ExitsBoardEditor.SUPER=SUPERBoardEditor.title=MegaMek Board Editor : UnnamedBoardEditor.title0=MegaMek Board Editor : BoardEditor.waitDialog.message=Saving board as image...BoardEditor.waitDialog.title=Please wait...BoardSelectionDialog.BoardSize=Board Size (hexes):BoardSelectionDialog.EditBoardLaout=Edit Board Layout...BoardSelectionDialog.GeneratedMapSettings=Generated Map SettingsBoardSelectionDialog.InvalidMapSize=Invalid Map SizeBoardSelectionDialog.InvalidNumberOfmaps=Invalid number in map size settings.BoardSelectionDialog.mapsAvailable=Maps Available :BoardSelectionDialog.MapPreview=Board PreviewBoardSelectionDialog.MapSize=Map Size (boards):BoardSelectionDialog.MapSizeMustBeGreateter0=All map size settings must be greater than 0.BoardSelectionDialog.MapsSelected=Maps Selected:BoardSelectionDialog.NoBoardOfSelectedSize.message=There are no boards of the selected size.  Please select a valid size.BoardSelectionDialog.NoBoardOfSelectedSize.title=No Boards of Selected SizeBoardSelectionDialog.Preview=Preview MapSheetBoardSelectionDialog.RotateBoard=Rotate BoardBoardSelectionDialog.SelectAll=Select AllBoardSelectionDialog.UpdateMapSize.message=Please hit the Update Map Size button after changing map size settings.BoardSelectionDialog.UpdateMapSize.title=Please Update Map SizeBoardSelectionDialog.UpdateSize=Update SizeBoardSelectionDialog.Updating=Updating...BoardView1.advs=\ advs>BoardView1.Armor=Armor BoardView1.Artillery=ArtilleryBoardView1.ArtilleryAttack=Incoming {0} in {1} turns; needs {2}BoardView1.ArtilleryAdjustment=Artillery modifier: {0}BoardView1.ArtilleryAutohit=Artillery will land on targetBoardView1.Attacker=Attacker({0}) hex is {1}.\nBoardView1.AttackerPartialCover=Attacker has partial cover.\nBoardView1.CF=, CF: BoardView1.Climb=Climb UpBoardView1.ClimbOff=Go ThruBoardView1.charge=Charges. Needs {0}BoardView1.charge1=(Charging)BoardView1.DFA1=(Executing DFA)BoardView1.Command-=Command-BoardView1.Conventional=ConventionalBoardView1.DEPTH=DEPTH BoardView1.detonated=detonatedBoardView1.DFA=DFA. Needs {0}BoardView1.Heat=\ Heat BoardView1.HeavySmoke={0} heavy smoke hex(es) in line of sight.\nBoardView1.HeavyWoods={0} heavy wood hex(es) in line of sight.\nBoardView1.Height=Height BoardView1.HEIGHT=HEIGHT BoardView1.Hex=Hex BoardView1.hit=Hits with {0}. Needs {1} BoardView1.ID=\ ID:BoardView1.IMMOBILE=IMMOBILEBoardView1.internal=; Internal BoardView1.kickBoth=Kicks with both legs. Left needs {0}; Right needs {1}BoardView1.kickLeft=Kicks with left leg. Needs {0}BoardView1.kickRight=Kicks with right leg. Needs {0}BoardView1.level=; level BoardView1.LEVEL=LEVEL BoardView1.LightSmoke={0} light smoke hex(es) in line of sight.\nBoardView1.LightWoods={0} light wood hex(es) in line of sight.\nBoardView1.Load=LoadBoardView1.loadingImages=loading images...BoardView1.LOCKED=LOCKEDBoardView1.LOSBlocked=Line of sight is blocked.\nRange is {0} hex(es).\nBoardView1.LOSNotBlocked=Line of sight is not blocked.\nRange is {0} hex(es).\nBoardView1.LOSTitle=Range / Line of SightBoardView1.Mech=MechBoardView1.minefield=minefieldBoardView1.move=Move BoardView1.TurretLocked=Turret\ LockedBoardView1.WeaponsDestroyed=Weapons\ DestroyedBoardView1.Operational=OperationalBoardView1.cf=CF:\ BoardView1.turretArmor=,\ Turret:\ BoardView1.done=DoneBoardView1.Multiple=MultipleBoardView1.needs=; needs BoardView1.NonMech=non MechBoardView1.on=onBoardView1.pilot=\ pilotBoardView1.PRONE=PRONEBoardView1.proto=Makes a protomech physical attack. Needs {0}BoardView1.punchBoth=Punches with both arms. Left needs {0}; Right needs {1}BoardView1.punchLeft=Punches with left arm. Needs {0}BoardView1.punchRight=Punches with right arm. Needs {0}BoardView1.push=Pushes. Needs {0}BoardView1.Rubble=RubbleBoardView1.Searchlight=Illuminates with searchlight.BoardView1.Smoke={0} smoke hex(es) in line of sight.\nBoardView1.STUCK=STUCKBoardView1.SWARMED=SWARMEDBoardView1.Target=Target({0}) hex is {1}.\nBoardView1.TargetPartialCover=Target has partial cover.\nBoardView1.Thunder-Actv=Thunder-Actv (BoardView1.Thunder-Inf=Thunder-Inf (BoardView1.Thunder=Thunder (BoardView1.Unload=UnloadBoardView1.Vibrabomb=VibrabombCamoChoiceDialog.error_getting_camo=Error getting camoCamoChoiceDialog.keep_old_camo=Keep\nOld CamoCamoChoiceDialog.no_camo=No CamoCamoChoiceDialog.select_camo_pattern=Select Camo PatternCamoChoiceDialog.select_new_camo=Select\nNew CamoCamoChoiceListener.NoCammo=No CamoChatLounge.0=InfantryChatLounge.1=ProtomechChatLounge.2=Gun EmplacementChatLounge.6=\ VehicleChatLounge.advs=\ advs>ChatLounge.AlertBot.message=Could not add botChatLounge.AlertBot.title=ErrorChatLounge.BoardSize=Board Size: {0} x {1} hexesChatLounge.butAddBot=Add BotChatLounge.butChangeBoard=Edit / View Map...ChatLounge.butChangeStart=Change Start...ChatLounge.butCustom=Configure Unit...ChatLounge.butDelete=Delete UnitChatLounge.butDeleteAll=Delete AllChatLounge.butDone=I'm DoneChatLounge.butLoad=Add A Combat Unit...ChatLounge.butLoadCustomBA=Load Custom BAChatLounge.butLoadList=Load Unit List...ChatLounge.butMechReadout=View Unit...ChatLounge.butViewGroup=View Group...ChatLounge.butMinefield=UpdateChatLounge.butOptions=Game Options...ChatLounge.butRemoveBot=Remove BotChatLounge.butSaveList=Save Unit List...ChatLounge.BV=\ BV=ChatLounge.chkBV=BVChatLounge.chkTons=TonsChatLounge.chkCost=CostChatLounge.ChooseBotName=Choose Bot NameChatLounge.deploysAfterRound=\ - Deploy before round ChatLounge.deploysOffBoard=\ deploys off boardChatLounge.EntityListEntry1={0} ({1}/{2} pilot {3}) Class: {4}{5}{6}ChatLounge.EntityListEntry2={0} ({1}/{2} pilot {3}) BV={4}{5}{6}{7} {8}ChatLounge.imDone=I'm DoneChatLounge.ImproperCommand=Improper commandChatLounge.invalidDesign=(Invalid design!)ChatLounge.labBoardSize=Board Size: \# x \# hexesChatLounge.labBVs.BV=Total Battle ValuesChatLounge.labBVs.Tons=Total TonsChatLounge.labBVs.Cost=Total CostChatLounge.labCamo=Camo:ChatLounge.labCommandDetonated=Command-detonated:ChatLounge.labConventional=Conventional:ChatLounge.labMapSize=Map Size: \# x \# boardsChatLounge.labMinefield=MinefieldsChatLounge.labPlayerInfo=Player SetupChatLounge.labStarts=Starting PositionsChatLounge.labTeam=Team:ChatLounge.labVibrabomb=Vibrabomb:ChatLounge.MapSize=Map Size: {0} x {1} boardsChatLounge.MinefieldAlert.message=Only positive integers allowedChatLounge.MinefieldAlert.title=MinefieldChatLounge.Name=Name:ChatLounge.noCamo=No CamoChatLounge.notDone=Not DoneChatLounge.quickView=Unit Quick ViewChatLounge.SelectBo=Please select a bot you control from the player list.ChatLounge.SelectBotOrPlayer=Please select a bot you control or your player from the player list.ChatLounge.Tons=\ Tons=ChatLounge.Cost=\ Cost=ChatterBox.ImDone=I'm DoneChoiceDialog.ClearAll=Clear AllChoiceDialog.SelectAll=Select AllClientGUI.BoardPopup=Board Popup...ClientGUI.clientTitleSuffix=\ - MegaMekClientGUI.Disconnected.message=You have become disconnected from the server.ClientGUI.Disconnected.title=Disconnected\!ClientGUI.errorLoadingFile=Error Loading FileClientGUI.errorSavingFile=Error Saving FileClientGUI.FatalError.message=Could not initialise:\nClientGUI.FatalError.message1=Could not initialise minimap:\nClientGUI.FatalError.title=Fatal ErrorClientGUI.FileSaveDialog.title=Select file to save to...ClientGUI.MechDisplay=Mech DisplayClientGUI.MiniMap=MiniMapClientGUI.openUnitListFileDialog.title=Open Unit List FileClientGUI.saveUnitListFileDialog.title=Save Unit List AsClientGUI.SaveUnitsDialog.message=Do you want to save all surviving units\n(including retreated units) to a file?ClientGUI.SaveUnitsDialog.title=Save Units?ClientGUI.selectMenuItem=Select ClientGUI.StartingScenario=Starting scenario...ClientGUI.targetMenuItem=Target ClientGUI.title=MegaMek ClientClientGUI.TransmittingData=Transmitting game data...ClientGUI.viewMenuItem=View ClientGUI.doneMenuItem=DoneClientGUI.waitingOnTheServer=Waiting on the server...CommonAboutDialog.about=MegaMek is community effort to implement the Classic BattleTech rules in an\noperating-system-agnostic, network enabled manner. MegaMek is distributed\r\nunder the GNU General Public License. A copy of the liscense should be avail-\nable in the installation directory. If you've enjoyed playing MegaMek, please share\nit with a friend. If you'd like to improve it, please be aware that your contributions\nmust ALSO be distributed under the GNU General Public License, Version 2 or later.\nCommonAboutDialog.Close=CloseCommonAboutDialog.copyright=MegaMek Copyright 2000,2001,2002,2003,2004,2005 Ben Mazur\n\nBattleTech, BattleMech, 'Mech, and MechWarrior are registered trademarks of\r\nWizKids, LLC. Original BattleTech material Copyright by  WizKids, LLC.\nAll Rights Reserved.  Used without permission.CommonAboutDialog.javaVendor=\nJava Vendor CommonAboutDialog.javaVersion=\nJava Version CommonAboutDialog.timestamp=\nTimestamp CommonAboutDialog.title=About MegaMekCommonAboutDialog.version=MegaMek version CommonHelpDialog.Close=CloseCommonHelpDialog.errorReading=Error reading help file: CommonHelpDialog.helpFile=Help File: CommonHelpDialog.noHelp.Message=Help is currently unavailable.CommonHelpDialog.noHelp.title=No Help AvailableCommonMenuBar.BoardMenu=BoardCommonMenuBar.Command=Command({0})CommonMenuBar.deployAssaultDrop=Assault DropCommonMenuBar.deployLoad=LoadCommonMenuBar.DeployMenu=DeployCommonMenuBar.deployMinesCommand=CommandCommonMenuBar.deployMinesConventional=ConventionalCommonMenuBar.DeployMinesMenu=MinesCommonMenuBar.deployMinesVibrabomb=VibrabombCommonMenuBar.deployNext=Next UnitCommonMenuBar.deployTurn=TurnCommonMenuBar.deployUnload=UnloadCommonMenuBar.deployRemove=Remove UnitCommonMenuBar.fileBoardNew=NewCommonMenuBar.fileBoardOpen=Open...CommonMenuBar.fileBoardSave=Save...CommonMenuBar.fileBoardSaveAs=Save As...CommonMenuBar.fileBoardSaveAsImage=Save As Image...CommonMenuBar.fileGameConnect=Connect...CommonMenuBar.fileGameConnectBot=Connect as Bot...CommonMenuBar.fileGameNew=NewCommonMenuBar.fileGameOpen=Open...CommonMenuBar.fileGameSave=Save...CommonMenuBar.fileGameScenario=Open Scenario...CommonMenuBar.FileMenu=FileCommonMenuBar.fileUnitsClear=ClearCommonMenuBar.fileUnitsOpen=Open...CommonMenuBar.fileUnitsSave=Save...CommonMenuBar.fireCancel=CancelCommonMenuBar.fireFindClub=Find ClubCommonMenuBar.fireFire=FireCommonMenuBar.fireFlipArms=Flip ArmsCommonMenuBar.FireMenu=FireCommonMenuBar.fireMode=ModeCommonMenuBar.fireNext=Next UnitCommonMenuBar.fireNextTarg=Next TargetCommonMenuBar.fireSearchlight=SearchlightCommonMenuBar.fireSkip=SkipCommonMenuBar.fireSpot=SpotCommonMenuBar.fireTwist=TwistCommonMenuBar.GameMenu=GameCommonMenuBar.helpAbout=About MegaMekCommonMenuBar.helpContents=ContentsCommonMenuBar.HelpMenu=HelpCommonMenuBar.Minefield=Minefield({0})CommonMenuBar.moveBackUp=Back UpCommonMenuBar.moveCancel=CancelCommonMenuBar.MoveCharge=ChargeCommonMenuBar.moveClear=Clear MinefieldCommonMenuBar.MoveDeth=Death From AboveCommonMenuBar.MoveEject=EjectCommonMenuBar.MoveFlee=FleeCommonMenuBar.moveGetUp=Get UpCommonMenuBar.moveGoProne=Go ProneCommonMenuBar.moveHullDown=Hull DownCommonMenuBar.moveJump=JumpCommonMenuBar.moveSwim=SwimCommonMenuBar.moveRaise=Go UpCommonMenuBar.moveLayMine=Lay MineCommonMenuBar.moveLower=Go DownCommonMenuBar.MoveLoad=LoadCommonMenuBar.MoveMenu=MoveCommonMenuBar.moveNext=Next UnitCommonMenuBar.moveSearchlight=Toggle SearchlightCommonMenuBar.moveTurn=Turn

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