📄 lgm.txt
字号:
A MegaMek Scenario fileBased on Lawyers, Guns & Money CBT scenario packageScenario available at http://www.classicbattletech.com/pdf/Lawyers,_Guns,_and_Money.pdfConverted for MegaMek by Steve "ScAvenger001" Simon (ScAvenger004@yahoo.com)For story and fluff, consult the scenario .pdf file at the cbt website. This document only includes special rules for individual missionsas well as notation of how the scenario has been changed to fit megamek.NOTE: Since megamek handles north/south battles better than east/west battles, all maps have been rotated 90 degrees. 1. The MistakeRedfield's Renegades:Hunchback starts in hex 0818 facing N, all other units start at S edge.Lone Star Battallion:Assassin starts in hex 0816 facing S. Jenner starts in 0510 facing S.All other units start at N edge.**NOTE: "properly" the Assassin should also be prone to start. Its pilotshould also have taken 1 hit. VICTORY CONDITIONSLone Star Battalion:Total Victory . . . . . . . . . . .Force the Renegade forces to withdraw from thefield while only losing 2 'Mechs.Marginal Victory . . . . . . .Force the Renegade forces to withdraw from thefield while only losing 4 'Mechs.Pyrrhic Victory . . . . . . . .Force the Renegade forces to withdraw from thefield while losing more than 4 'Mechs.Marginal Defeat . . . . . . . .Was forced to withdraw from the field.Total Defeat . . . . . . . . . . .All 8 Lone Star 'Mechs were lost.Redfield's Renegades:Total Victory . . . . . . . . . . .Force the Lone Star forces to withdraw from thefield while only losing 2 'Mechs.Marginal Victory . . . . . . .Force the Lone Star forces to withdraw from thefield while only losing 4 'Mechs.Pyrrhic Victory . . . . . . . .Force the Lone Star forces to withdraw from thefield while losing more than 4 'Mechs.Marginal Defeat . . . . . . . .Was forced to withdraw from the field.Total Defeat . . . . . . . . . . .All 8 Renegade 'Mechs were lost.**Withdrawal ConditionsWhen an enemy 'Mech receives any of the following damage, they mustretreat off of their home edge: two engine hits, one gyro hit, two sensor hits,one hip hit, all weapons destroyed or no ammo left for active weapons.**Forced WithdrawalAt the beginning of each movement phase, it must be determined if one sideis outnumbered by a factor of 2 to 1. Each side will fight until their force takes toomany casualties and must withdraw from the field. Each side must withdraw fromthe field if they are outnumbered by a 2 to 1 ratio. For example, if at the beginningof turn 4, there are 7 Lone Star 'Mechs, and only 4 Renegade 'Mechs, the ratiowould be 7 to 4, or 1.75 to 1 (7 divided by 4). This would not be a cause for withdraw.If however, at the beginning of turn 5, there are 6 Lone Star 'Mechs, and 3Renegade 'Mechs, the ratio would be 6 to 3, or 2 to 1. In this case, theRenegades would be required to withdraw. At the beginning of a turn, if a forceis required to withdraw, that force is required to move towards it.s home edge ofthe map. The force must move towards it.s home edge at no less than it.s walkingspeed by moving through the quickest route to its home edge. The force maywalk backwards and make a fighting withdrawal if it wishes, but may not moveforward. Any 'Mech that cannot move (withdrawal) due to destroyed legs mayeither fight to the death or shutdown at the pilot.s discretion. In the case of twosensor hits, physical attacks may still be made by a withdrawing unit, if the targetis between the withdrawing unit and it.s home edge.**Rallying: During a forced withdrawal, the force ratios must be checked at thebeginning of each movement phase. If during a forced withdrawal, the ratio offorces goes below a 2 to 1 ratio in favor of the withdrawing force, the withdrawingforce may rally and attack as normal.**Lost: A 'Mech is considered lost if:1. The 'Mech is destroyed, from the destruction of the center torso, engine,cockpit or head, or pilot death.2. The 'Mech is disabled from the destruction of both legs or the gyro. A'Mech with a destroyed gyro may still fight as per the BMR rules, but isstill considered disabled. A 'Mech with one leg does not count towardswithdrawal conditions.2. A Developing SituationStarting positions should be at map edge, not all through 3-hex deployment zone.Lone Star Objectives:1. Hold 50% of the Renegade forces (must be 4 'Mechs) from crossing the 1stline for 5 turns. (1st Line -- Hexes 1501-1517)2. Hold 50% of the Renegade forces (must be 4 'Mechs) from crossing the 2ndline for 10 turns. (2nd Line -- Hexes 0801-0817)3. Hold 50% of the Renegade forces (must be 4 'Mechs) from escaping off ofthe board (Lone Star's Home Edge) for 15 turns.Redfield Renegades Objective:Successfully push through the Lone Star Defenders to escape off of theopposite side of the board within 15 turns while minimizing your casualties.VICTORY LEVEL TABLELone Star Battalion:Total Victory . . . . . . . . . . .Achieved all 3 objectives.Marginal Victory . . . . . . .Achieved 2 out of 3 objectives.Pyrrhic Victory . . . . . . . .Achieved 1 out of 3 objectives.Marginal Defeat . . . . . . . .Achieved 0 objectives.Total Defeat . . . . . . . . . . .All 8 Lone Star 'Mechs were lost.Redfield.s Renegades:Total Victory . . . . . . . . . . .Cross the Lone Star's home edge while losingno more than 1 'Mech .Marginal Victory . . . . . . .Achieved objective while losing no more than 2-3 'Mechs.Pyrrhic Victory . . . . . . . .Achieved objective while losing no more than 4'Mechs.Marginal Defeat . . . . . . . .Does not achieve final objective within 15 turns.Total Defeat . . . . . . . . . . .All 8 Renegade 'Mechs were lost.3. Payback's a MedevacStarting positions should be at map edge, not all through 3-hex deployment zone.VICTORY CONDITIONSThe Lone Star forces must destroy as many Renegade 'Mechs as possible,while losing as few 'Mechs as possible. The Renegade forces must kill theLone Star Unit's XO & the Sergeant of the Pursuit Lance, while losing as few'Mechs as possible.VICTORY LEVEL TABLELone Star Battalion:Total Victory . . . . . . . . . . .Destroy the entire Renegade unit, while losingonly 2 Lone Star 'Mechs.Marginal Victory . . . . . . .Destroy 6 or more Renegade 'Mechs, while losingonly 3 Lone Star 'Mechs.Pyrrhic Victory . . . . . . . .Destroy 4 or more Renegade 'Mechs, while losingno more than 4 Lone Star 'Mechs.Marginal Defeat . . . . . . . .Was forced to withdraw from the field.Total Defeat . . . . . . . . . . .All 8 Lone Star 'Mechs were lost.Redfield.s Renegades:Total Victory . . . . . . . . . . .Destroy the Lone Star XO.s 'Mech and thePursuit Lance Deputy.s 'Mech while suffering nomore than 2 Casualties.Marginal Victory . . . . . . .Destroy the Lone Star XO.s 'Mech and thePursuit Lance Deputy.s 'Mech while suffering nomore than 4 Casualties.Pyrrhic Victory . . . . . . . .Destroy either the Lone Star XO.s 'Mech or thePursuit Lance Deputy.s 'Mech.Marginal Defeat . . . . . . . .Was forced to withdraw from the field.Total Defeat . . . . . . . . . . .All 8 Renegade 'Mechs were lost.Withdrawal ConditionsWhen an enemy 'Mech receives any of the following damage, theymust retreat off of their home edge: two engine hits, one gyro hit, two sensorhits, one hip hit, all weapons destroyed or no ammo left for activeweapons.Any unit that withdraws is welcome to make a fighting withdrawal, but mustbe moving towards its home edge by walking backwards or diagonally, i.e.,it must be able to attack units directl behind it or choosing targets thatblock its path to its home edge. Neither side can voluntarily retreatoff of the map for a full 10 turns unless the particular unit is facing a forcedwithdrawal.Note: A 'Mech is considered "lost" if it's destroyed per the standard BMR Rules.4. What're We Fightin' For?VICTORY CONDITIONSThe Lone Star forces must break through the Renegade lineswhile preventing the Renegades' escape. The Renegades must buy time fortheir scouts before retreating and linking up with reinforcements.Lone Star Objectives:Primary: Get as many 'Mechs through the Renegade line as possible andescape off of their home edge within 15 turns, in order to overtake theRenegade scouts and entrench yourselves in the depot.Secondary: Do not allow any Renegade 'Mechs to escape.Redfield Renegades Objective:Primary: Hold the Lone Star forces off for 15 turns, in order to allow yourscouts to seal themselves within the depot. Do not let the Lone Star 'Mechsescape off the Renegade Home Edge.Secondary: After 15 turns, charge through the Lone Star's line in orderto escape off of the Lone Star home edge to link up with yourreinforcements.Note: A 'Mech is considered "lost" if it's destroyed per the standardBMR Rules.VICTORY LEVEL TABLELone Star Battalion:Total Victory . . . . . . . . . . .Achieve both the Primary & SecondaryObjective by moving more than 4 'Mechs off theRenegade.s home edge.Marginal Victory . . . . . . .Achieve both the Primary & SecondaryObjective by moving less than 4 'Mechs off theRenegade.s home edge.Pyrrhic Victory . . . . . . . .Achieve only the Primary or SecondaryObjective.Marginal Defeat . . . . . . . .Achieved neither the Primary or SecondaryObjectives.Total Defeat . . . . . . . . . . .All 8 Lone Star 'Mechs were lost.Redfield.s Renegades:Total Victory . . . . . . . . . . .Achieve both the Primary & SecondaryObjective by moving more than 4 'Mechs off theLone Star.s home edge.Marginal Victory . . . . . . .Achieve both the Primary & SecondaryObjective by moving less than 4 'Mechs off theLone Star.s home edgePyrrhic Victory . . . . . . . .Achieve only the Primary or SecondaryObjective.Marginal Defeat . . . . . . . .Achieved neither the Primary or SecondaryObjectives.Total Defeat . . . . . . . . . . .All 8 Renegade 'Mechs were lost.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -