📄 uidroptarget.h
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//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// You may use this source code, compile or redistribute it as part of your application
// for free. You cannot redistribute it as a part of a software development
// library without the agreement of the author. If the sources are
// distributed along with the application, you should leave the original
// copyright notes in the source code without any changes.
// This code can be used WITHOUT ANY WARRANTIES at your own risk.
//
// For the latest updates to this code, check this site:
// http://www.masmex.com
// after Sept 2000
//
// Copyright(C) 2000 Philip Oldaker <email: philip@masmex.com>
//*******************************************************************************
#if !defined(AFX_DRAGDROPLIST_H__A4325D31_FF52_11D0_ADBF_0000E81B9EF1__INCLUDED_)
#define AFX_DRAGDROPLIST_H__A4325D31_FF52_11D0_ADBF_0000E81B9EF1__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// DragDropList.h : header file
//
#include "UIImageDropTarget.h"
class CListDropTarget : public CUI_ImageDropTarget
{
public:
CListDropTarget();
virtual DROPEFFECT OnDragEnter( CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point );
virtual DROPEFFECT OnDragOver( CWnd* pWnd, COleDataObject* pDataObject, DWORD dwKeyState, CPoint point );
virtual BOOL OnDrop( CWnd* pWnd, COleDataObject* pDataObject, DROPEFFECT dropEffect, CPoint point );
virtual void OnDragLeave( CWnd* pWnd);
protected:
DWORD m_dwKeyboardState;
};
inline CListDropTarget::CListDropTarget()
{
m_dwKeyboardState = 0;
}
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DRAGDROPLIST_H__A4325D31_FF52_11D0_ADBF_0000E81B9EF1__INCLUDED_)
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