📄 rain.h
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#define defaultdropvelocity 10;
#define defaultripplevelocity 10;
typedef struct {
COLORREF color;
bool visibility;
float radius;
float x;
float y;
float xvelocity;
float yvelocity;
} droplet;
struct dropletchain {
struct dropletchain * pre;
droplet * drop;
struct dropletchain * next;
} ;
typedef struct {
COLORREF color;
float xdrop;
float ydrop;
float radius;
int shown;
}ripple;
struct ripplechain {
struct ripplechain * pre;
ripple * aripple;
struct ripplechain * next;
};
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