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📄 craindlg.cpp

📁 池塘夜降彩色雨,数据结构课程设计源程序,可以运行,没有错误,是我同学给我的
💻 CPP
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// crainDlg.cpp : implementation file
//

#include "stdafx.h"
#include "crain.h"
#include "crainDlg.h"
#include "math.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();


// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT


}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCrainDlg dialog

CCrainDlg::CCrainDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CCrainDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CCrainDlg)
	m_dropnumber = 0;
	m_ripplenumber = 0;
	m_wind = 0;
	//}}AFX_DATA_INIT
    israinning=false;
	soundon=false;
	m_wind=0;
	m_ripplenumber=0;
	m_dropnumber=0; 

	dc=new struct dropletchain;
	dc->drop=NULL;
	dc->pre=dc;
    dc->next=dc;
	
    rc=new struct ripplechain;
	rc->aripple=NULL;
	rc->pre=rc;
	rc->next=rc;
	
	int i ;
	for(i=0;i<1000;i++)
	{
		vsin[i]=sin(i*6.284/1000);
		vcos[i]=cos(i*6.284/1000);
	}
	

	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CCrainDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CCrainDlg)
	DDX_Text(pDX, IDC_EDIT5, m_dropnumber);
	DDX_Text(pDX, IDC_EDIT6, m_ripplenumber);
	DDX_Text(pDX, IDC_EDIT1, m_wind);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CCrainDlg, CDialog)
	//{{AFX_MSG_MAP(CCrainDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_LBUTTONDOWN()
	ON_WM_CANCELMODE()
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_WM_MOUSEMOVE()
	ON_WM_CAPTURECHANGED()
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCrainDlg message handlers

BOOL CCrainDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CCrainDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CCrainDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

HCURSOR CCrainDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

//DEL void CCrainDlg::show()
//DEL {
//DEL 
//DEL }

void CCrainDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	

	CDialog::OnLButtonDown(nFlags, point);
}

void CCrainDlg::OnCancelMode() 
{
	CDialog::OnCancelMode();
	

}

void CCrainDlg::draw()
{
         CWnd * PaintWind=this->GetDlgItem(ID_P);
        CDC * PaintWindDC=PaintWind->GetDC();
        PaintWind->GetClientRect(aRect);
		
		Rect1.bottom=aRect.bottom ;
		Rect1.right =aRect.right ;
		Rect1.left =aRect.left ;
		Rect1.top =aRect.bottom * 2 / 3;
		
		
	
		
       PaintWindDC->SetROP2(R2_XORPEN);

    struct dropletchain * adropchain;
	droplet * adrop;
    if(dc->next != dc)
	{
		adropchain=dc->next;
	    while(adropchain!=dc)
		{
            adrop=adropchain->drop;
			if(adrop->visibility)
			{
				aBrush.DeleteObject();
			    aBrush.CreateSolidBrush(adrop->color);
				aRgn.DeleteObject ();
				aRgn.CreateEllipticRgn (adrop->x-adrop->radius,
				                 adrop->y-adrop->radius,
								 adrop->x+adrop->radius,
								 adrop->y+adrop->radius);
			    PaintWindDC->FillRgn(&aRgn,&aBrush);
			    
			
            }
			adropchain=adropchain->next;
    
		}
	}
	
    
	struct ripplechain * aripplechain;
	ripple * aripple;
	if(rc->next != rc)
	{
		aripplechain=rc->next;
		
		
		while(aripplechain!=rc)
		{
		    
			aripple=aripplechain ->aripple;
		    aripple->shown=1-aripple->shown ;
                   
           
			this->drawellipse (PaintWindDC,aripple->xdrop-aripple->radius,
				                 aripple->ydrop-aripple->radius/2,
								 aripple->xdrop+aripple->radius,
								 aripple->ydrop+aripple->radius/2,aripple->color );
            this->drawellipse (PaintWindDC,aripple->xdrop-aripple->radius-1,
				                 aripple->ydrop-aripple->radius/2-1,
								 aripple->xdrop+aripple->radius+1,
								 aripple->ydrop+aripple->radius/2+1,aripple->color );
			
			
		    aripplechain=aripplechain->next;
		 
		
		}
	}
	
	PaintWind->ReleaseDC (PaintWindDC);	
}

void CCrainDlg::drive()
{
    char s[10];   

    
		struct dropletchain * ndc=new struct dropletchain;
	    droplet * ndrop=new droplet;
	
		ndrop->color=RGB(rand()%256,rand()%256,rand()%256);
		ndrop->visibility =1;
	
		ndrop->radius =rand()%3+1;
		ndrop->x=rand()%(aRect.right -aRect.left);
		ndrop->y=rand()%(Rect1.top -aRect.top );
		ndrop->xvelocity=0;
		ndrop->yvelocity =10;
		ndc->drop =ndrop;
		ndc->pre =dc;
		ndc->next =dc->next ;
		ndc->next->pre =ndc;
	    dc->next =ndc;
		this->m_dropnumber ++;
		sprintf(s,"%d",m_dropnumber);
		this->SetDlgItemText(IDC_EDIT5,s);



    
    struct dropletchain * adropchain;
	droplet * adrop;
    if(dc->next != dc)
	{
		adropchain=dc->next;
	    while(adropchain!=dc)
		{
            adrop=adropchain->drop;
			adrop->x+=(adrop->xvelocity+xacce) ;
			adrop->y+=(adrop->yvelocity+yacce) ;
            
			if(adrop->x>aRect.right ||
				adrop->x<aRect.left ||
			    adrop->y<aRect.top||
				adrop->y>aRect.bottom )
			{
                
				adropchain->next->pre=adropchain->pre;
				adropchain=adropchain->next;
				delete adropchain->pre->next->drop ;
                delete adropchain->pre->next ;
				adropchain->pre->next=adropchain;
				this->m_dropnumber --;
				sprintf(s,"%d",m_dropnumber);
				this->SetDlgItemText(IDC_EDIT5,s);
			}
			else if(adrop->y>Rect1.top+40 && rand()%4==1)
			{
			    struct ripplechain * arc=new struct ripplechain;
				ripple * aripple=new ripple;
				arc->aripple =aripple;
				aripple->color=adrop->color ;
				aripple->radius =adrop->radius ;
				aripple->xdrop =adrop->x;
				aripple->ydrop =adrop->y;
				aripple->shown =0;
				arc->next=rc->next ;
				arc->pre =rc;
				rc->next->pre =arc;
				rc->next=arc;

				adropchain->next->pre=adropchain->pre;
				adropchain=adropchain->next;
				delete adropchain->pre->next->drop ;
                delete adropchain->pre->next ;
				adropchain->pre->next=adropchain;
				this->m_dropnumber --;
				sprintf(s,"%d",m_dropnumber);
				this->SetDlgItemText(IDC_EDIT5,s);

				this->m_ripplenumber ++;
		        sprintf(s,"%d",m_ripplenumber);
		        this->SetDlgItemText(IDC_EDIT6,s);
				if(rand()%10==1 && soundon) 
					Beep(4000,10);
				

			}	
			else
			{
				adropchain=adropchain->next;
            }    
		}
	}




	struct ripplechain * aripplechain;
	ripple * aripple;
	if(rc->next != rc)
	{
		aripplechain=rc->next;
		
		
		while(aripplechain!=rc)
		{
		    
			aripple=aripplechain ->aripple;
		    if(aripple->radius>40 && aripple->shown ==0)
			{
                aripplechain->next->pre=aripplechain->pre;
				aripplechain=aripplechain->next;
				delete aripplechain->pre->next->aripple  ;
                delete aripplechain->pre->next ;
				aripplechain->pre->next=aripplechain;
				this->m_ripplenumber --;
		        sprintf(s,"%d",m_ripplenumber);
		        this->SetDlgItemText(IDC_EDIT6,s);
			}
			else
			{
				aripple->radius +=1;
		        aripplechain=aripplechain->next;
			}
		
		
		}
	}

}

void CCrainDlg::OnButton1() 
{
     

if(!israinning)
	{
		israinning=true;
		endthread=false;
		this->SetDlgItemText(IDC_BUTTON1,"stop rain");
	    
		aThread=AfxBeginThread(onthread,this );
    }
	else
	{
        israinning=false;
		endthread=true;
		this->SetDlgItemText(IDC_BUTTON1,"rain please");

	}
	

    

}
//DEL UINT CCrainDlg::pThread(LPVOID pParam)
//DEL {
//DEL      AfxMessageBox("sldkfs");
//DEL 	 return 0;
//DEL }

void CCrainDlg::dothread()
{
    
		
	    CWnd * PaintWind=this->GetDlgItem(ID_P);



	   

		aBrush.CreateSolidBrush(RGB(0,0,0));
		PaintWind->GetClientRect(aRect);
        CDC * PaintWindDC=PaintWind->GetDC();
		PaintWindDC->FillRect(aRect,& aBrush);
		
        aBrush.DeleteObject();
		aBrush.CreateSolidBrush (RGB(0,0,255));
      
		Rect1.bottom=aRect.bottom ;
		Rect1.right =aRect.right ;
		Rect1.left =aRect.left ;
		Rect1.top =aRect.bottom * 2 / 3;
		PaintWindDC->FillRect(Rect1,&aBrush);
        aBrush.DeleteObject ();  
		
	

        while(!this->endthread )
		{
			draw();	
		    draw();
			drive();
			
		}

}
UINT CCrainDlg::onthread(LPVOID wParam)
{
    CCrainDlg * ad=(CCrainDlg *)wParam;
	ad->dothread ();
	return 0;
}


void CCrainDlg::drawellipse(CDC *adc, int x1, int y1, int x2, int y2, COLORREF color)
{
    int angle;
	int x0=(x1+x2)/2;
	int y0=(y1+y2)/2;
	int rx=x0-x1;
	int ry=y0-y1;
    for(angle=0;angle<1000;angle+=20)
	{
		adc->SetPixel (x0+rx*vcos[angle],y0+ry*vsin[angle],color);
	}
	
}

void CCrainDlg::OnMouseMove(UINT nFlags, CPoint point) 
{
	char s[10];   
	CWnd * PaintWind=this->GetDlgItem(ID_P);
	
		PaintWind->GetClientRect(aRect);
        CDC * PaintWindDC=PaintWind->GetDC();
 
		Rect1.bottom=aRect.bottom ;
		Rect1.right =aRect.right ;
		Rect1.left =aRect.left ;
		Rect1.top =aRect.bottom * 2 / 3;
		
		if(point.x>aRect.left &&point.x<aRect.right 
			&& point.y>aRect.top && point.y<aRect.bottom )
		{
			xacce=10*2*(point.x-aRect.CenterPoint ().x )/aRect.Width ();
			yacce=10*2*(point.y-aRect.CenterPoint ().y)/aRect.Height ();
		    
		
		}
		else
		{
			xacce=0;
			yacce=0;
		}
        float dir=sqrt(xacce*xacce+yacce*yacce);
		if(xacce==0&& yacce==0)
		{       sprintf(s,"");
		        this->SetDlgItemText(IDC_EDIT2,s);
		}
		else
		{
			    dir=90+asin(yacce/dir)/3.14 * 180;
				if(xacce<0) dir=360-dir;
				dir=dir/30;
			    sprintf(s,"%d clock",(int)dir);
		        this->SetDlgItemText(IDC_EDIT2,s);
		}
		this->m_wind =(int)sqrt(xacce*xacce+yacce*yacce);
		sprintf(s,"%d",m_wind);
		this->SetDlgItemText(IDC_EDIT1,s);

	CDialog::OnMouseMove(nFlags, point);
}

void CCrainDlg::OnCaptureChanged(CWnd *pWnd) 
{
	// TODO: Add your message handler code here
	
	CDialog::OnCaptureChanged(pWnd);
}

void CCrainDlg::OnButton2() 
{
    this->endthread =true; 
	CAboutDlg ad;
	ad.DoModal ();
	this->OnOK();	
}

void CCrainDlg::OnButton3() 
{
    if(this->soundon )
	{
		soundon=false;
		this->SetDlgItemText(IDC_BUTTON3,"hear rain");
	}
	else
	{
		soundon=true;
			this->SetDlgItemText(IDC_BUTTON3,"you see , the nature is not always musical !");
	}
}

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