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📄 item.java

📁 jboss规则引擎
💻 JAVA
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/***
 * ASM: a very small and fast Java bytecode manipulation framework
 * Copyright (c) 2000-2005 INRIA, France Telecom
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the copyright holders nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.drools.asm;

/**
 * A constant pool item. Constant pool items can be created with the 'newXXX'
 * methods in the {@link ClassWriter} class.
 * 
 * @author Eric Bruneton
 */
final class Item {

    /**
     * Index of this item in the constant pool.
     */
    int    index;

    /**
     * Type of this constant pool item. A single class is used to represent all
     * constant pool item types, in order to minimize the bytecode size of this
     * package. The value of this field is one of {@link ClassWriter#INT},
     * {@link ClassWriter#LONG}, {@link ClassWriter#FLOAT},
     * {@link ClassWriter#DOUBLE}, {@link ClassWriter#UTF8},
     * {@link ClassWriter#STR}, {@link ClassWriter#CLASS},
     * {@link ClassWriter#NAME_TYPE}, {@link ClassWriter#FIELD},
     * {@link ClassWriter#METH}, {@link ClassWriter#IMETH}.
     */
    int    type;

    /**
     * Value of this item, for an integer item.
     */
    int    intVal;

    /**
     * Value of this item, for a long item.
     */
    long   longVal;

    /**
     * Value of this item, for a float item.
     */
    float  floatVal;

    /**
     * Value of this item, for a double item.
     */
    double doubleVal;

    /**
     * First part of the value of this item, for items that do not hold a
     * primitive value.
     */
    String strVal1;

    /**
     * Second part of the value of this item, for items that do not hold a
     * primitive value.
     */
    String strVal2;

    /**
     * Third part of the value of this item, for items that do not hold a
     * primitive value.
     */
    String strVal3;

    /**
     * The hash code value of this constant pool item.
     */
    int    hashCode;

    /**
     * Link to another constant pool item, used for collision lists in the
     * constant pool's hash table.
     */
    Item   next;

    /**
     * Constructs an uninitialized {@link Item}.
     */
    Item() {
    }

    Item(final int index) {
        this.index = index;
    }

    /**
     * Constructs a copy of the given item.
     * 
     * @param index index of the item to be constructed.
     * @param i the item that must be copied into the item to be constructed.
     */
    Item(final int index,
         final Item i) {
        this.index = index;
        this.type = i.type;
        this.intVal = i.intVal;
        this.longVal = i.longVal;
        this.floatVal = i.floatVal;
        this.doubleVal = i.doubleVal;
        this.strVal1 = i.strVal1;
        this.strVal2 = i.strVal2;
        this.strVal3 = i.strVal3;
        this.hashCode = i.hashCode;
    }

    /**
     * Sets this item to an integer item.
     * 
     * @param intVal the value of this item.
     */
    void set(final int intVal) {
        this.type = ClassWriter.INT;
        this.intVal = intVal;
        this.hashCode = 0x7FFFFFFF & (this.type + intVal);
    }

    /**
     * Sets this item to a long item.
     * 
     * @param longVal the value of this item.
     */
    void set(final long longVal) {
        this.type = ClassWriter.LONG;
        this.longVal = longVal;
        this.hashCode = 0x7FFFFFFF & (this.type + (int) longVal);
    }

    /**
     * Sets this item to a float item.
     * 
     * @param floatVal the value of this item.
     */
    void set(final float floatVal) {
        this.type = ClassWriter.FLOAT;
        this.floatVal = floatVal;
        this.hashCode = 0x7FFFFFFF & (this.type + (int) floatVal);
    }

    /**
     * Sets this item to a double item.
     * 
     * @param doubleVal the value of this item.
     */
    void set(final double doubleVal) {
        this.type = ClassWriter.DOUBLE;
        this.doubleVal = doubleVal;
        this.hashCode = 0x7FFFFFFF & (this.type + (int) doubleVal);
    }

    /**
     * Sets this item to an item that do not hold a primitive value.
     * 
     * @param type the type of this item.
     * @param strVal1 first part of the value of this item.
     * @param strVal2 second part of the value of this item.
     * @param strVal3 third part of the value of this item.
     */
    void set(final int type,
             final String strVal1,
             final String strVal2,
             final String strVal3) {
        this.type = type;
        this.strVal1 = strVal1;
        this.strVal2 = strVal2;
        this.strVal3 = strVal3;
        switch ( type ) {
            case ClassWriter.UTF8 :
            case ClassWriter.STR :
            case ClassWriter.CLASS :
                this.hashCode = 0x7FFFFFFF & (type + strVal1.hashCode());
                return;
            case ClassWriter.NAME_TYPE :
                this.hashCode = 0x7FFFFFFF & (type + strVal1.hashCode() * strVal2.hashCode());
                return;
                // ClassWriter.FIELD:
                // ClassWriter.METH:
                // ClassWriter.IMETH:                    
            default :
                this.hashCode = 0x7FFFFFFF & (type + strVal1.hashCode() * strVal2.hashCode() * strVal3.hashCode());
        }
    }

    /**
     * Indicates if the given item is equal to this one.
     * 
     * @param i the item to be compared to this one.
     * @return <tt>true</tt> if the given item if equal to this one,
     *         <tt>false</tt> otherwise.
     */
    boolean isEqualTo(final Item i) {
        if ( i.type == this.type ) {
            switch ( this.type ) {
                case ClassWriter.INT :
                    return i.intVal == this.intVal;
                case ClassWriter.LONG :
                    return i.longVal == this.longVal;
                case ClassWriter.FLOAT :
                    return i.floatVal == this.floatVal;
                case ClassWriter.DOUBLE :
                    return i.doubleVal == this.doubleVal;
                case ClassWriter.UTF8 :
                case ClassWriter.STR :
                case ClassWriter.CLASS :
                    return i.strVal1.equals( this.strVal1 );
                case ClassWriter.NAME_TYPE :
                    return i.strVal1.equals( this.strVal1 ) && i.strVal2.equals( this.strVal2 );
                    // ClassWriter.FIELD:
                    // ClassWriter.METH:
                    // ClassWriter.IMETH:                    
                default :
                    return i.strVal1.equals( this.strVal1 ) && i.strVal2.equals( this.strVal2 ) && i.strVal3.equals( this.strVal3 );
            }
        }
        return false;
    }
}

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