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📄 basic.c

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/*****************************************************************************    Copyright (C) 1994,1997 Ivan A. Curtis.  All rights reserved.This code must not be re-distributed without these copyright notices intact.**************************************************************************************************************************************************************Filename:	~icurtis/src/mx/basic.cDescription:	Update History:   (most recent first)   I. Curtis   9-Apr-97 12:02 -- Updated   I. Curtis  22-Mar-94 23:11 -- Created.******************************************************************************/#include <stdlib.h>#include "X11/Xlib.h"#include "X11/Xutil.h"#include "X11/cursorfont.h"#include "basic.h"/*************************************************** * Default Stipple Pattern for Disabled Menu Items * ***************************************************/#define DEFAULT_PIX_WIDTH  8#define DEFAULT_PIX_HEIGHT 8static unsigned char mx_default_bits [] = {  0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa };/***************************** * Default pixmap for button * *****************************/#define BUTTON_PIX_WIDTH  8#define BUTTON_PIX_HEIGHT 8static unsigned char mx_button_bits [] = {  0x3c, 0x7e, 0xff, 0xff, 0xff, 0xff, 0x7e, 0x3c };/*************************** * Default pixmap for tick * ***************************/#define TICK_PIX_WIDTH  8#define TICK_PIX_HEIGHT 10static unsigned char mx_tick_bits [] = {  0xc0, 0xc0, 0xe0, 0x60, 0x70, 0x31, 0x3b, 0x1f, 0x1e, 0x0c };/********************* * Create a new item * *********************/mx_menu_item *mx_menu_item_new(char *text){  mx_menu_item *mi;  mi = (mx_menu_item *)malloc(sizeof(mx_menu_item));  mi->length = strlen(text);  mi->text = (char *)malloc(mi->length + 1);  strcpy(mi->text, text);  return mi;}/************************************* * Create a new appearance structure * *************************************/mx_appearance *mx_appearance_create(Display *display, int screen,				    Window window,				    char *font_name,				    int win_border, int item_border,				    int pix_width, int pix_height,				    char *pix_bits,				    int (*expose_fun)(XEvent *event)){  mx_appearance *app;  XCharStruct xcs;  int dir, asc, desc;  app = (mx_appearance *)malloc(sizeof(mx_appearance));  app->expose_fun = expose_fun;  app->win_border = win_border;  app->item_border = item_border;				/* set up font */  if (!(app->font = XLoadQueryFont(display, font_name))) {    app->font = XLoadQueryFont(display, "fixed");  }  if (app->font == NULL) {	/* named font and "fixed" not available! */    return NULL;  }				/* compute font dimensions */  XTextExtents(app->font, "M", 1,	       &dir, &asc, &desc, &xcs);  app->em = xcs.lbearing + xcs.rbearing;  app->ascent = xcs.ascent;  app->descent = xcs.descent;				/* make the flipping GC */  app->gcf = XCreateGC(display, window, 0, 0);  XSetState(display, app->gcf, 0xffffffff, 0, 	    GXxor, BlackPixel(display, screen) ^ WhitePixel(display, screen));  XSetLineAttributes(display, app->gcf, 0, LineSolid, CapButt, JoinMiter);  XSetFont(display, app->gcf, app->font->fid);				/* make the drawing GC */  app->gcd = XCreateGC(display, window, 0, 0);  XSetState(display, app->gcd, BlackPixel(display, screen),	    WhitePixel(display, screen), GXcopy, 0xffffffff);  XSetLineAttributes(display, app->gcd, 0, LineSolid, CapButt, JoinMiter);  XSetFont(display, app->gcd, app->font->fid);  				/* make stipple pattern */  if (pix_bits) {		/* user define stipple bitmap */    app->stipple = XCreateBitmapFromData(display, window, 					 pix_bits, pix_width, pix_height);  }  else {			/* use default stipple */    app->stipple = XCreateBitmapFromData(display, window, 					      mx_default_bits,					      DEFAULT_PIX_WIDTH,					      DEFAULT_PIX_HEIGHT);  }  app->button =  XCreateBitmapFromData(display, window, 				       mx_tick_bits,				       TICK_PIX_WIDTH,				       TICK_PIX_HEIGHT);  app->button_width = TICK_PIX_WIDTH;  app->button_height = TICK_PIX_HEIGHT;  return app;}/********************************************* * Create a panel structure from an array of * * menu items                                * *********************************************/mx_panel *mx_panel_create(Display *display, mx_appearance *app,			  int n_items, mx_menu_item *mi){  mx_panel *panel;  int i, dir, asc, desc;  XCharStruct xcs;  panel = (mx_panel *)malloc(sizeof(mx_panel));  panel->app = app;  panel->width = 0;  panel->height = 0;  panel->first_item = 0;  panel->last_item = n_items - 1;  panel->n_items = n_items;  panel->item = mi;  for (i = 0; i < n_items; i++) {    mi[i].length = strlen(mi[i].text);    XTextExtents(app->font, mi[i].text, mi[i].length,		 &dir, &asc, &desc, &xcs);    if (xcs.lbearing + xcs.rbearing > panel->width)      panel->width = xcs.lbearing + xcs.rbearing;    if (asc + desc > panel->height)      panel->height = asc + desc;  }  return panel;}/************************************ * Open a window on the root window * ************************************/Window mx_window_open(Display *display, int screen, char *title,		   int WindowXSize, int WindowYSize, int WindowBorder){  Window new_window;  XSizeHints hint;				/*** Set hints for window manager ***/  hint.x = 0; hint.y = 0;  hint.width = WindowXSize; hint.height = WindowYSize;  hint.flags = PPosition|PSize;				/*** Create the top level window ***/  new_window = XCreateSimpleWindow(display, DefaultRootWindow(display),				   0, 0, WindowXSize, WindowYSize, 				   WindowBorder,				   BlackPixel(display,screen),				   WhitePixel(display,screen));				/*** Tell window manager about hints ***/  XSetStandardProperties(display, new_window, title, title, None,			 NULL, 0, &hint);				/*** Initially Select only exposure events ***/  XSelectInput(display, new_window, ExposureMask);				/*** Show the window ***/  XMapRaised(display, new_window);  return new_window;}/********************************** * Open a transient window on the * * root window                    * **********************************/Window mx_transient_window_open(Display *display, int screen, int border,			     int xpos, int ypos, int xsize, int ysize){  Window new_window;  XSetWindowAttributes xswa;  unsigned long valuemask;    valuemask = 0;  xswa.cursor = XCreateFontCursor(display, XC_left_ptr);  valuemask |= CWCursor;  xswa.background_pixel = WhitePixel(display,screen);  valuemask |= CWBackPixel;  xswa.override_redirect = True;  valuemask |= CWOverrideRedirect;				/*** Create the window ***/  new_window = XCreateWindow(display, DefaultRootWindow(display),			     xpos, ypos, xsize, ysize, border,			     CopyFromParent, InputOutput, CopyFromParent,			     valuemask, &xswa);				/*** Initially select some events ***/  XSelectInput(display, new_window,	       ExposureMask | OwnerGrabButtonMask |	       ButtonPressMask | ButtonReleaseMask |	       EnterWindowMask | LeaveWindowMask);				/*** Show the window ***/  XMapRaised(display, new_window);  return new_window;}/****************** * Close a window * ******************/void mx_window_close(Display *display, Window window){  XDestroyWindow(display, window);}/************************************* * Draw the menu items in the window * *************************************/void mx_items_draw(Display *display, Window window, mx_appearance *app,		   mx_menu_item *item, int start_item, int max_items,		   int width, int height,		   int tlx, int tly){  int i, x, dir, asc, desc;  XCharStruct xcs;  for (i = start_item; i < max_items + start_item; i++) {    XTextExtents(app->font, item[i].text, item[i].length,		 &dir, &asc, &desc, &xcs);				/* determine x position given alignment */    switch (item[i].flag & MXItemMask_Align) {    case MXItemFlag_Center:      x = (width - xcs.lbearing - xcs.rbearing) / 2;      break;    case MXItemFlag_Right:      x = width - app->item_border - (xcs.lbearing + xcs.rbearing);      break;    case MXItemFlag_Left:    default:			/* default is left alignment */      x = app->item_border;      break;    }    if (item[i].flag & MXItemFlag_Disabled) {      XSetStipple(display, app->gcd, app->stipple);      XSetFillStyle(display, app->gcd, FillStippled);      XDrawString(display, window, app->gcd,		  tlx + x, 		  tly + (i - start_item) * height + app->item_border + app->ascent,		  item[i].text, item[i].length);      XSetFillStyle(display, app->gcd, FillSolid);    }    else      XDrawString(display, window, app->gcd,		  tlx + x,		  tly + (i - start_item) * height + app->item_border + app->ascent,		  item[i].text, item[i].length);				/* possibly overline item */    if ((item[i].flag & MXItemFlag_Overlined) && (i != start_item))      XFillRectangle(display, window, app->gcd,		     0, tly + (i - start_item) * height,		     width, app->item_border);				/* possible underline item */    if ((item[i].flag & MXItemFlag_Underlined) &&	(i != max_items + start_item - 1))      XFillRectangle(display, window, app->gcd,		     0, tly + (i - start_item) * height + app->item_border + app->ascent +		     app->descent, width, app->item_border);  }}/******************************************************** * Adjust the top left coordinates 'x' and 'y' so that  * * a window positioned there with geometry 'width' and  * * 'height' will not be off the edge of the root window * ********************************************************/void mx_adjust_xy(Display *display, int width, int height, int *x, int *y){  Window root;  int root_x, root_y;  unsigned int root_w, root_h, root_border, root_depth;				/* determine size of root window */  XGetGeometry(display, DefaultRootWindow(display),	       &root, &root_x, &root_y, &root_w, &root_h,	       &root_border, &root_depth);				/* maybe adjust x coord */  if (*x + width > root_x + root_w)    *x = root_x + root_w - width;				/* maybe adjust y coord */  if (*y + height > root_y + root_h)    *y = root_y + root_h - height;}

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