📄 monopolybutton.java
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import java.applet.Applet;import java.awt.event.*;import java.awt.image.*;import java.lang.*;import java.util.*;import java.net.*;import java.awt.*;import java.io.*;//The class the draws the buttons on the right side of the board.//in our final copy of the game we didn't used this java code. there //are many reasons buy the mainour because of our game design strategy.//however, we encourage others who will develop this game further to modify // the game using this file..//its not hard to use and if you want help you can always contact us at//ahmedobaid@hotmail.com//thankyou and enjoy..!public class MonopolyButton { public int X = 510; public int Y = 0; public int Width = 100; public int Height = 26; public Font font = new Font( "Helvetica", Font.PLAIN, 16 ); private FontMetrics fm; private String label = ""; public MonopolyButton( String label ) { this.label = label; } public void Draw( Graphics g ) { g.setFont( font ); fm = g.getFontMetrics(); int w = fm.stringWidth( label ); g.setColor(Color.lightGray); g.fill3DRect( X, Y, Width, Height, true ); g.setColor( Color.black ); if( label != "$50" ) g.drawString( label, X+Width/2-w/2, Y+18 ); else g.drawString( label, X+Width/2-w/2, Y+13 ); g.setColor( Color.red ); if( label != "$50" ) g.drawString( label.substring(0,1), X+Width/2-w/2, Y+18 ); else g.drawString( label.substring(0,1), X+Width/2-w/2, Y+13 ); } public boolean isInside( int x, int y ) { if( x>X && x<X+Width && y>Y && y<Y+Height ) return true; return false; } public void actionPerformed( ActionEvent e ) { }}
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