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📄 gamepanel.java

📁 jbuilder开发的赌马竞猜系统
💻 JAVA
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package betgame;

import java.awt.*;
import javax.swing.*;
import java.awt.event.*;

/**
 * <p>Title: 赛马竞猜游戏</p>
 * <p>Description: </p>
 * <p>Copyright: Copyright (c) 2007</p>
 * <p>Company:  阿维工作室</p>
 * @author 沈永维
 * @version 1.0
 */

public class GamePanel extends JPanel {
  JLabel jL1 = new JLabel();
  JLabel jL2 = new JLabel();
  JLabel jL3 = new JLabel();
  JLabel jL4 = new JLabel();
  JLabel jL5 = new JLabel();
  JTextField jT1 = new JTextField();
  JTextField jT2 = new JTextField();
  JButton jB1 = new JButton();
  BetFrame betFrame;
  JLabel jLabel1 = new JLabel();
  JLabel jLabel2 = new JLabel();
  JLabel jLabel3 = new JLabel();
  public GamePanel(BetFrame f) {
    try {
      jbInit();
      betFrame=f;
    }
    catch(Exception ex) {
      ex.printStackTrace();
    }
  }

  void jbInit() throws Exception {
    jL1.setFont(new java.awt.Font("Dialog", 0, 16));
    jL1.setForeground(Color.black);
    jL1.setText(String.valueOf(BetApp.betMoney));
    jL1.setBounds(new Rectangle(203, 12, 124, 45));
    this.setLayout(null);
    jL2.setFont(new java.awt.Font("Dialog", 0, 16));
    jL2.setText(String.valueOf(BetApp.myMoney));
    jL2.setBounds(new Rectangle(200, 47, 133, 50));
    jL3.setFont(new java.awt.Font("Dialog", 0, 16));
    jL3.setText(String.valueOf(BetApp.betCount));
    jL3.setBounds(new Rectangle(202, 83, 153, 50));
    jL4.setFont(new java.awt.Font("Dialog", 0, 16));
    jL4.setText("下注金额");
    jL4.setBounds(new Rectangle(47, 135, 87, 38));
    jL5.setFont(new java.awt.Font("Dialog", 0, 16));
    jL5.setText("竞猜马号");
    jL5.setBounds(new Rectangle(47, 178, 90, 47));
    jT1.setFont(new java.awt.Font("Dialog", 0, 16));
    jT1.setText("");
    jT1.setBounds(new Rectangle(179, 139, 143, 31));
    jT2.setFont(new java.awt.Font("Dialog", 0, 16));
    jT2.setText("");
    jT2.setBounds(new Rectangle(179, 184, 147, 32));
    jB1.setBounds(new Rectangle(179, 229, 132, 40));
    jB1.setFont(new java.awt.Font("Dialog", 0, 16));
    jB1.setText("确定");
    jB1.addActionListener(new GamePanel_jB1_actionAdapter(this));
    jLabel1.setFont(new java.awt.Font("Dialog", 0, 16));
    jLabel1.setText("庄家本金");
    jLabel1.setBounds(new Rectangle(48, 22, 70, 23));
    jLabel2.setFont(new java.awt.Font("Dialog", 0, 16));
    jLabel2.setText("玩家本金");
    jLabel2.setBounds(new Rectangle(47, 56, 78, 32));
    jLabel3.setFont(new java.awt.Font("Dialog", 0, 16));
    jLabel3.setText("竞猜余次");
    jLabel3.setBounds(new Rectangle(45, 99, 74, 24));
    this.add(jL4, null);
    this.add(jL5, null);
    this.add(jLabel1, null);
    this.add(jLabel2, null);
    this.add(jLabel3, null);
    this.add(jL1, null);
    this.add(jL2, null);
    this.add(jL3, null);
    this.add(jT2, null);
    this.add(jT1, null);
    this.add(jB1, null);
  }

  void jB1_actionPerformed(ActionEvent e) {
  int betMoney=Integer.parseInt(jL1.getText());
  int myMoney=Integer.parseInt(jL2.getText());
  int betCount=Integer.parseInt(jL3.getText());
  int mybetMoney=Integer.parseInt(jT1.getText());//获取当前下注金额
  int mybet=Integer.parseInt(jT2.getText());//获取玩家竞猜马号
  if(mybetMoney<=0){   //下注金额不能小于0
    JOptionPane.showMessageDialog(this,"玩家赌注不能小于0","信息提示",2);
    return;
  }
  if((myMoney-mybetMoney<0)){  //下注金额不能超过玩家现有的本金
    JOptionPane.showConfirmDialog(this,"玩家本金余额不够","信息提示",2);
    return;
  }
  int num=(int)(Math.random()*6+1);//系统随机生成1~7之间的马号
  if(num==mybet){  //竞猜马号等于系统生成的马号,表示玩家赢
    BetApp.betMoney-=mybetMoney;//庄家的本金减少
    BetApp.myMoney+=mybetMoney;//玩家本金增加
    BetApp.betCount--;//竞猜次数减一
  }else{//竞猜马号不等于系统生成的马号,表示庄家赢
    BetApp.betMoney+=mybetMoney;
    BetApp.myMoney-=mybetMoney;
    BetApp.betCount--;
  }
  //如果竞猜次数仍然大于0并且玩家还有本金,则允许继续玩
  if(BetApp.betCount>0&&BetApp.myMoney>0){
    jL1.setText(String.valueOf(BetApp.betMoney));//更新庄家本金
    jL2.setText(String.valueOf(BetApp.myMoney));//更新玩家本金
    jL3.setText(String.valueOf(BetApp.betCount));//更新竞猜次数
  }else{
    //创建游戏结束Panel对象
    MsgPanel p1=new MsgPanel("游戏结束,庄家:"+
    BetApp.betMoney+"玩家:"+BetApp.myMoney);
  betFrame.remove(betFrame.getContentPane());//移除菜单窗口的显示内容
  betFrame.setContentPane(p1);//将菜单窗口内容设置为参数设置完毕窗口
  betFrame.show();//刷新菜单窗口显示
  }
  }
}

class GamePanel_jB1_actionAdapter implements java.awt.event.ActionListener {
  GamePanel adaptee;

  GamePanel_jB1_actionAdapter(GamePanel adaptee) {
    this.adaptee = adaptee;
  }
  public void actionPerformed(ActionEvent e) {
    adaptee.jB1_actionPerformed(e);
  }
}

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