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📄 打字练习.txt

📁 是一各简单的JAVA打字练习源程序.是英语的打字练习JAVA源程序.
💻 TXT
字号:
import java.awt.*;

  import java.applet.*;

  import java.io.*;

  import begin;

  public class game extends Applet{

  String beginLabel=" 开 始 ";

  String quitLabel=" 退 出 ";

  Label label= new Label("B/S英文打字练习1.0版");

  TextArea context= new TextArea(5,50);

  Button beginButton= new Button(beginLabel);

  Button quitButton= new Button(quitLabel);

  begin bb;

  public void init(){

  context.setText("Welcome to www.chinabs.net for java technicology.");

  setBackground(Color.white);

  Font f=new Font("SansSerif",Font.BOLD,16);

  label.setFont(f);

  add("North",label);

  add("North",context);

  add("South",beginButton);

  add("South",quitButton);

  }

  public boolean action(Event evt, Object arg){

  if(arg.equals(beginLabel)){

  if (bb == null)

  bb=new begin(this,context.getText());

  else

  bb.setText(context.getText());

  bb.show();

  return true;

  }

  else if(arg.equals(quitLabel)){

  System.exit(0);

  return true;

  }

  else

  return false;

  }

  }

  begin.java文件:

  -----------------------

  import java.applet.*;

  import java.awt.*;

  class Coordinate{

  public int x,y;

  public char name;

  public TextField tt;

  public Coordinate(int x,int y,char na){

  this.x=x;

  this.y=y;

  name= na;

  }

  }

  public class begin extends Frame{

  public Applet parent;

  public int wrong=0;

  Coordinate number[];

  char key[];

  char gst[];

  String message= "~1234567890-=``QWERTYUIOP[]&&ASDFGHJKL:"```ZXCVBNM,.?`|` ";

  String message2="~1234567890-=``qwertyuiop[]&&asdfghjkl:"```zxcvbnm,.?`|` ";

  String gamestring="welcome to my homepage.click any key to begin.";

  String quitlabel="返 回";

  String clearlabel="重新开始";

  public String yourrecord= null;

  int gst_length;

  int message_length;

  public TextField tt;

  public int changei=56;

  public int gstch=1;

  public FontMetrics font_m;

  public int string_x=100;

  public Button clear1,close;

  int w= 0,h=0;

  public begin(Applet parent,String m){

  super("英文打字练习");

  this.parent= parent;

  this.setBackground(Color.white);

  gamestring= m;

  Panel panel= new Panel();

  tt= new TextField(13);

  clear1= new Button(clearlabel);

  close= new Button(quitlabel);

  add("South",tt);

  panel.setLayout(new FlowLayout());

  panel.add(clear1);

  panel.add(close);

  message_length= message.length();

  key= new char[message_length];

  message.getChars(0,message_length,key,0);

  gst_length= gamestring.length();

  gst= new char[gst_length];

  gamestring.getChars(0,gst_length,gst,0);

  init();

  add("North",panel);

  resize(600,450);

  h= 120;

  setResizable(false);

  show();

  }

  public void setText(String tt){

  gamestring= tt;

  gst_length= gamestring.length();

  gst= new char[gst_length];

  gamestring.getChars(0,gst_length,gst,0);

  gstch=1;

  wrong=0;

  Graphics g= getGraphics();

  string_x=100;

  repaint();

  }

  public void init(){

  setBackground(Color.white);

  h=450/3;

  number= new Coordinate[message_length+50];

  for(int I=0;I<14;I++){

  number[I]= new Coordinate(62+I*30,h,key[I]);

  }

  for(int I=0;I<14;I++){

  number[14+I]= new Coordinate(64+I*30,h+30,key[14+I]);

  }

  for(int I=0;I<14;I++){

  number[28+I]= new Coordinate(66+I*30,h+60,key[28+I]);

  }

  for(int I=0;I<14;I++){

  number[42+I]= new Coordinate(68+I*30,h+90,key[42+I]);

  }

  number[56]= new Coordinate(60,130+h,key[56]);

  }

  public void downboard(int I,Graphics g){

  int index=I;

  if(index!=56){

  g.setColor(Color.lightGray);

  g.fillRect(number[index].x+3,number[index].y+4,23,21);

  for(int i1=0,j=1;i1<3;i1++,j+=2){

  g.setColor(Color.white);

  g.fillRect(number[index].x+28-(i1+1),number[index].y+i1+1,1,28-(2*i1+1)-1);

  g.fillRect(number[index].x+i1,number[index].y+28-(i1+1),28-(2*i1),1);

  g.setColor(Color.gray);

  g.fillRect(number[index].x+i1,number[index].y+i1+1,28-(2*i1),1);

  g.fillRect(number[index].x+i1,number[index].y+i1+1,1,28-(2*i1+1)-1);

  }

  g.setColor(Color.black);

  g.drawChars(key,index,1,number[index].x+12,number[index].y+17);

  }

  else{

  g.setColor(Color.lightGray);

  g.fillRect(number[index].x+53,number[index].y+4,303,21);

  for(int i1=0,j=1;i1<3;i1++,j+=2){

  g.setColor(Color.white);

  g.fillRect(number[index].x+360-(i1+1),number[index].y+i1+1,1,28-(2*i1+1)-1);

  g.fillRect(number[index].x+i1+50,number[index].y+28-(i1+1),310-(2*i1),1);

  g.setColor(Color.gray);

  g.fillRect(number[index].x+i1+50,number[index].y+i1+1,310-(2*i1),1);

  g.fillRect(number[index].x+i1+50,number[index].y+i1+1,1,28-(2*i1+1)-1);

  }

  }

  }

  public void paintboard(int I,Graphics g){

  int index=I;

  if(index!=56){

  for(int i1=0,j=1;i1<3;i1++,j+=2){

  g.setColor(Color.gray);

  g.fillRect(number[index].x+28-(i1+1),number[index].y+i1+1,1,28-(2*i1+1)-1);

  g.fillRect(number[index].x+i1,number[index].y+28-(i1+1),28-(2*i1),1);

  g.setColor(Color.white);

  g.fillRect(number[index].x+i1,number[index].y+i1+1,28-(2*i1),1);

  g.fillRect(number[index].x+i1,number[index].y+i1+1,1,28-(2*i1+1)-1);

  }

  g.setColor(Color.black);

  g.drawChars(key,index,1,number[index].x+12,number[index].y+17);

  }

  else{

  for(int i1=0,j=1;i1<3;i1++,j+=2){

  g.setColor(Color.gray);

  g.fillRect(number[index].x+360-(i1+1),number[index].y+i1+1,1,28-(2*i1+1)-1);

  g.fillRect(number[index].x+i1+50,number[index].y+28-(i1+1),310-(2*i1),1);

  g.setColor(Color.white);

  g.fillRect(number[index].x+i1+50,number[index].y+i1+1,310-(2*i1),1);

  g.fillRect(number[index].x+i1+50,number[index].y+i1+1,1,28-(2*i1+1)-1);

  }

  }

  }

  public void paint(Graphics g){

  g.setColor(Color.lightGray);

  g.fillRect(0,0,600,450);

  for(int I=0;I<=56;I++)

  paintboard(I,g);

  g.drawString(gamestring,string_x,100);

  }

  int ch = gst[gstch];

  Graphics g1=getGraphics();

  record=message2.indexOf(ch);

  if(record!=56){

  g1.setColor(Color.blue);

  g1.fillRect(number[record].x+3,number[record].y+4,22,21);

  g1.setColor(Color.red);

  g1.drawChars(key,record,1,number[record].x+10,number[record].y+18);

  }

  else{

  g1.setColor(Color.blue);

  g1.fillRect(number[record].x+53,number[record].y+4,303,21);

  }

  }

  public boolean keyDown(Event evt,int key){

  int record2=0;

  Graphics g= getGraphics();

  if(key==8){

  tt.setText("Back Space");

  paintboard(changei,g);

  downboard(13,g);

  changei=13;

  gstch--;

  string_x=string_x-(font_m.charWidth(gst[gstch-1]));

  g.setColor(Color.white);

  g.drawChars(gst,gstch-1,1,string_x,100);

  return true;

  }

  search();

  String aa=Integer.toString(key);

  record2=gamestring.indexOf(key,gstch-1);

  font_m=g.getFontMetrics();

  if(record2==(gstch-1))

  g.setColor(Color.blue);

  else{ 

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