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📄 internalsoccerrender.cpp

📁 linux 下的机器人足球仿真平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   InternalSoccerRender*/#include <sstream>#include "internalsoccerrender.h"#include <zeitgeist/logserver/logserver.h>#include <kerosin/openglserver/openglserver.h>#include <kerosin/textureserver/textureserver.h>#include <kerosin/textureserver/texture2d.h>#include <kerosin/fontserver/fontserver.h>#include <kerosin/fontserver/font.h>#include <soccer/gamestateaspect/gamestateaspect.h>#include <soccer/soccerbase/soccerbase.h>using namespace kerosin;using namespace boost;using namespace std;InternalSoccerRender::InternalSoccerRender() : kerosin::CustomRender(){}InternalSoccerRender::~InternalSoccerRender(){}void InternalSoccerRender::OnLink(){    // get the FontServer    mFontServer =        shared_static_cast<FontServer>(GetCore()->Get("/sys/server/font"));    if (mFontServer.get() == 0)        {            GetLog()->Error() << "ERROR: (InternalSoccerRender) Unable to get FontServer\n";        } else        {            string font = "VeraMono.ttf";            int fontSize = 16;            mFont = mFontServer->GetFont(font, fontSize);            if (mFont.get() == 0)                {                    GetLog()->Error() << "(InternalSoccerRender) Unable to get font "                                      << font << " " << fontSize << "\n";                }        }    // get the TextureServer    mTextureServer = shared_static_cast<TextureServer>(GetCore()->Get("/sys/server/texture"));    if (mTextureServer.get() == 0)        {            GetLog()->Error() << "ERROR: (InternalSoccerRender) Unable to get TextureServer\n";        }    // get the GameStateAspect    mGameState = shared_dynamic_cast<GameStateAspect>        (SoccerBase::GetControlAspect(*this, "GameStateAspect"));    if (mGameState.get() == 0)        {            GetLog()->Error() << "ERROR: (InternalSoccerRender) Unable to get GameStateAspect\n";        }}void InternalSoccerRender::OnUnlink(){    mFont.reset();    mFontServer.reset();    mTextureServer.reset();    mGameState.reset();}void InternalSoccerRender::glEnable2D(){    GLint vPort[4];   glGetIntegerv(GL_VIEWPORT, vPort);   glMatrixMode(GL_PROJECTION);   glPushMatrix();   glLoadIdentity();   glOrtho(vPort[0], vPort[0]+vPort[2], vPort[1], vPort[1]+vPort[3], -1, 1);   glMatrixMode(GL_MODELVIEW);   glPushMatrix();   glLoadIdentity();   //glTranslatef(0.375, 0.375, 0.);   glPushAttrib(GL_DEPTH_BUFFER_BIT);   glDisable(GL_DEPTH_TEST);   glDisable(GL_CULL_FACE);   glDisable(GL_LIGHTING);   glEnable(GL_BLEND);   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);}void InternalSoccerRender::glDisable2D(){   glDisable(GL_BLEND);   glPopAttrib();   glMatrixMode(GL_PROJECTION);   glPopMatrix();      glMatrixMode(GL_MODELVIEW);   glPopMatrix();       }void InternalSoccerRender::Render(){    if (        (mFontServer.get() == 0) ||        (mFont.get() == 0) ||        (mGameState.get() == 0)        )        {            return;        }    stringstream ss_l, ss_c, ss_r;        ss_c.setf(ios_base::fixed,ios_base::floatfield);    ss_c.precision(2);        ss_l << mGameState->GetScore(TI_LEFT) << " ";    string nameleft = mGameState->GetTeamName(TI_LEFT);    if ( nameleft == "" )    {        nameleft = "<Left>";    }       ss_l << nameleft;    if (static_cast<int>(mGameState->GetGameHalf()) == 1)    {        ss_c << " (1st half) ";    }    else    {        ss_c << " (2nd half) ";    }    ss_c << SoccerBase::PlayMode2Str(mGameState->GetPlayMode());    ss_c << " t=" << mGameState->GetTime() << " ";    string nameright = mGameState->GetTeamName(TI_RIGHT);    if ( nameright == "" )    {        nameright = "<Right>";    }       ss_r << nameright;        ss_r << " " << mGameState->GetScore(TI_RIGHT);    int xPos;         mFontServer->Begin();    mFont->Bind();        // draw left team info left justified    mFont->DrawString(10, 0, ss_l.str().c_str());    // draw right team info right justified    // Window Width is mapped to 1024    // use 1014 as base to keep a small right margin    // FIXME: remove the magic numbers.    xPos = int(1014-(mFont->GetStringWidth(ss_r.str().c_str())));    mFont->DrawString(xPos, 0, ss_r.str().c_str());    // draw game state info centered    // Window Width is mapped to 1024    // FIXME: remove the magic number.    xPos = int((1024-(mFont->GetStringWidth(ss_c.str().c_str())))/2);    mFont->DrawString(xPos, 0, ss_c.str().c_str());        mFontServer->End();#if 0    // get texture -- has to be square and power of 2 in size!!!    shared_ptr<Texture2D> tex = shared_static_cast<Texture2D>                                    (mTextureServer->GetTexture("test.tga"));        glEnable2D();    // draw some 2D elements    tex->Enable();    tex->Bind();        glColor4f(1.0f,1.0f,1.0f,0.8f);    glTranslatef(720.0, 16.0, 0.0);    glBegin(GL_QUADS);        glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f);          glTexCoord2f(1.0f, 0.0f); glVertex2f(64.0f, 0.0f);          glTexCoord2f(1.0f, 1.0f); glVertex2f(64.0f, 64.0f);        glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f,  64.0f);    glEnd();    tex->Disable();    glDisable2D();#endif}

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