📄 internalsoccerrender.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. InternalSoccerRender*/#include <sstream>#include "internalsoccerrender.h"#include <zeitgeist/logserver/logserver.h>#include <kerosin/openglserver/openglserver.h>#include <kerosin/textureserver/textureserver.h>#include <kerosin/textureserver/texture2d.h>#include <kerosin/fontserver/fontserver.h>#include <kerosin/fontserver/font.h>#include <soccer/gamestateaspect/gamestateaspect.h>#include <soccer/soccerbase/soccerbase.h>using namespace kerosin;using namespace boost;using namespace std;InternalSoccerRender::InternalSoccerRender() : kerosin::CustomRender(){}InternalSoccerRender::~InternalSoccerRender(){}void InternalSoccerRender::OnLink(){ // get the FontServer mFontServer = shared_static_cast<FontServer>(GetCore()->Get("/sys/server/font")); if (mFontServer.get() == 0) { GetLog()->Error() << "ERROR: (InternalSoccerRender) Unable to get FontServer\n"; } else { string font = "VeraMono.ttf"; int fontSize = 16; mFont = mFontServer->GetFont(font, fontSize); if (mFont.get() == 0) { GetLog()->Error() << "(InternalSoccerRender) Unable to get font " << font << " " << fontSize << "\n"; } } // get the TextureServer mTextureServer = shared_static_cast<TextureServer>(GetCore()->Get("/sys/server/texture")); if (mTextureServer.get() == 0) { GetLog()->Error() << "ERROR: (InternalSoccerRender) Unable to get TextureServer\n"; } // get the GameStateAspect mGameState = shared_dynamic_cast<GameStateAspect> (SoccerBase::GetControlAspect(*this, "GameStateAspect")); if (mGameState.get() == 0) { GetLog()->Error() << "ERROR: (InternalSoccerRender) Unable to get GameStateAspect\n"; }}void InternalSoccerRender::OnUnlink(){ mFont.reset(); mFontServer.reset(); mTextureServer.reset(); mGameState.reset();}void InternalSoccerRender::glEnable2D(){ GLint vPort[4]; glGetIntegerv(GL_VIEWPORT, vPort); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(vPort[0], vPort[0]+vPort[2], vPort[1], vPort[1]+vPort[3], -1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); //glTranslatef(0.375, 0.375, 0.); glPushAttrib(GL_DEPTH_BUFFER_BIT); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);}void InternalSoccerRender::glDisable2D(){ glDisable(GL_BLEND); glPopAttrib(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); }void InternalSoccerRender::Render(){ if ( (mFontServer.get() == 0) || (mFont.get() == 0) || (mGameState.get() == 0) ) { return; } stringstream ss_l, ss_c, ss_r; ss_c.setf(ios_base::fixed,ios_base::floatfield); ss_c.precision(2); ss_l << mGameState->GetScore(TI_LEFT) << " "; string nameleft = mGameState->GetTeamName(TI_LEFT); if ( nameleft == "" ) { nameleft = "<Left>"; } ss_l << nameleft; if (static_cast<int>(mGameState->GetGameHalf()) == 1) { ss_c << " (1st half) "; } else { ss_c << " (2nd half) "; } ss_c << SoccerBase::PlayMode2Str(mGameState->GetPlayMode()); ss_c << " t=" << mGameState->GetTime() << " "; string nameright = mGameState->GetTeamName(TI_RIGHT); if ( nameright == "" ) { nameright = "<Right>"; } ss_r << nameright; ss_r << " " << mGameState->GetScore(TI_RIGHT); int xPos; mFontServer->Begin(); mFont->Bind(); // draw left team info left justified mFont->DrawString(10, 0, ss_l.str().c_str()); // draw right team info right justified // Window Width is mapped to 1024 // use 1014 as base to keep a small right margin // FIXME: remove the magic numbers. xPos = int(1014-(mFont->GetStringWidth(ss_r.str().c_str()))); mFont->DrawString(xPos, 0, ss_r.str().c_str()); // draw game state info centered // Window Width is mapped to 1024 // FIXME: remove the magic number. xPos = int((1024-(mFont->GetStringWidth(ss_c.str().c_str())))/2); mFont->DrawString(xPos, 0, ss_c.str().c_str()); mFontServer->End();#if 0 // get texture -- has to be square and power of 2 in size!!! shared_ptr<Texture2D> tex = shared_static_cast<Texture2D> (mTextureServer->GetTexture("test.tga")); glEnable2D(); // draw some 2D elements tex->Enable(); tex->Bind(); glColor4f(1.0f,1.0f,1.0f,0.8f); glTranslatef(720.0, 16.0, 0.0); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex2f(64.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex2f(64.0f, 64.0f); glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, 64.0f); glEnd(); tex->Disable(); glDisable2D();#endif}
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