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📄 simulationserver.cpp

📁 linux 下的机器人足球仿真平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: simulationserver.cpp,v 1.6 2007/06/14 17:55:19 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "simulationserver.h"#include "simcontrolnode.h"#include <oxygen/monitorserver/monitorserver.h>#include <oxygen/sceneserver/sceneserver.h>#include <oxygen/gamecontrolserver/gamecontrolserver.h>#include <zeitgeist/logserver/logserver.h>#include <signal.h>#include <boost/bind.hpp>using namespace oxygen;using namespace zeitgeist;using namespace salt;using namespace std;using namespace boost;bool SimulationServer::mExit = false;void SimulationServer::CatchSignal(int sig_num){    if (sig_num == SIGINT)        {            signal(SIGINT, CatchSignal);            SimulationServer::mExit = true;            std::cout << "(SimulationServer) caught SIGINT. exiting.\n";        }}SimulationServer::SimulationServer() : Node(){    mSimTime      = 0.0f;    mSimStep      = 0.2f;    mAutoTime     = true;    mCycle        = 0;    mSumDeltaTime = 0;    mArgC = 0;    mArgV = 0;    mMultiThreads = true;    signal(SIGINT, CatchSignal);}SimulationServer::~SimulationServer(){}void SimulationServer::OnLink(){    mMonitorServer = shared_dynamic_cast<MonitorServer>        (GetCore()->Get("/sys/server/monitor"));    if (mMonitorServer.get() == 0)    {        GetLog()->Error()            << "(SimulationServer) ERROR: MonitorServer not found.\n";    }    mGameControlServer = shared_dynamic_cast<GameControlServer>        (GetCore()->Get("/sys/server/gamecontrol"));    if (mGameControlServer.get() == 0)    {        GetLog()->Error()            << "(SimulationServer) ERROR: GameControlServer not found.\n";    }    mSceneServer = shared_dynamic_cast<SceneServer>        (GetCore()->Get("/sys/server/scene"));    if (mSceneServer.get() == 0)    {        GetLog()->Error()            << "(SimulationServer) ERROR: SceneServer not found.\n";    }}void SimulationServer::OnUnlink(){    mMonitorServer.reset();    mGameControlServer.reset();    mSceneServer.reset();}void SimulationServer::Quit(){    mExit = true;}int SimulationServer::GetArgC(){    return mArgC;}char** SimulationServer::GetArgV(){    return mArgV;}float SimulationServer::GetTime(){    return mSimTime;}float SimulationServer::GetSimStep(){    return mSimStep;}void SimulationServer::SetSimStep(float deltaTime){    mSimStep = deltaTime;}float SimulationServer::GetSumDeltaTime(){    return mSumDeltaTime;}void SimulationServer::SetAutoTimeMode(bool set){    mAutoTime = set;}bool SimulationServer::GetAutoTimeMode(){    return mAutoTime;}int SimulationServer::GetCycle(){    return mCycle;}bool SimulationServer::InitControlNode(const std::string& className, const std::string& name){    shared_ptr<SimControlNode> importer        = shared_dynamic_cast<SimControlNode>(GetCore()->New(className));    if (importer.get() == 0)        {            GetLog()->Error() << "(SimulationServer) ERROR: "                              << "Unable to create '" << className << "'\n";            return false;        }    importer->SetName(name);    AddChildReference(importer);    GetLog()->Normal()        << "(SimulationServer) SimControlNode '"        << name << "' registered\n";    return true;}shared_ptr<SimControlNode>SimulationServer::GetControlNode(const string& controlName){    shared_ptr<SimControlNode> ctrNode =        shared_dynamic_cast<SimControlNode>(GetChild(controlName));    if (ctrNode.get() == 0)        {            GetLog()->Normal()                << "(SimulationServer) SimControlNode '"                << controlName << "' not found\n";        }    return ctrNode;}void SimulationServer::AdvanceTime(float deltaTime){    mSumDeltaTime += deltaTime;}void SimulationServer::Step(){    if (        (mSceneServer.get() == 0) ||        (mGameControlServer.get() == 0)        )        {            return;        }    if (mSimStep > 0)        {            // world is stepped in discrete steps            while (int(mSumDeltaTime*100) >= int(mSimStep*100))                {                    mSceneServer->Update(mSimStep);                    mGameControlServer->Update(mSimStep);                    mSumDeltaTime -= mSimStep;                    mSimTime += mSimStep;                }        } else            {                // simulate passed time in one single step                mSceneServer->Update(mSumDeltaTime);                mGameControlServer->Update(mSumDeltaTime);                mSimTime += mSumDeltaTime;                mSumDeltaTime = 0;            }}void SimulationServer::ControlEvent(EControlEvent event){    int time = int(mSimTime*100);    for (         TLeafList::iterator iter=begin();         iter != end();         ++iter         )        {            shared_ptr<SimControlNode> ctrNode =                shared_dynamic_cast<SimControlNode>(*iter);            if (ctrNode.get() == 0)                {                    continue;                }            if ( int(ctrNode->GetTime()*100) > time  ) continue;            switch (event)                {                case CE_Init :                    ctrNode->InitSimulation();                    break;                case CE_Done :                    ctrNode->DoneSimulation();                    break;                case CE_StartCycle :                    ctrNode->StartCycle();                    break;                case CE_SenseAgent :                    ctrNode->SenseAgent();                    break;                case CE_ActAgent :                    ctrNode->ActAgent();                    ctrNode->SetSimTime(mSimTime);                    break;                case CE_EndCycle :                    ctrNode->EndCycle();                    break;                default:                    GetLog()->Error()                        << "(SimulationServer) ERROR: unknown control event "                        << event << "\n";                    return;                }        }}void SimulationServer::Run(int argc, char** argv){    GetLog()->Normal() << "(SimulationServer) entering runloop\n";    // cache argc and argv, to make it accessible for registerd    // SimControlNodes    mArgC = argc;    mArgV = argv;    if ( mMultiThreads )    {        GetLog()->Normal()<< "(SimulationServer) running in multi-threads\n";        boost::thread_group ctrThrdGroup;        // create new threads for each SimControlNodes        for ( TLeafList::iterator iter=begin(); iter != end(); ++iter )        {            shared_ptr<SimControlNode> ctrNode =  shared_dynamic_cast<SimControlNode>(*iter);            if (ctrNode.get() == 0) continue;            ctrThrdGroup.create_thread(boost::bind(&SimControlNode::Run, ctrNode.get()));        }        // run the physics and game control loop        Loops();        // wait for threads        ctrThrdGroup.join_all();    }    else    {        GetLog()->Normal()<< "(SimulationServer) running in single thread\n";        ControlEvent(CE_Init);        shared_ptr<SimControlNode> inputCtr = GetControlNode("InputControl");        if ( !mAutoTime && inputCtr.get() == 0 )        {            GetLog()->Error()<< "(SimulationServer) ERROR: can not get InputControl\n";        }        else        {            while (! mExit)            {                ++mCycle;                ControlEvent(CE_StartCycle);                ControlEvent(CE_SenseAgent);                ControlEvent(CE_ActAgent);                if (mAutoTime)                {                    AdvanceTime(mSimStep);                }                else                {                    while (int(mSumDeltaTime*100) < int(mSimStep*100))                    {                        inputCtr->StartCycle();// advance the time                    }                }                Step();                ControlEvent(CE_EndCycle);            }        }        ControlEvent(CE_Done);    }    mArgC = 0;    mArgV = 0;    GetLog()->Normal()        << "(SimulationServer) leaving runloop at t="        << mSimTime << "\n";}shared_ptr<GameControlServer> SimulationServer::GetGameControlServer(){    return mGameControlServer;}shared_ptr<MonitorServer> SimulationServer::GetMonitorServer(){    return mMonitorServer;}shared_ptr<SceneServer> SimulationServer::GetSceneServer(){    return mSceneServer;}void SimulationServer::Loops(){      if (        (mSceneServer.get() == 0) ||        (mGameControlServer.get() == 0)        )        {            return;        }    bool isStep = false;    while (! mExit)    {          if( isStep)            {              mSceneServer->PhysicsUpdate(mSimStep);            }        	// lock all SimControlNode threads        vector< boost::shared_ptr<boost::mutex::scoped_lock> > locks;        for ( TLeafList::iterator iter=begin(); iter != end(); ++iter )        {            shared_ptr<SimControlNode> ctrNode =  shared_dynamic_cast<SimControlNode>(*iter);            if (ctrNode.get() == 0) continue;            boost::shared_ptr<boost::mutex::scoped_lock> lp(new boost::mutex::scoped_lock(ctrNode->mMutex));            locks.push_back(lp);            ctrNode->Wait(*lp);        }       ++mCycle;       if ( isStep )       {       	mSceneServer->PostPhysicsUpdate();		mGameControlServer->Update(mSimStep);		mSumDeltaTime -= mSimStep;        mSimTime += mSimStep;             	isStep = false;       }	if( int(mSumDeltaTime*100) >= int(mSimStep*100) )	{		mSceneServer->PrePhysicsUpdate(mSimStep);		isStep = true;	}	// notify all SimControlNode threads        for ( TLeafList::iterator iter=begin(); iter != end(); ++iter )        {            shared_ptr<SimControlNode> ctrNode =  shared_dynamic_cast<SimControlNode>(*iter);            if (ctrNode.get() == 0) continue;            ctrNode->NotifyOne();        }    }}void SimulationServer::SetMultiThreads(bool isMThreas){    mMultiThreads = isMThreas;}

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