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📄 sceneserver.h

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: sceneserver.h,v 1.10 2007/06/14 17:55:19 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   SceneServer   NOTE:   HISTORY:       05.11.02 - MK                - Initial version   TODO:   TOFIX:*/#ifndef OXYGEN_SCENESERVER_H#define OXYGEN_SCENESERVER_H#include <zeitgeist/class.h>#include <zeitgeist/node.h>#include <boost/thread/recursive_mutex.hpp>namespace oxygen{#if 0}#endifclass Scene;class Space;class World;class BaseNode;class Transform;/** The scene server manages displayable subtrees within the object   hierarchy. Each subtree begins with a Scene node. The scene server knows   which scene node is currently active and updates that node (and its   corresponding subtree). */class SceneServer : public zeitgeist::Node{    //    // Functions    //public:    SceneServer();    ~SceneServer();    /** creates a new scene hierarchy at a specific location, new        hierarchy is also made current */    boost::shared_ptr<Scene> CreateScene(const std::string &location);    /** sets the active scene */    bool SetActiveScene(const std::string &location);    /** returns a reference to the current active scene */    boost::shared_ptr<Scene> GetActiveScene() { return mActiveScene; }    /** updates the state of the current active scene (deltaTime is in        seconds) */    void Update(float deltaTime);    void PrePhysicsUpdate(float deltaTime);    void PhysicsUpdate(float deltaTime);    void PostPhysicsUpdate();    /** imports a scene from a file below the given BaseNode */    bool ImportScene(const std::string& fileName,                     boost::shared_ptr<BaseNode> root,                     boost::shared_ptr<zeitgeist::ParameterList> parameter);    /** creates an instance of \param importerName and registers it as        a SceneImporter to the SceneServer    */    bool InitSceneImporter(const std::string& importerName);    /** returns the current label for modified transform nodes */    static int GetTransformMark();protected:    //    // Members    //    /** gets missing references */    void UpdateCache();    /** resets all cached references */    void ResetCache();    /** resets all cached references */    virtual void OnUnlink();    /** reparents all children of node to the parent of node; Their        local transform matrix is multiplied with the local transform        matrix of node     */    void ReparentTransformChildren(boost::shared_ptr<Transform> node);    /** recursively reparents all transform nodes whose only children        are also transform node     */    void RemoveTransformPaths(boost::shared_ptr<zeitgeist::Leaf> root);private:    /** the current active scene */    boost::shared_ptr<Scene> mActiveScene;    /** cached reference to the Space node below the active scene */    boost::shared_ptr<Space> mActiveSpace;    /** cached reference to the World node below the active scene */    boost::shared_ptr<World> mActiveWorld;    /** modified transform nodes are labeled with this value, the        value is incremented each cycle to avoid a resetting     */    static int mTransformMark;    // mutex of the ODE    boost::recursive_mutex mMutex;};DECLARE_CLASS(SceneServer);} //namespace oxygen#endif //OXYGEN_SCENESERVER_H

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