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📄 monitorsystem.h

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: monitorsystem.h,v 1.5 2004/12/31 14:09:14 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_MONITORSYSTEM_H#define OXYGEN_MONITORSYSTEM_H#include <zeitgeist/class.h>#include <zeitgeist/node.h>#include <oxygen/gamecontrolserver/predicate.h>namespace oxygen{class MonitorSystem : public zeitgeist::Node{public:    MonitorSystem();    virtual ~MonitorSystem();    // one note about std::string. This class is capable of handling    // binary data (i.e. not NULL terminated strings). Use the    // std::string(basic_string(const charT* s, size_type n)    // constructor to construct a string containing binary data and    // the const charT* data() member to access binary data.    /** This function is called once for every MonitorSystem each time     *  a new client connects. It should return any header/setup     *  information that is needed.     *  \param items holds a list of additional name value     *  pairs. These predicates are collected from MonitorItem objects     *  registered to the MonitorServer. The monitor should transfer     *  them to the client if possible.     */    virtual std::string GetMonitorHeaderInfo(const PredicateList& pList) = 0;    /** This function will be called periodically to get information     * about the current state of the world.     * \param items holds a list of additional name value pairs. These     * predicates are collected from MonitorItem objects registered to     * the MonitorServer. The monitor should transfer them to the     * client if possible.     */    virtual std::string GetMonitorInfo(const PredicateList& pList) = 0;    /** If a monitor sends information to the world model, this     * function is called to process it.     */    virtual void ParseMonitorMessage(const std::string& /* data */) = 0;};DECLARE_ABSTRACTCLASS(MonitorSystem);} // namespace oxygen#endif // OXYGEN_MONITORSYSTEM_H

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