📄 monitorsystem.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: monitorsystem.h,v 1.5 2004/12/31 14:09:14 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_MONITORSYSTEM_H#define OXYGEN_MONITORSYSTEM_H#include <zeitgeist/class.h>#include <zeitgeist/node.h>#include <oxygen/gamecontrolserver/predicate.h>namespace oxygen{class MonitorSystem : public zeitgeist::Node{public: MonitorSystem(); virtual ~MonitorSystem(); // one note about std::string. This class is capable of handling // binary data (i.e. not NULL terminated strings). Use the // std::string(basic_string(const charT* s, size_type n) // constructor to construct a string containing binary data and // the const charT* data() member to access binary data. /** This function is called once for every MonitorSystem each time * a new client connects. It should return any header/setup * information that is needed. * \param items holds a list of additional name value * pairs. These predicates are collected from MonitorItem objects * registered to the MonitorServer. The monitor should transfer * them to the client if possible. */ virtual std::string GetMonitorHeaderInfo(const PredicateList& pList) = 0; /** This function will be called periodically to get information * about the current state of the world. * \param items holds a list of additional name value pairs. These * predicates are collected from MonitorItem objects registered to * the MonitorServer. The monitor should transfer them to the * client if possible. */ virtual std::string GetMonitorInfo(const PredicateList& pList) = 0; /** If a monitor sends information to the world model, this * function is called to process it. */ virtual void ParseMonitorMessage(const std::string& /* data */) = 0;};DECLARE_ABSTRACTCLASS(MonitorSystem);} // namespace oxygen#endif // OXYGEN_MONITORSYSTEM_H
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