📄 openglsystem.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: openglsystem.h,v 1.1 2007/06/20 00:32:41 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_OPENGLSYSTEM_H#define KEROSIN_OPENGLSYSTEM_H/* \class OpenGLSystem HISTORY: 04.12.05 - Initial version*/#include <zeitgeist/node.h>namespace kerosin{class OpenGLSystem : public zeitgeist::Node{ // // functions //public: //! init the opengl subsystem virtual bool Init() = 0; //! called periodically to allow for any event processing virtual void Update() = 0; /** called after each frame in order to swap buffer in OpenGLSystems that support double buffering */ virtual void SwapBuffers() = 0; //! get a handle for the active window. virtual unsigned long int GetWindowHandle() const { return 0; }protected: // // members //protected:};DECLARE_ABSTRACTCLASS(OpenGLSystem);} // namespace kerosin#endif //KEROSIN_OPENGLSYSTEM_H
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