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📄 openglsystem.h

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: openglsystem.h,v 1.1 2007/06/20 00:32:41 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_OPENGLSYSTEM_H#define KEROSIN_OPENGLSYSTEM_H/*      \class OpenGLSystem        HISTORY: 04.12.05 - Initial version*/#include <zeitgeist/node.h>namespace kerosin{class OpenGLSystem : public zeitgeist::Node{    //    // functions    //public:    //! init the opengl subsystem    virtual bool Init() = 0;    //! called periodically to allow for any event processing    virtual void Update() = 0;    /** called after each frame in order to swap buffer in        OpenGLSystems that support double buffering    */    virtual void SwapBuffers() = 0;    //! get a handle for the active window.     virtual unsigned long int GetWindowHandle() const { return 0; }protected:    //    // members    //protected:};DECLARE_ABSTRACTCLASS(OpenGLSystem);} // namespace kerosin#endif //KEROSIN_OPENGLSYSTEM_H

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