📄 textureserver.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: textureserver.cpp,v 1.4 2007/06/20 00:35:46 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "textureserver.h"#include <zeitgeist/logserver/logserver.h>#include "../openglserver/openglserver.h"#include "../imageserver/imageserver.h"#include "texture2d.h"using namespace boost;using namespace kerosin;using namespace zeitgeist;TextureServer::TextureServer() : Leaf(){}TextureServer::~TextureServer(){}void TextureServer::OnLink(){ // setup OpenGLServer reference mOpenGLServer = shared_dynamic_cast<OpenGLServer> (GetCore()->Get("sys/server/opengl")); if (mOpenGLServer.get() == 0) { GetLog()->Error() << "(TextureServer) ERROR: OpenGLServer not found\n"; } // setup ImageServer reference mImageServer = shared_dynamic_cast<ImageServer> (GetCore()->Get("sys/server/image")); if (mImageServer.get() == 0) { GetLog()->Error() << "(TextureServer) ERROR: ImageServer not found\n"; }}void TextureServer::OnUnlink(){ mOpenGLServer.reset(); mImageServer.reset();}boost::shared_ptr<OpenGLServer> TextureServer::GetOpenGLServer() const{ return mOpenGLServer;}boost::shared_ptr<Texture> TextureServer::GetTexture(const std::string &name){ TTextureCache::iterator entry = mTextureCache.find(name); if (entry != mTextureCache.end()) { // we already have a match return (*entry).second; } if (mImageServer.get() == 0) { return shared_ptr<Texture>(); } // no match for that name, so we have to load it shared_ptr<Image> image = mImageServer->Load(name.c_str()); if (! image.get()) { return shared_ptr<Texture>(); } Texture2D *tex2D = new Texture2D(shared_static_cast<TextureServer> (make_shared(GetSelf()))); tex2D->Create(image); shared_ptr<Texture> texture(tex2D); // register the texture, so we will find it later mTextureCache[name] = texture; return texture;}
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