📄 sphere.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: sphere.h,v 1.5 2004/04/22 17:23:22 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_SPHERE_H#define KEROSIN_SPHERE_H#include "singlematnode.h"namespace kerosin{class Material;/** \class Sphere is a SingleMatNode that automatically loads and renders a sphere mesh. It exports functions to scale the unit sphere to different sizes.*/class Sphere : public SingleMatNode{ // // Function //public: Sphere(); virtual ~Sphere(); // sets the sphere radius float GetRadius() const; // returns the sphere radius void SetRadius(float radius);protected: virtual void OnLink();};DECLARE_CLASS(Sphere);} //namespace kerosin#endif //KEROSIN_SPHERE_H
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