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📄 sphere.h

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: sphere.h,v 1.5 2004/04/22 17:23:22 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_SPHERE_H#define KEROSIN_SPHERE_H#include "singlematnode.h"namespace kerosin{class Material;/** \class Sphere is a SingleMatNode that automatically loads and     renders a sphere mesh. It exports functions to scale the unit     sphere to different sizes.*/class Sphere : public SingleMatNode{    //    // Function    //public:    Sphere();    virtual ~Sphere();    // sets the sphere radius    float GetRadius() const;    // returns the sphere radius    void SetRadius(float radius);protected:    virtual void OnLink();};DECLARE_CLASS(Sphere);} //namespace kerosin#endif //KEROSIN_SPHERE_H

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