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===========================================Graphics Gems V (Alan Paeth, Editor)Table of Contents(ver 1.0; March 6, 1995)=========================================== Pg Author(s) Title -- (Glassner) (Forward) -- (Paeth) (Preface/Afterword) 1 I. Algebra and Arithmetic 3 Herbison-Evans Solving Quartics and Cubics for Graphics 16 Turkowski Computing the Inverse Square Root 22 Turkowski Fixed Point Square Root 25 Shoemake Rational Approximation 33 II. Computational Geometry 35 Van Gelder Efficient Computation of Polygon Area and Polyhedron Volume 42 Carvalho/Cavalcanti Point in Polyhedron Testing using Spherical Polygons 50 Glassner Clipping a Concave Polygon 55 Hanson Rotations for N-dimensional Graphics 65 Buckley Parallelohedra and Uniform Color Quantization 72 Hill Matrix-based Ellipse Geometry 78 Paeth Distance Approximations and Bounding Polyhedra 89 III. Modeling and Transformation 91 Alciatore/Miranda The Best Least-Squares Line Fit 98 Hill/Roberts Surface Models and the Resolution of n-Dim. Cell Ambiguity107 Arata Tri-cubic Interpolation111 Miller Transforming Coordinates from One Coordinate Plane to Another121 Chin A Walk Through BSP Trees139 Blanc Generic Implementation of Axial Deformation Techniques147 IV. Curves and Surfaces149 Goldman Identifies for the Univariate, Bivariate Bernstein Basis Fcns163 Goldman Identities for the B-Spline Basis Functions168 Turkowski Circular Arc Subdivision173 de Figueiredo Adaptive Sampling of Parametric Curves179 Ahn Fast Generation of Ellipsoids191 Bajaj/Xu Sparse Smooth Connection between Bezier/B-Spline Curves199 Gravesen The Length of Bezier Curves206 Miller Quick and Simple Bezier Curve Drawing210 Shoemake Linear Form Curves225 V. Ray Tracing and Radiosity227 Shene Computing the Intersection of a Line and a Cone232 Schlick/Subrenat Ray Intersection of Tessellated Surfaces: Quad vs Triangle242 Moller Faster Raytracing using Scanline Rejection258 Leipelt Ray Tracing a Swept Sphere268 Marton Acceleration of Ray Tracing via Voronoi-diagrams285 Zimmerman Direct Lighting Models for Ray Tracing with Cylindrical Lamps290 Feda Improving Intermediate Radiosity using Directional Light295 VI. Halftoning and Image Processing297 Purgathofer/Tobler/Geiler Improved Threshold Matrices for Ordered Dithering302 Wong/Hsu Halftoning with Selective Precipitation & Adaptive Clustering314 Eker Faster Pixel-Perfect Line Clipping323 Doue/Rubio Efficient and Robust 2D Shape Vectorization338 Hsu/Lee Reversable Straight Line Edge Reconstruction355 Sharma Priority-based Adaptive Image Refinement359 Cross Sampling Patterns Optimized for Uniform Distribution of Edges365 VII. Utilities367 Schlick Wave Generators for Computer Graphics375 Green/Hatch Fast Polygon-Cube Intersection Testing380 Bouma/Vanecek Velocity-based Collision Detection386 Vanecek Spatial Partitioning of a Polygon by a Plane394 Narkhede/Manocha Fast Polygon Triangulation based on Seidel's Algorithm398 Karinthi Accurate Z-buffer Rendering400 Paeth (et al) A Survey of Graphics Libraries
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