📄 main.cc
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// -*- C++ -*-// Gems V: Spatial Partitioning of a Polygon by a Plane// by George Vanecek Jr, Sept. 1994#include "polygon.h"static void printPolys( const char* const label, const List<Polygon>& pL ){ if( pL.size() ) { cout << "----------" << endl << pL.size() << " polygon(s) " << label << endl; forEachItemOnList( pL ) { cout << " Polygon:" << endl; const Polygon* const g = getItem(Polygon); forEachDEdgeOfPoly(d1,g) { const Point& p = d1->srcPoint(); cout << " " << p.x() << ' ' << p.y() << ' ' << p.z() << endl; } } }}int main( ){ // Sample polygon shown in Figure 1(a) of the Gems V article. const Point pts[] = { Point( 0,0,0), Point( 2,0,0), Point( 3,3,0), Point( 4,0,0), Point( 9,0,0), Point( 9,3,0), Point(10,3,0), Point(10,0,0), Point(13,0,0), Point(13,3,0), Point(14,3,0), Point(14,6,0), Point( 6,6,0), Point( 6,2,0), Point( 7,2,0), Point( 7,5,0), Point(12,5,0), Point(12,1,0), Point(11,1,0), Point(11,4,0), Point( 8,4,0), Point( 8,1,0), Point( 5,1,0), Point( 5,3,0), Point( 4,3,0), Point( 4,6,0), Point( 3,6,0), Point( 2,3,0), Point( 1,6,0), Point( 0,6,0) }; Polygon* g = new Polygon( 30, pts ); cout << "Before:" << endl; forEachDEdgeOfPoly(d1,g) cout << d1->srcPoint() << endl; List<Polygon> above; List<Polygon> on; List<Polygon> below; split( g, Plane(Vector(0.0,1.0,0.0),-3.0), above, on, below); printPolys( "Above", above); printPolys( "On", on); printPolys( "Below", below);}
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