quad_gg.h
来自「[Game.Programming].Academic - Graphics G」· C头文件 代码 · 共 45 行
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45 行
/* ------------------------------------------------------------------------- *\ QUAD_GG.H : by Christophe Schlick and Gilles Subrenat (15 May 1994) "Ray Intersection of Tessellated Surfaces : Quadrangles versus Triangles" in Graphics Gems V (edited by A. Paeth), Academic Press\* ------------------------------------------------------------------------- */#ifndef _QUAD_GG_#define _QUAD_GG_#include <math.h>#include "../ch7-7/GG4D/GGems.h"/*** Type definitions*/typedef double REAL;typedef struct { Point3 A,B,C,D; /* Vertices in counter clockwise order */ Vector3 Normal; /* Normal vector pointing outwards */} QUAD;typedef struct { Point3 Point; /* Ray origin */ Vector3 Vector; /* Ray direction */} RAY;typedef struct { Point3 Point; /* Intersection point */ REAL Distance; /* Distance from ray origin to intersection point */ REAL u, v; /* Parametric coordinates of the intersection point */} HIT;/*** External declarations*/extern boolean ray_hit_quad (RAY *, QUAD *, HIT *);#endif/* ------------------------------------------------------------------------- */
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