quad.h
来自「[Game.Programming].Academic - Graphics G」· C头文件 代码 · 共 47 行
H
47 行
/* ------------------------------------------------------------------------- *\ QUAD.H : by Christophe Schlick and Gilles Subrenat (15 May 1994) "Ray Intersection of Tessellated Surfaces : Quadrangles versus Triangles" in Graphics Gems V (edited by A. Paeth), Academic Press\* ------------------------------------------------------------------------- */#ifndef _QUAD_#define _QUAD_#include <math.h>#include "../ch7-7/mactbox/tool.h"#include "../ch7-7/mactbox/real.h"#include "../ch7-7/mactbox/vec2.h"#include "../ch7-7/mactbox/vec3.h"/*** Type definitions*/typedef struct { realvec3 A,B,C,D; /* Vertices in counter clockwise order */ realvec3 Normal; /* Normal vector pointing outwards */} QUAD;typedef struct { realvec3 Point; /* Ray origin */ realvec3 Vector; /* Ray direction */} RAY;typedef struct { realvec3 Point; /* Intersection point */ real Distance; /* Distance from ray origin to intersection point */ real u, v; /* Parametric coordinates of the intersection point */} HIT;/*** External declarations*/extern bool ray_hit_quad (RAY *, QUAD *, HIT *);#endif/* ------------------------------------------------------------------------- */
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