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📄 ggems4d.h

📁 [Game.Programming].Academic - Graphics Gems (6 books source code)
💻 H
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#ifndef GG4D_H#define GG4D_H	1/*********************//* 4d geometry types *//*********************//* Point4, Vector4 * * 4-space point and vector types */typedef struct Point4Struct{	double	x, y, z, w;}Point4;typedef Point4 Vector4;/* IntPoint4 * * Integer 4-space point. */typedef struct IntPoint4Struct{	int	x, y, z, w;}IntPoint4;/* Matrix5 * * 5x5 matrix for general linear 4-space transformations */typedef struct Matrix5Struct{	double	element[5][5];}Matrix5;/* Box4 * * A bounding box for four dimensions. */typedef struct Box4dStruct{	Point4	min, max;}Box4;/* See C file for function elaboration. */extern double	V4SquaredLength(), V4Length();extern double	V4Dot(), V4DistanceBetween2Points();extern Vector4	*V4Negate(), *V4Normalize(), *V4Scale(), *V4Add(), *V4Sub();extern Vector4	*V4Lerp(), *V4Combine(), *V4Mul(), *V4Cross();extern Vector4	*V4New(), *V4Duplicate();extern Point4	*V4MulPointByMatrix(), *V4MulPointByProjMatrix();extern Matrix5	*V4MatMul();extern void	V4MatPrint();extern Matrix5	*V4MatCopy(), *V4MatMul(), *V4MatMul2();extern Matrix5	*V4MatZero(), *V4MatIdentity();extern Matrix5	*V4MatRotationXY(), *V4MatRotationXW(), *V4MatRotationYZ();extern Matrix5	*V4MatRotationYW(), *V4MatRotationZX(), *V4MatRotationZW();extern Matrix5	*V4MatTranslation(), *V4MatScaling();extern Matrix5	*V4MatRotateXY(), *V4MatRotateXW(), *V4MatRotateYZ();extern Matrix5	*V4MatRotateYW(), *V4MatRotateZX(), *V4MatRotateZW();extern Matrix5	*V4MatTranslate(), *V4MatScale();#endif

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