revfit.h
来自「[Game.Programming].Academic - Graphics G」· C头文件 代码 · 共 26 行
H
26 行
/* revfit.h: definitions for reversible straight line reconstruction routines */#include "../ch7-7/GG4D/GGems.h"#define HRZ 1#define VRT 2/* Watch out for the precision of `int' type. Make sure that the max *//* coordinate value * SUBPIXRES can be stored in an `int'. */#define SUBPIXRES 32/************************************************************************//* typedef for Edgelist: the list of edges where lines are to be fitted *//************************************************************************/typedef struct { int x,y; /* in bitmap resolution +ve */ int dir; /* --- <-- H edge ^ */} PixelEdge; /* (x,y)--> * | <-- V edge | --> +ve */typedef struct { int Nedges; /* number of edges in the list */ int current; /* current edge being visited */ PixelEdge *list; /* the list of edges found from the pixmap */} Edgelist;int fitlines(Edgelist el, boolean Pretest, boolean TryAllEndPts, IntPoint2 *lines, int MaxLines);void linestojagged(int Nlines, IntPoint2 *lines);
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