📄 aamain.c
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/* FILENAME: AAMain.c [revised 17 AUG 90] AUTHOR: Kelvin Thompson DESCRIPTION: Calling routine for anti-aliased line renderer. This routine calls the line renderer to draw a single anti-aliased line into a small frame buffer. The routine then dumps the frame buffer to a Utah RLE file 'anti.rle'. LINK WITH: utah.h -- Definitions for friendly Utah RLE front end. AALines.h -- Shared tables, symbols, etc. for renderer. AALines.c -- Rendering code. AATables.c -- Table initialization.*/#include <stdio.h>#include <math.h>#include "AALines.h"#include "utah.h"main ( argc, argv )int argc;char *argv[];{int i;char *scanptr;int x1,y1,x2,y2;/* initialize frame buffer and look-up tables */Anti_Init();/* set line endpoints */x1 = 2; y1 = 2;x2 = 25; y2 = 55;/* render anti-aliased line to a frame buffer */Anti_Line( x1,y1, x2,y2 );/* The code below dumps the frame buffer to a Utah RLE file.** It should be pretty easy to rewrite so that it dumps to** any other kind of output file...or straight to a display** device. The frame buffer is an array of characters** starting at 'fbuff' with size 'xpix' by 'ypix'. */ { /* thanks to A.T. Campbell for the friendly front end */ UTAH_FILE *picout; picout = utah_write_init( "anti.rle", xpix, ypix ); if ( picout == NULL ) { perror("anti.rle"); exit(1); } for ( i=0; i<ypix; i++ ) { scanptr = &fbuff[i*xpix]; utah_write_rgb( picout, scanptr, scanptr, scanptr ); } utah_write_close(picout); }}
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