📄 interphong.c
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/******************************************************InterPhong shading for Scan-line rendering algorithms InterPhong shading has been used for rendering the synthetic actors MarilynMonroe and Humphrey Bogart in the film "Rendez-vous a Montreal" directed by Nadia Magnenat Thalmann and Daniel Thalmann, 1987*******************************************************/#include <math.h>#include "GraphicsGems.h"#define RESANTI 3839#define NBMAXSOURCES 10#define SQRT3_2 3.464101615#define NIL 0#define Trunc(v) ((int)floor(v))/* normalize vector, return in pn */#define unity(v,pn) { double len ; \ len = sqrt((v).x*(v).x+(v).y*(v).y+(v).z*(v).z) ; \ (pn)->x=(v).x/len; (pn)->y=(v).y/len; \ (pn)->z=(v).z/len; }typedef struct { double r, g, b;} Colors;typedef struct { Colors coul; double w, n;} RecCoul;/* Declaration of types used for the datastructures that represent the information of a figure for the treatment by scanline ( software rendering ) */typedef struct blocedge { struct blocedge *edsuiv; /* next edge in the list */ struct blocpoly *ptpoly1, *ptpoly2; /* polygons sharing this edge */ double x, dx; /* Xmin and Xdelta */ double z, dz; /* Zmin and Zdelta */ double ymax; /* maximum Y of edge */ double nx, dnx, ny, dny, nz, dnz; double px, dpx, py, dpy, pz, dpz;} BlockEdge;typedef struct blocpoly { struct blocpoly *polsuiv; /* next polygon in the list */ struct T_ptedge *ptlisttrie; RecCoul refl; /* polygon characteristics color, spec. coeff., ... */ Colors coulpoly; /* polygon shading */ Vector3 normalctri; double bias, tension;} BlockPoly;typedef struct T_ptedge { BlockEdge *ptedtrie; struct T_ptedge *ptedsuiv;} PtEdge;/* * Declaration of types concerning the calculated image for the * current scanline ( Z-buffer ) */typedef struct scanbuf_el { Colors c, /* final color of this pixel */ polycolor; /* initial color of visible polygon */} ScanBufType [RESANTI + 1]; typedef struct depthbuf_el { double depth; /* depth of opaque pixel */} DepthBufType [RESANTI + 1]; typedef struct { int xmin, xmax;} PosBufType;/* * Declaration of data structure types to store light source information */static PosBufType posbuffer;ScanBufType _scanbuffer; /* Z-buffer */DepthBufType _depthbuffer;staticvoid intphong(nestime, noriginal, bias, tension)Vector3 *nestime, *noriginal;double bias, tension;/* Purpose: interphong interpolation Arguments nestime : estimated normal noriginal : original normal bias, tension : bias and tension */{ double fact; Vector3 vtemp; V3Sub (noriginal, nestime, &vtemp); fact = fabs(vtemp.x) + fabs(vtemp.y) + fabs(vtemp.z); fact = (fact + bias * (SQRT3_2 - fact)) * tension; V3Scale (vtemp,fact*V3Length (vtemp)); V3Add (nestime, &vtemp,nestime); V3Normalize (nestime);}/*===========================================================*/void shadepoly(ptpoly)BlockPoly *ptpoly;/* Purpose: shades a polygon on the current scanline Arguments ptpoly : polygon to render noscline : current scanline*/{ BlockEdge *edge1, *edge2; PtEdge *tripedtrie; int xx; double dxx; double zz, dzz; double diffx; double dnnx, dnny, dnnz; Vector3 normal, unitn; double dppx, dppy, dppz; Vector3 point; Colors cc; RecCoul ptrefl; register struct scanbuf_el *scanel ; register struct depthbuf_el *depthel ; tripedtrie = ptpoly->ptlisttrie; ptrefl = ptpoly->refl; while (tripedtrie != (PtEdge *)NIL) { edge1 = tripedtrie->ptedtrie; if (tripedtrie->ptedsuiv != (PtEdge *)NIL) { tripedtrie = tripedtrie->ptedsuiv; edge2 = tripedtrie->ptedtrie; } else abort(" Odd number of edges on scanline"); dxx = edge2->x - edge1->x; /* distance between edges on current scanline */ if (dxx < 1.0) /* crossing edges ? */ dxx = 1.0; dxx = 1.0 / dxx; /* increment per pixel */ xx = Trunc(edge1->x) + 1; /* first pixel to be colored */ diffx = xx - edge1->x; dzz = (edge2->z - edge1->z) * dxx; zz = edge1->z + dzz * diffx; if (xx < posbuffer.xmin) posbuffer.xmin = xx; if (edge2->x > posbuffer.xmax) posbuffer.xmax = Trunc(edge2->x); dnnx = (edge2->nx - edge1->nx) * dxx; dnny = (edge2->ny - edge1->ny) * dxx; dnnz = (edge2->nz - edge1->nz) * dxx; normal.x = (edge1->nx + dnnx * diffx) + dnnx; normal.y = (edge1->ny + dnny * diffx) + dnny; normal.z = (edge1->nz + dnnz * diffx) + dnnz; dppx = (edge2->px - edge1->px) * dxx; dppy = (edge2->py - edge1->py) * dxx; dppz = (edge2->pz - edge1->pz) * dxx; point.x = (edge1->px + dppx * diffx) + dppx; point.y = (edge1->py + dppy * diffx) + dppy; point.z = (edge1->pz + dppz * diffx) + dppz; while (xx <= edge2->x) { scanel = &_scanbuffer[xx]; depthel = &_depthbuffer[xx]; if (zz < depthel->depth) { unity(normal, &unitn); intphong(&unitn, &ptpoly->normalctri, ptpoly->bias, ptpoly->tension); cc = ptpoly->coulpoly; depthel->depth = zz; scanel->polycolor = ptrefl.coul; scanel->c = cc; } xx = xx + 1; zz = zz + dzz; normal.x = normal.x + dnnx; normal.y = normal.y + dnny; normal.z = normal.z + dnnz; point.x = point.x + dppx; point.y = point.y + dppy; point.z = point.z + dppz; } tripedtrie = tripedtrie->ptedsuiv; }}
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