types.h

来自「[Game.Programming].Academic - Graphics G」· C头文件 代码 · 共 40 行

H
40
字号
/* types.h *//* types and #define's for peano curve algorithm *//* copyright Ken Musgrave *//* June 1986 */#define FB_SIZE		1024		/* frame buffer size */#define MAX_DIMENSIONS	5		/* dimensionality of space */#define MAX_PRECISION	11		/* number of bits/dimension -1 */#define ODD(x)		( ( (x) & 0x1 )  ?  1 : 0 )					/* right circular shift */#define RT_CSHFT( byte, shift, dimensions, bytemask ) \	((((byte) >> (shift)) | ((byte) << dimensions - (shift))) & bytemask)typedef char	byte;			/* size must be >= MAX_PRECISION */typedef int	vector[MAX_DIMENSIONS];	/* n-space vector */typedef byte	r_array[MAX_PRECISION];	/* vector of type "r" in algo *//* global variable section */int	J[MAX_PRECISION]; 		/* storage for principal positions */					/* global arrays */r_array	rho, sigma, tau, tilde_sigma, tilde_tau, omega, alpha;byte	bitmask[MAX_DIMENSIONS];	/* to be filled with bit masks */int	dimensions;			/* number of dimensions being filled */int	precision;			/* number of bits of precision used */byte	bytemask; 			/* masks "dimensions" bits */

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?