📄 sqfinal.c
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/* * This code calculates the volume, mass, and inertia tensors of * superquadric ellipsoids and toroids. The code includes methods * to numerically compute gamma functions and beta functions */#include <stdio.h>#include <math.h>/* * The following function, abgam() is based on a continued fraction numerical * method found in Abremowitz and Stegun, Handbook of Mathematical Functions * */double abgam (x)double x;{ double gam[10], temp; gam[0] = 1./ 12.; gam[1] = 1./ 30.; gam[2] = 53./ 210.; gam[3] = 195./ 371.; gam[4] = 22999./ 22737.; gam[5] = 29944523./ 19733142.; gam[6] = 109535241009./ 48264275462.; temp = 0.5*log (2*M_PI) - x + (x - 0.5)*log (x) + gam[0]/(x + gam[1]/(x + gam[2]/(x + gam[3]/(x + gam[4] / (x + gam[5]/(x + gam[6]/x)))))); return temp;}/* * A method to compute the gamma() function. * */ double gamma (x)double x;{ double result, abgam (); result = exp (abgam (x + 5))/(x*(x + 1)*(x + 2)*(x + 3)*(x + 4)); return result;}/* * A method to compute the beta() function. */ double beta (m, n)double m, n;{ double gamma (); return (gamma (m)*gamma (n)/gamma (m + n));}/* * A method to compute the volume of a superquadric ellipsoid * with axis lengths a1, a2, a3, north-south exponent n * and east-west exponent e */ double sqellipvol (a1, a2, a3, n, e)double a1, /* x radius */ a2, /* y radius */ a3, /* z radius */ n, /* north-south param */ e; /* east-west param */{ double beta (); return ((2./ 3.)*a1*a2*a3*e*n*beta (e/2., e/2.)*beta (n, n/2.));}/* * A method to compute the volume of a superquadric toroid * with axis lengths a1, a2, a3, north-south exponent n * east-west exponent e, and hole parameter alpha */ double sqtoroidvol (a1, a2, a3, n, e, alpha)double a1, /* x radius */ a2, /* y radius */ a3, /* z radius */ n, /* north-south param */ e, /* east-west param */ alpha; /* torus hole-size parameter */{ return (2.*a1*a2*a3*alpha*e*n*beta (e/2., e/2.)*beta (n/2., n/2.));}/* * A procedure to print the inertia tensor of a canonical superquadric * ellipsoid in its body coordinate system. */ void sq_ellipsoid_tensor (a1, a2, a3, e, n)double a1, a2, a3, e, n;{ double iellip[3][3], i1E, i2E, i3E; i1E = (2./ 5.)* a1*a1*a1*a2*a3*e*n*beta(3.* e/2., e/2.)*beta(2.* n, n/2.); i2E = (2./ 5.)* a1*a2*a2*a2*a3*e*n*beta(e/2., 3.* e/2.)*beta(2.* n, n/2.); i3E = (2./ 5.)* a1*a2*a3*a3*a3*e*n*beta(e/2., e/2.)*beta(n, 3.* n/2.); iellip[0][0] = 0; iellip[1][0] = 0; iellip[2][0] = 0; iellip[0][1] = 0; iellip[1][1] = 0; iellip[2][1] = 0; iellip[0][2] = 0; iellip[1][2] = 0; iellip[2][2] = 0; iellip[0][0] = i2E + i3E; iellip[1][1] = i1E + i3E; iellip[2][2] = i1E + i2E; printf ("ellipsoid inertia tensor in body coordinates\n"); printf (" iellip1 = %f %f %f \n", iellip[0][0], iellip[1][0], iellip[2][0]); printf (" iellip2 = %f %f %f \n", iellip[0][1], iellip[1][1], iellip[2][1]); printf (" iellip3 = %f %f %f \n", iellip[0][2], iellip[1][2], iellip[2][2]);}/* * A procedure to print the inertia tensor of a canonical superquadric * toroid in its body coordinate system. */ void sq_toroid_tensor ( a1, a2, a3, e, n, alpha)double a1, a2, a3, e, n, alpha;{ double itor[3][3], i1T, i2T, i3T; i1T = a1*a1*a1*a2*a3*alpha*e*n*beta(3*e/2,e/2)*(2*alpha*alpha*beta(n/2,n/2)+ 3*beta(3*n/2,n/2)); i2T = a1*a2*a2*a2*a3*alpha*e*n*beta(e/2,3*e/2)*(2*alpha*alpha*beta(n/2,n/2)+ 3*beta(3*n/2,n/2)); i3T = a1*a2*a3*a3*a3*alpha*e*n*beta(e/2,e/2)*beta(n/2,3*n/2); itor[0][0] = 0; itor[1][0] = 0; itor[2][0] = 0; itor[0][1] = 0; itor[1][1] = 0; itor[2][1] = 0; itor[0][2] = 0; itor[1][2] = 0; itor[2][2] = 0; itor[0][0] = i2T + i3T; itor[1][1] = i1T + i3T; itor[2][2] = i1T + i2T; printf ("toroid inertia tensor in body coordinates\n"); printf (" itor1 = %f %f %f \n", itor[0][0], itor[1][0], itor[2][0]); printf (" itor2 = %f %f %f \n", itor[0][1], itor[1][1], itor[2][1]); printf (" itor3 = %f %f %f \n", itor[0][2], itor[1][2], itor[2][2]);}/* * A procedure to print the inertia tensor components in world coordinates, * given an inertia tensor in body coordinates, and the 3x3 rotation matrix * which rotates body vectors into world coordinates. */ void iworld (Ibody, R)double Ibody[3][3], R[3][3];{ double Iworld[3][3]; Iworld[0][0] = (R[0][0]*Ibody[0][0]+R[0][1]*Ibody[1][0]+R[0][2]*Ibody[2][0])*R[0][0] + (R[0][0]*Ibody[0][1]+R[0][1]*Ibody[1][1]+R[0][2]*Ibody[2][1])*R[0][1] + (R[0][0]*Ibody[0][2]+R[0][1]*Ibody[1][2]+R[0][2]*Ibody[2][2])*R[0][2]; Iworld[1][0] = (R[1][0]*Ibody[0][0]+R[1][1]*Ibody[1][0]+R[1][2]*Ibody[2][0])*R[0][0]+ (R[1][0]*Ibody[0][1]+R[1][1]*Ibody[1][1]+R[1][2]*Ibody[2][1])*R[0][1]+ (R[1][0]*Ibody[0][2]+R[1][1]*Ibody[1][2]+R[1][2]*Ibody[2][2])*R[0][2]; Iworld[2][0] = (R[2][0]*Ibody[0][0]+R[2][1]*Ibody[1][0]+R[2][2]*Ibody[2][0])*R[0][0]+ (R[2][0]*Ibody[0][1]+R[2][1]*Ibody[1][1]+R[2][2]*Ibody[2][1])*R[0][1]+ (R[2][0]*Ibody[0][2]+R[2][1]*Ibody[1][2]+R[2][2]*Ibody[2][2])*R[0][2]; Iworld[0][1] = (R[0][0]*Ibody[0][0]+R[0][1]*Ibody[1][0]+R[0][2]*Ibody[2][0])*R[1][0]+ (R[0][0]*Ibody[0][1]+R[0][1]*Ibody[1][1]+R[0][2]*Ibody[2][1])*R[1][1]+ (R[0][0]*Ibody[0][2]+R[0][1]*Ibody[1][2]+R[0][2]*Ibody[2][2])*R[1][2]; Iworld[1][1] = (R[1][0]*Ibody[0][0]+R[1][1]*Ibody[1][0]+R[1][2]*Ibody[2][0])*R[1][0]+ (R[1][0]*Ibody[0][1]+R[1][1]*Ibody[1][1]+R[1][2]*Ibody[2][1])*R[1][1]+ (R[1][0]*Ibody[0][2]+R[1][1]*Ibody[1][2]+R[1][2]*Ibody[2][2])*R[1][2]; Iworld[2][1] = (R[2][0]*Ibody[0][0]+R[2][1]*Ibody[1][0]+R[2][2]*Ibody[2][0])*R[1][0]+ (R[2][0]*Ibody[0][1]+R[2][1]*Ibody[1][1]+R[2][2]*Ibody[2][1])*R[1][1]+ (R[2][0]*Ibody[0][2]+R[2][1]*Ibody[1][2]+R[2][2]*Ibody[2][2])*R[1][2]; Iworld[0][2] = (R[0][0]*Ibody[0][0]+R[0][1]*Ibody[1][0]+R[0][2]*Ibody[2][0])*R[2][0]+ (R[0][0]*Ibody[0][1]+R[0][1]*Ibody[1][1]+R[0][2]*Ibody[2][1])*R[2][1]+ (R[0][0]*Ibody[0][2]+R[0][1]*Ibody[1][2]+R[0][2]*Ibody[2][2])*R[2][2]; Iworld[1][2] = (R[1][0]*Ibody[0][0]+R[1][1]*Ibody[1][0]+R[1][2]*Ibody[2][0])*R[2][0]+ (R[1][0]*Ibody[0][1]+R[1][1]*Ibody[1][1]+R[1][2]*Ibody[2][1])*R[2][1]+ (R[1][0]*Ibody[0][2]+R[1][1]*Ibody[1][2]+R[1][2]*Ibody[2][2])*R[2][2]; Iworld[2][2] = (R[2][0]*Ibody[0][0]+R[2][1]*Ibody[1][0]+R[2][2]*Ibody[2][0])*R[2][0]+ (R[2][0]*Ibody[0][1]+R[2][1]*Ibody[1][1]+R[2][2]*Ibody[2][1])*R[2][1]+ (R[2][0]*Ibody[0][2]+R[2][1]*Ibody[1][2]+R[2][2]*Ibody[2][2])*R[2][2]; printf ("toroid inertia tensor in body coordinates\n"); printf (" Iworld1 = %f %f %f \n", Iworld[0][0], Iworld[1][0], Iworld[2][0]); printf (" Iworld2 = %f %f %f \n", Iworld[0][1], Iworld[1][1], Iworld[2][1]); printf (" Iworld3 = %f %f %f \n", Iworld[0][2], Iworld[1][2], Iworld[2][2]);}/* * sgn(x) returns -1.0 or 1.0 for speed. * sgn(x) can return 0.0 on zero if you wish, depending on * your convention */ double sgn(x)double x;{ if (x <= 0.0) return (-1.0); else return(1.0);} /* * computes position on the surface of a superquadric ellipsoid * v goes from -Pi/2 to Pi/2; u goes from -Pi to Pi. * */ void sqellipsoidposn(a1,a2,a3,n,e,alpha,u,v)double a1,a2,a3,n,e,alpha,u,v;{ double cu, su, cv, sv, x,y,z; cu = cos(u); su = sin(u); cv = cos(v); sv = cos(v); x = a1*(alpha + pow(cv,n))*pow(cu,e)*sgn(cu)*sgn(cv); y = a2*(alpha + pow(cv,n))*pow(su,e)*sgn(su)*sgn(cv); z = a3*pow(sv,n)*sgn(sv);} /* * computes position on the surface of a superquadric toroid * u and v go from -Pi to Pi */void sqtoroidposn(a1,a2,a3,n,e,u,v)double a1,a2,a3,n,e,u,v;{ double cu, su, cv, sv, x,y,z; cu = cos(u); su = sin(u); cv = cos(v); sv = cos(v); x = a1*pow(cv,n)*pow(cu,e)*sgn(cu)*sgn(cv); y = a2*pow(cv,n)*pow(su,e)*sgn(su)*sgn(cv); z = a3*pow(sv,n)*sgn(sv); } /* * A procedure to test some of the above code * */ main () { printf (" gamma(1)= 1.0 = %12.10lf\n", gamma (1.0)); printf (" gamma(1/2)^2= Pi =%12.10lf\n", gamma (0.5)*gamma (0.5)); printf (" gamma(2)= 1.0 = %12.10lf\n", gamma (2.0)); printf (" gamma(3)= 2.0 = %12.10lf\n", gamma (3.0)); printf (" gamma(4)= 6.0 = %12.10lf\n", gamma (4.0)); printf("\n"); printf ("beta(1,1)= 1.0 = %12.10lf\n", beta (1.0, 1.0)); printf ("beta(1,1/2)= 2.0 = %12.10lf\n", beta (1.0, 0.5)); printf ("beta(1/2,1/2)= Pi = %12.10lf\n", beta (0.5, 0.5)); printf("\n"); printf ("sq ellipsoid volume/pi= 4/3 = %12.10lf\n", sqellipvol(1., 1., 1., 1., 1.)/M_PI); printf ("sq toroid volume/pi^2 = 2.0 = %12.10lf\n", sqtoroidvol (1., 1., 1., 1., 1., 1.)/M_PI/M_PI); printf("\n"); sq_ellipsoid_tensor (1., 1., 1., 1., 1.); sq_toroid_tensor (1., 1., 1., 1., 1., 1.);}
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