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📄 nurbutils.c

📁 [Game.Programming].Academic - Graphics Gems (6 books source code)
💻 C
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/* * NurbUtils.c - Code for Allocating, freeing, & copying NURB surfaces. * * John Peterson */#include <stdlib.h>#include <stdio.h>#include <math.h>#include "nurbs.h"/* * Allocate memory for a NURB (assumes numU, numV, orderU * and orderV have been set).  If ukv or vkv are not NIL, they * are assumed to be pointers to valid knot vectors. */voidAllocNurb( NurbSurface * n, double * ukv, double * vkv ){    long i;    if (! ukv)	CHECK( n->kvU = (double *) malloc( (n->numU + n->orderU) * sizeof( double ) ) )    else	n->kvU = ukv;    if (! vkv)	CHECK( n->kvV = (double *) malloc( (n->numV + n->orderV) * sizeof( double ) ) )    else	n->kvV = vkv;    CHECK( n->points = (Point4 **) malloc( (long) n->numV					   * (long) sizeof( Point4 * ) ) );    for (i = 0; i < n->numV; i++)	CHECK( n->points[i] = (Point4 *) malloc( (long) n->numU						 * (long) sizeof( Point4 )) );}/* * Release storage for a patch */voidFreeNurb( NurbSurface * n ){    long i;    if (n->kvU) free( n->kvU );    n->kvU = NULL;    if (n->kvV) free( n->kvV );    n->kvV = NULL;    for (i = 0; i < n->numV; i++)	free( n->points[i] );    free( n->points );}/* * Clone a nurb (deep copy) */voidCloneNurb( NurbSurface * src, NurbSurface * dst ){    long i, j;    double * srcp, *dstp;    *dst = *src;	/* Copy fields that don't change */    dst->kvU = NULL;    dst->kvV = NULL;	/* So they get allocated */    dst->points = NULL;    AllocNurb( dst, NULL, NULL );    /* Copy kv's */    srcp = src->kvU;    dstp = dst->kvU;    for (i = 0; i < src->numU + src->orderU; i++)	*dstp++ = *srcp++;    srcp = src->kvV;    dstp = dst->kvV;    for (i = 0; i < src->numV + src->orderV; i++)	*dstp++ = *srcp++;    /* Copy control points */    for (i = 0; i < src->numV; i++)	for (j = 0; j < src->numU; j++)	    dst->points[i][j] = src->points[i][j];}

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