📄 nurbs.h
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/* * Nurbs.h Nurb surface processing code. * * John Peterson */#include "GraphicsGems.h"#ifndef THINK_Ctypedef unsigned char Boolean;#endif/* Rational (homogeneous) point */typedef struct Point4Struct { double x, y, z, w; } Point4;typedef Point4 Vector4;/* * Sampled point on a surface. This contains the point, normal and * surface coordinates (u,v). This structure is passed to the rendering * code for shading, etc. */typedef struct SurfSample { Point3 point, normal; /* Point on surface, normal at that point */ double normLen; /* Used for normalizing normals */ double u, v; /* Parameters, e.g., used for texture mapping. */ /* Note the parameter's range is determined by the surface's knot vector, * i.e., u goes from kvU[orderU-1] to kvU[numU], and likewise for v */} SurfSample;#define MAXORDER 20 /* Maximum order allowed (for local array sizes) */typedef struct NurbSurface { /* Number of Points in the U and V directions, respectivly */ long numU, numV; /* Order of the surface in U and V (must be >= 2, < MAXORDER) */ long orderU, orderV; /* Knot vectors, indexed as [0..numU+orderU-1] and [0..numV+orderV-1] */ double * kvU, * kvV; /* Control points, indexed as points[0..numV-1][0..numU-1] */ /* Note the w values are *premultiplied* with the x, y and z values */ Point4 ** points; /* These fields are added to support subdivision */ Boolean strV0, strVn, /* Edge straightness flags for subdivision */ strU0, strUn; Boolean flatV, flatU; /* Surface flatness flags for subdivision */ SurfSample c00, c0n, cn0, cnn; /* Corner data structures for subdivision */} NurbSurface;extern double SubdivTolerance; /* Screen space tolerance for subdivision */#define CHECK( n ) \ { if (!(n)) { fprintf( stderr, "Ran out of memory\n" ); exit(-1); } }#define DIVW( rpt, pt ) \ { (pt)->x = (rpt)->x / (rpt)->w; \ (pt)->y = (rpt)->y / (rpt)->w; \ (pt)->z = (rpt)->z / (rpt)->w; }/* Function prototypes */extern void DrawSubdivision( NurbSurface * );extern void DrawEvaluation( NurbSurface * );extern long FindBreakPoint( double u, double * kv, long m, long k );extern void AllocNurb( NurbSurface *, double *, double * );extern void CloneNurb( NurbSurface *, NurbSurface * );extern void FreeNurb( NurbSurface * );extern void RefineSurface( NurbSurface *, NurbSurface *, Boolean );extern void CalcPoint( double, double, NurbSurface *, Point3 *, Point3 *, Point3 * );
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