📄 eulerangles.h
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/**** EulerAngles.h - Support for 24 angle schemes ****//* Ken Shoemake, 1993 */#ifndef _H_EulerAngles#define _H_EulerAngles#include "QuatTypes.h"/*** Order type constants, constructors, extractors ***/ /* There are 24 possible conventions, designated by: */ /* o EulAxI = axis used initially */ /* o EulPar = parity of axis permutation */ /* o EulRep = repetition of initial axis as last */ /* o EulFrm = frame from which axes are taken */ /* Axes I,J,K will be a permutation of X,Y,Z. */ /* Axis H will be either I or K, depending on EulRep. */ /* Frame S takes axes from initial static frame. */ /* If ord = (AxI=X, Par=Even, Rep=No, Frm=S), then */ /* {a,b,c,ord} means Rz(c)Ry(b)Rx(a), where Rz(c)v */ /* rotates v around Z by c radians. */#define EulFrmS 0#define EulFrmR 1#define EulFrm(ord) ((unsigned)(ord)&1)#define EulRepNo 0#define EulRepYes 1#define EulRep(ord) (((unsigned)(ord)>>1)&1)#define EulParEven 0#define EulParOdd 1#define EulPar(ord) (((unsigned)(ord)>>2)&1)#define EulSafe "\000\001\002\000"#define EulNext "\001\002\000\001"#define EulAxI(ord) ((int)(EulSafe[(((unsigned)(ord)>>3)&3)]))#define EulAxJ(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)==EulParOdd)]))#define EulAxK(ord) ((int)(EulNext[EulAxI(ord)+(EulPar(ord)!=EulParOdd)]))#define EulAxH(ord) ((EulRep(ord)==EulRepNo)?EulAxK(ord):EulAxI(ord)) /* EulGetOrd unpacks all useful information about order simultaneously. */#define EulGetOrd(ord,i,j,k,h,n,s,f) {unsigned o=ord;f=o&1;o>>=1;s=o&1;o>>=1;\ n=o&1;o>>=1;i=EulSafe[o&3];j=EulNext[i+n];k=EulNext[i+1-n];h=s?k:i;} /* EulOrd creates an order value between 0 and 23 from 4-tuple choices. */#define EulOrd(i,p,r,f) (((((((i)<<1)+(p))<<1)+(r))<<1)+(f)) /* Static axes */#define EulOrdXYZs EulOrd(X,EulParEven,EulRepNo,EulFrmS)#define EulOrdXYXs EulOrd(X,EulParEven,EulRepYes,EulFrmS)#define EulOrdXZYs EulOrd(X,EulParOdd,EulRepNo,EulFrmS)#define EulOrdXZXs EulOrd(X,EulParOdd,EulRepYes,EulFrmS)#define EulOrdYZXs EulOrd(Y,EulParEven,EulRepNo,EulFrmS)#define EulOrdYZYs EulOrd(Y,EulParEven,EulRepYes,EulFrmS)#define EulOrdYXZs EulOrd(Y,EulParOdd,EulRepNo,EulFrmS)#define EulOrdYXYs EulOrd(Y,EulParOdd,EulRepYes,EulFrmS)#define EulOrdZXYs EulOrd(Z,EulParEven,EulRepNo,EulFrmS)#define EulOrdZXZs EulOrd(Z,EulParEven,EulRepYes,EulFrmS)#define EulOrdZYXs EulOrd(Z,EulParOdd,EulRepNo,EulFrmS)#define EulOrdZYZs EulOrd(Z,EulParOdd,EulRepYes,EulFrmS) /* Rotating axes */#define EulOrdZYXr EulOrd(X,EulParEven,EulRepNo,EulFrmR)#define EulOrdXYXr EulOrd(X,EulParEven,EulRepYes,EulFrmR)#define EulOrdYZXr EulOrd(X,EulParOdd,EulRepNo,EulFrmR)#define EulOrdXZXr EulOrd(X,EulParOdd,EulRepYes,EulFrmR)#define EulOrdXZYr EulOrd(Y,EulParEven,EulRepNo,EulFrmR)#define EulOrdYZYr EulOrd(Y,EulParEven,EulRepYes,EulFrmR)#define EulOrdZXYr EulOrd(Y,EulParOdd,EulRepNo,EulFrmR)#define EulOrdYXYr EulOrd(Y,EulParOdd,EulRepYes,EulFrmR)#define EulOrdYXZr EulOrd(Z,EulParEven,EulRepNo,EulFrmR)#define EulOrdZXZr EulOrd(Z,EulParEven,EulRepYes,EulFrmR)#define EulOrdXYZr EulOrd(Z,EulParOdd,EulRepNo,EulFrmR)#define EulOrdZYZr EulOrd(Z,EulParOdd,EulRepYes,EulFrmR)EulerAngles Eul_(float ai, float aj, float ah, int order);Quat Eul_ToQuat(EulerAngles ea);void Eul_ToHMatrix(EulerAngles ea, HMatrix M);EulerAngles Eul_FromHMatrix(HMatrix M, int order);EulerAngles Eul_FromQuat(Quat q, int order);#endif
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