📄 primitive.c
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#include "Primitive.h"Primitive::~Primitive(){};/************************************************************************* ** This method receives as parameter a list of intersections and the ** number of intersections in the list. It scans the list and returns ** the closest positive intersection, or 0.0 if no such intersection ** exists. ** *************************************************************************/double Primitive::closest_intersection(double *x, int x_num){int i;double x_min = (x_num) ? x[0] : 0.0;for (i=1; i<x_num; i++) if (x[i] < x_min) x_min = x[i];return x_min;}/************************************************************************* ** Input from stream. ** *************************************************************************/istream& operator >> (istream& s, Primitive& a){s >> *((Object3D*) &a);s >> a.col;s >> a.ph;return s;}
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