📄 outcode4.c
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/* Direct calculation of 4D outcodes, C code fragment *//* number of bits in a word */#define NUMBITS sizeof(long)*8/* get the integral form of a floating point number */#define v(x) *(long *) &(x)/* get the sign bit of an integer as a value 0 or 1 */#define s(x) (((unsigned long)(x)) >> (NUMBITS-1))/* get the absolute value of a floating point number in integral form */#define a(x) ((x) & ~(1 << (NUMBITS-1))) iw = v(w); abs_w = a(iw); outcode = s(iw); /* 0 or 1 per w's sign */ ix = v(x); diff = s(abs_w - a(ix)); t = s(ix) + 1; outcode |= diff << t; /* 0, 2, or 4 or'd with outcode */ iy = v(y); diff = s(abs_w - a(iy)); t = s(iy) + 3; outcode |= diff << t; /* 0, 8, or 16 or'd with outcode */ iz = v(z); diff = s(abs_w - a(iz)); t = s(iz) + 5; outcode |= diff << t; /* 0, 32, or 64 or'd with outcode */
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