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📄 dist_fast.c

📁 [Game.Programming].Academic - Graphics Gems (6 books source code)
💻 C
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/* * C code from the article * "Fast Linear Approximations of Euclidean Distance in Higher Dimensions" * by Yoshikazu Ohashi, yoshi@cognex.com * in "Graphics Gems IV", Academic Press, 1994 *//* *	2-D Euclidean distance approximation *	c1 = 123/128, c2 = 51 /128 and max(e) = 4.0 % * */int veclen2 (ix,iy)     int	ix,iy;{  int	t;  ix= (ix<0 ? -ix : ix);	/* absolute values */  iy= (iy<0 ? -iy : iy);  if(ix<iy)			/* swap ix and iy if (ix < iy) */  {				/* See Wyvill (G1, 436)	       */    ix=ix^iy;    iy=ix^iy;    ix=ix^iy;  }  t = iy + (iy>>1);  return (ix - (ix>>5) - (ix>>7)  + (t>>2) + (t>>6));}/* *	3-D Euclidean distance approximation *	c1 = 15/16 , c2 = c3 = 3/8 and max(e) = 7.7 % * */int veclen3 (ix,iy,iz)     int ix,iy,iz;{  int	t;  ix= (ix<0 ? -ix : ix);	/* absolute values */  iy= (iy<0 ? -iy : iy);  iz= (iz<0 ? -iz : iz);  if(ix<iy)			/* needs only two comparisons */  {    ix=ix^iy;    iy=ix^iy;    ix=ix^iy;  }  if(ix<iz)  {    ix=ix^iz;    iz=ix^iz;    ix=ix^iz;  }  /* now ix is the largest */  t = iy + iz;  return (ix - (ix>>4) + (t>>2) + (t>>3));}

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