ray.h
来自「[Game.Programming].Academic - Graphics G」· C头文件 代码 · 共 17 行
H
17 行
/* ray.h for test1, first test scene */#define DEPTH 3 /* max ray tree depth */#define SIZE 32 /* resolution of picture in x and y */#define AOV 25 /* total angle of view in degrees */#define NSPHERE 5 /* number of spheres */AMBIENT = {.02, .02, .02}; /* ambient light color *//* sphere: x y z r g b rad kd ks kt kl ir */SPHERE = { 0., 6., .5, 1., 1., 1., .9, .05, .2, .85, 0., 1.7, -1., 8., -.5, 1., .5, .2, 1., .7, .3, 0., .05, 1.2, 1., 8., -.5, .1, .8, .8, 1., .3, .7, 0., 0., 1.2, 3., -6., 15., 1., .8, 1., 7., 0., 0., 0., .6, 1.5, -3., -3., 12., .8, 1., 1., 5., 0., 0., 0., .5, 1.5,};
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