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📄 smooth1.c

📁 [Game.Programming].Academic - Graphics Gems (6 books source code)
💻 C
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/* Program 1. Smoothing and interpolation with first differences. *//* Contribution to Graphic Gems IV *//* Paul H. C. Eilers, DCMR Milieudienst Rijnmond, 's-Gravelandseweg 565,   3119 XT Schiedam, The Netherlands, E-Mail: paul@dcmr.nl */#define MMAX 100	/* choose the right length for your application */typedef float vec[MMAX + 1];void smooth1(vec w, vec y, vec z, float lambda, int m)/* Smoothing and interpolation with first differences.   Input:  weights (w), data (y): vector from 1 to m.   Input:  smoothing parameter (lambda), length (m).   Output: smoothed vector (z): vector from 1 to m. */{  int i, i1;  vec c, d;  d[1] = w[1] + lambda;  c[1] = -lambda / d[1];  z[1] = w[1] * y[1];  for (i = 2; i < m; i++) {    i1 = i - 1;    d[i]= w[i] + 2 * lambda - c[i1] * c[i1] * d[i1];    c[i] = -lambda / d[i];    z[i] = w[i] * y[i] - c[i1] * z[i1];  }  d[m] = w[m] + lambda - c[m - 1] * c[m - 1] * d[m - 1];  z[m] = (w[m] * y[m] - c[m - 1] * z[m - 1]) / d[m];  for (i = m - 1; 1 <= i; i--) z[i] = z[i] / d[i] - c[i] * z[i + 1];}

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