📄 smooth1.c
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/* Program 1. Smoothing and interpolation with first differences. *//* Contribution to Graphic Gems IV *//* Paul H. C. Eilers, DCMR Milieudienst Rijnmond, 's-Gravelandseweg 565, 3119 XT Schiedam, The Netherlands, E-Mail: paul@dcmr.nl */#define MMAX 100 /* choose the right length for your application */typedef float vec[MMAX + 1];void smooth1(vec w, vec y, vec z, float lambda, int m)/* Smoothing and interpolation with first differences. Input: weights (w), data (y): vector from 1 to m. Input: smoothing parameter (lambda), length (m). Output: smoothed vector (z): vector from 1 to m. */{ int i, i1; vec c, d; d[1] = w[1] + lambda; c[1] = -lambda / d[1]; z[1] = w[1] * y[1]; for (i = 2; i < m; i++) { i1 = i - 1; d[i]= w[i] + 2 * lambda - c[i1] * c[i1] * d[i1]; c[i] = -lambda / d[i]; z[i] = w[i] * y[i] - c[i1] * z[i1]; } d[m] = w[m] + lambda - c[m - 1] * c[m - 1] * d[m - 1]; z[m] = (w[m] * y[m] - c[m - 1] * z[m - 1]) / d[m]; for (i = m - 1; 1 <= i; i--) z[i] = z[i] / d[i] - c[i] * z[i + 1];}
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