📄 initialdirectory.cpp
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// InitialDirectory.cpp: implementation of the InitialDirectory class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "SeqProcess.h"
#include "InitialDirectory.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
#define INITIALDIRECTORY "D:\\cigdem\\research\\sequences\\Coastguard"
#define INITIALDIRECTORY_IMAGES_YUV "D:\\cigdem\\research\\sequences\\Coastguard\\YUV"
#define INITIALDIRECTORY_IMAGES "D:\\cigdem\\research\\sequences\\Coastguard\\bmp"
#define INITIALDIRECTORY_BOUNDARY "D:\\cigdem\\research\\sequences\\Coastguard\\boundary"
#define INITIALDIRECTORY_EDGES "D:\\cigdem\\research\\sequences\\Coastguard\\edges"
#define INITIALDIRECTORY_FEATURES "D:\\cigdem\\research\\sequences\\Coastguard\\features"
#define INITIALDIRECTORY_SEGMAP "D:\\cigdem\\research\\sequences\\Coastguard\\SegmentationMap"
#define INITIALDIRECTORY_COLORSEG "D:\\cigdem\\research\\sequences\\Coastguard\\ColorSeg"
#define INITIALDIRECTORY_MOTSEG "D:\\cigdem\\research\\sequences\\Coastguard\\MotSeg"
#define INITIALDIRECTORY_COLORMOTSEG "D:\\cigdem\\research\\sequences\\Coastguard\\ColorMotSeg"
#define INITIALDIRECTORY_VELVEC "D:\\cigdem\\research\\sequences\\Coastguard\\MotVec"
#define INITIALDIRECTORY_EDGEBASED "D:\\cigdem\\research\\sequences\\Coastguard\\EdgeBasedSegment"
#define INITIALDIRECTORY_VOP "D:\\cigdem\\research\\sequences\\Coastguard\\VOP"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
InitialDirectory::InitialDirectory()
{
Directory= INITIALDIRECTORY;
ImageYUV = INITIALDIRECTORY_IMAGES_YUV;
Image = INITIALDIRECTORY_IMAGES;
ColorSeg = INITIALDIRECTORY_COLORSEG;
MotSeg = INITIALDIRECTORY_MOTSEG;
MotVec = INITIALDIRECTORY_VELVEC;
ColorMotSeg = INITIALDIRECTORY_COLORMOTSEG;
EdgeBased = INITIALDIRECTORY_EDGEBASED;
Edges = INITIALDIRECTORY_EDGES;
Boundary = INITIALDIRECTORY_BOUNDARY;
Features = INITIALDIRECTORY_FEATURES;
SegMap = INITIALDIRECTORY_SEGMAP;
}
InitialDirectory::~InitialDirectory()
{
}
void InitialDirectory::ChangeDirectoryNames( CString& BaseDirectory)
{
Directory = BaseDirectory;
ImageYUV = BaseDirectory + "\\YUV";
Image = BaseDirectory + "\\bmp";
ColorSeg = BaseDirectory + "\\ColorSeg";
MotSeg = BaseDirectory + "\\MotSeg";
MotVec = BaseDirectory + "\\MotVec";
ColorMotSeg = BaseDirectory + "\\ColorMotSeg";
EdgeBased = BaseDirectory + "\\EdgeBasedSegment";
Edges = BaseDirectory + "\\edges";
Boundary = BaseDirectory + "\\boundary";
Features = BaseDirectory + "\\features";
SegMap = BaseDirectory + "\\SegmentationMap";
}
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