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📄 seqprocess.mak

📁 在人脸检测的基础之上,对嘴部的运动表情进行分析,进行语音模拟.
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	"$(INTDIR)\SeqProcessDlgTrack.obj" \
	"$(INTDIR)\StdAfx.obj" \
	"$(INTDIR)\storeFeatures.obj" \
	"$(INTDIR)\TrackExampleFiles.obj" \
	"$(INTDIR)\trackFeatures.obj" \
	"$(INTDIR)\Tri2d.obj" \
	"$(INTDIR)\Vect2d.obj" \
	"$(INTDIR)\Vector.obj" \
	"$(INTDIR)\writeFeatures.obj" \
	"$(INTDIR)\SeqProcess.res"

"$(OUTDIR)\SeqProcess.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("SeqProcess.dep")
!INCLUDE "SeqProcess.dep"
!ELSE 
!MESSAGE Warning: cannot find "SeqProcess.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "SeqProcess - Win32 Release" || "$(CFG)" == "SeqProcess - Win32 Debug"
SOURCE=.\BodyFeature.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\BodyFeature.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\BodyFeature.obj"	"$(INTDIR)\BodyFeature.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\Bspline.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\Bspline.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\Bspline.obj"	"$(INTDIR)\Bspline.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\canny.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\canny.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\canny.obj"	"$(INTDIR)\canny.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\CDib.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\CDib.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\CDib.obj"	"$(INTDIR)\CDib.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\convolve.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\convolve.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\convolve.obj"	"$(INTDIR)\convolve.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\CrData.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\CrData.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\CrData.obj"	"$(INTDIR)\CrData.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\CrDataPtr.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\CrDataPtr.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\CrDataPtr.obj"	"$(INTDIR)\CrDataPtr.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\CrImage.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\CrImage.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\CrImage.obj"	"$(INTDIR)\CrImage.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\DlgColorSegParams.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\DlgColorSegParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\DlgColorSegParams.obj"	"$(INTDIR)\DlgColorSegParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\DlgDisplayParams.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\DlgDisplayParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\DlgDisplayParams.obj"	"$(INTDIR)\DlgDisplayParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\DlgDraw.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\DlgDraw.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\DlgDraw.obj"	"$(INTDIR)\DlgDraw.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\DlgLoadSequence.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\DlgLoadSequence.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\DlgLoadSequence.obj"	"$(INTDIR)\DlgLoadSequence.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\DlgMotionSegParams.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\DlgMotionSegParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\DlgMotionSegParams.obj"	"$(INTDIR)\DlgMotionSegParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\error.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\error.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\error.obj"	"$(INTDIR)\error.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ErrorAndWarning.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\ErrorAndWarning.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\ErrorAndWarning.obj"	"$(INTDIR)\ErrorAndWarning.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\FnBitmap.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\FnBitmap.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\FnBitmap.obj"	"$(INTDIR)\FnBitmap.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\FnImage.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\FnImage.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\FnImage.obj"	"$(INTDIR)\FnImage.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\FnMath.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\FnMath.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\FnMath.obj"	"$(INTDIR)\FnMath.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\FnMatrix.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\FnMatrix.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\FnMatrix.obj"	"$(INTDIR)\FnMatrix.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\FnPoint2d.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\FnPoint2d.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\FnPoint2d.obj"	"$(INTDIR)\FnPoint2d.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\FnPoly2d.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\FnPoly2d.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\FnPoly2d.obj"	"$(INTDIR)\FnPoly2d.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\InitialDirectory.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\InitialDirectory.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\InitialDirectory.obj"	"$(INTDIR)\InitialDirectory.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\klt.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\klt.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\klt.obj"	"$(INTDIR)\klt.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\klt_util.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\klt_util.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\klt_util.obj"	"$(INTDIR)\klt_util.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\LkEstimate.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\LkEstimate.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\LkEstimate.obj"	"$(INTDIR)\LkEstimate.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\LkParam.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\LkParam.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\LkParam.obj"	"$(INTDIR)\LkParam.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\LucasParams.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\LucasParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\LucasParams.obj"	"$(INTDIR)\LucasParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\Matrix.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\Matrix.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\Matrix.obj"	"$(INTDIR)\Matrix.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\MatrixNew.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\MatrixNew.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\MatrixNew.obj"	"$(INTDIR)\MatrixNew.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ParAffine.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\ParAffine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\ParAffine.obj"	"$(INTDIR)\ParAffine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ParAngle.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\ParAngle.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\ParAngle.obj"	"$(INTDIR)\ParAngle.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ParBase.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\ParBase.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\ParBase.obj"	"$(INTDIR)\ParBase.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ParBilin.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\ParBilin.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\ParBilin.obj"	"$(INTDIR)\ParBilin.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ParPers.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"


"$(INTDIR)\ParPers.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ELSEIF  "$(CFG)" == "SeqProcess - Win32 Debug"


"$(INTDIR)\ParPers.obj"	"$(INTDIR)\ParPers.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"


!ENDIF 

SOURCE=.\ParTrans.cpp

!IF  "$(CFG)" == "SeqProcess - Win32 Release"

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