📄 seqprocess.mak
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"$(INTDIR)\SeqProcessDlgTrack.obj" \
"$(INTDIR)\StdAfx.obj" \
"$(INTDIR)\storeFeatures.obj" \
"$(INTDIR)\TrackExampleFiles.obj" \
"$(INTDIR)\trackFeatures.obj" \
"$(INTDIR)\Tri2d.obj" \
"$(INTDIR)\Vect2d.obj" \
"$(INTDIR)\Vector.obj" \
"$(INTDIR)\writeFeatures.obj" \
"$(INTDIR)\SeqProcess.res"
"$(OUTDIR)\SeqProcess.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("SeqProcess.dep")
!INCLUDE "SeqProcess.dep"
!ELSE
!MESSAGE Warning: cannot find "SeqProcess.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "SeqProcess - Win32 Release" || "$(CFG)" == "SeqProcess - Win32 Debug"
SOURCE=.\BodyFeature.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\BodyFeature.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\BodyFeature.obj" "$(INTDIR)\BodyFeature.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\Bspline.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\Bspline.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\Bspline.obj" "$(INTDIR)\Bspline.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\canny.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\canny.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\canny.obj" "$(INTDIR)\canny.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\CDib.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\CDib.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\CDib.obj" "$(INTDIR)\CDib.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\convolve.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\convolve.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\convolve.obj" "$(INTDIR)\convolve.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\CrData.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\CrData.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\CrData.obj" "$(INTDIR)\CrData.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\CrDataPtr.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\CrDataPtr.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\CrDataPtr.obj" "$(INTDIR)\CrDataPtr.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\CrImage.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\CrImage.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\CrImage.obj" "$(INTDIR)\CrImage.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\DlgColorSegParams.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\DlgColorSegParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\DlgColorSegParams.obj" "$(INTDIR)\DlgColorSegParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\DlgDisplayParams.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\DlgDisplayParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\DlgDisplayParams.obj" "$(INTDIR)\DlgDisplayParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\DlgDraw.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\DlgDraw.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\DlgDraw.obj" "$(INTDIR)\DlgDraw.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\DlgLoadSequence.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\DlgLoadSequence.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\DlgLoadSequence.obj" "$(INTDIR)\DlgLoadSequence.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\DlgMotionSegParams.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\DlgMotionSegParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\DlgMotionSegParams.obj" "$(INTDIR)\DlgMotionSegParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\error.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\error.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\error.obj" "$(INTDIR)\error.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ErrorAndWarning.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\ErrorAndWarning.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\ErrorAndWarning.obj" "$(INTDIR)\ErrorAndWarning.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\FnBitmap.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\FnBitmap.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\FnBitmap.obj" "$(INTDIR)\FnBitmap.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\FnImage.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\FnImage.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\FnImage.obj" "$(INTDIR)\FnImage.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\FnMath.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\FnMath.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\FnMath.obj" "$(INTDIR)\FnMath.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\FnMatrix.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\FnMatrix.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\FnMatrix.obj" "$(INTDIR)\FnMatrix.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\FnPoint2d.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\FnPoint2d.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\FnPoint2d.obj" "$(INTDIR)\FnPoint2d.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\FnPoly2d.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\FnPoly2d.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\FnPoly2d.obj" "$(INTDIR)\FnPoly2d.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\InitialDirectory.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\InitialDirectory.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\InitialDirectory.obj" "$(INTDIR)\InitialDirectory.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\klt.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\klt.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\klt.obj" "$(INTDIR)\klt.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\klt_util.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\klt_util.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\klt_util.obj" "$(INTDIR)\klt_util.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\LkEstimate.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\LkEstimate.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\LkEstimate.obj" "$(INTDIR)\LkEstimate.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\LkParam.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\LkParam.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\LkParam.obj" "$(INTDIR)\LkParam.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\LucasParams.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\LucasParams.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\LucasParams.obj" "$(INTDIR)\LucasParams.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\Matrix.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\Matrix.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\Matrix.obj" "$(INTDIR)\Matrix.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\MatrixNew.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\MatrixNew.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\MatrixNew.obj" "$(INTDIR)\MatrixNew.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ParAffine.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\ParAffine.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\ParAffine.obj" "$(INTDIR)\ParAffine.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ParAngle.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\ParAngle.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\ParAngle.obj" "$(INTDIR)\ParAngle.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ParBase.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\ParBase.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\ParBase.obj" "$(INTDIR)\ParBase.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ParBilin.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\ParBilin.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\ParBilin.obj" "$(INTDIR)\ParBilin.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ParPers.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
"$(INTDIR)\ParPers.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ELSEIF "$(CFG)" == "SeqProcess - Win32 Debug"
"$(INTDIR)\ParPers.obj" "$(INTDIR)\ParPers.sbr" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\SeqProcess.pch"
!ENDIF
SOURCE=.\ParTrans.cpp
!IF "$(CFG)" == "SeqProcess - Win32 Release"
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