📄 minedlg.h
字号:
// mineDlg.h : header file
#if !defined(AFX_MINEDLG_H__03DC39B2_EBB7_49E4_A51D_F391FC9AB968__INCLUDED_)
#define AFX_MINEDLG_H__03DC39B2_EBB7_49E4_A51D_F391FC9AB968__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "LandMine.h"
/////////////////////////////////////////////////////////////////////////////
// CMineDlg dialog
class CMineDlg : public CDialog
{
// Construction
public:
CMineDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMineDlg)
enum { IDD = IDD_MINE_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMineDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
BOOL m_DlgReSize;
CLandMine LandMine;
CBitmap m_LandMine;
HMENU m_hMainMenu;
int bFail;
BOOL bBothDown; // both mouse button down
BOOL bStart;
// Generated message map functions
//{{AFX_MSG(CMineDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnRestrat();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void Onstart();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MINEDLG_H__03DC39B2_EBB7_49E4_A51D_F391FC9AB968__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -