myplayer.h

来自「实现类似千千静听功能的播放器,采用MFC技术,在VC++6.0SP6中实现」· C头文件 代码 · 共 91 行

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// MyPlayer.h : main header file for the MYPLAYER application
//

#if !defined(AFX_MYPLAYER_H__FC36D71C_69F2_49FD_85F9_09B776D01580__INCLUDED_)
#define AFX_MYPLAYER_H__FC36D71C_69F2_49FD_85F9_09B776D01580__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"		// main symbols
#include "SkinButton.h"
#include "TimeStatic.h"
#include "TransparentStatic.h"
#include "SlideButton.h"
#include "VolumeButton.h"
#include "PlayListDlg.h"
#include "LyricDlg.h"
#include "MenuDlg.h"
#include <vfw.h>
#pragma comment(lib,"vfw32.lib")

/////////////////////////////////////////////////////////////////////////////
// CMyPlayerApp:
// See MyPlayer.cpp for the implementation of this class
#define  WM_PLAY      WM_USER+1
#define  MODE_SINGLE  0
#define  MODE_SEQ     1
#define  MODE_RAND    2
#define IDI_ICON WM_USER+4
#define MYWM_NOTIFYICON WM_USER+5

//自定义文件结构体
typedef struct _tagfilelist
{
	CString strMenu;      //文件目录
	CString strFileName;  //文件名称
}FILELIST, *PFILELIST;

//应用程序类(核心的框架类)
class CMyPlayerApp : public CWinApp
{
public:
	//自定义方法和数据
	HANDLE m_hMutex;
	void SequenceOrder();
	void RandOrder();

    //自动生成的方法
	CMyPlayerApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyPlayerApp)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation

	//{{AFX_MSG(CMyPlayerApp)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//////////////////////////////////////////////////////////////////////////////
//这些变量都是要在其他文件中使用的全局变量为了统一,只需要在这个文件中将所有的全
//局变量加上extern扩展即可,这样其他的文件中只要包含这个头文件就可以使用这些变量
extern CStringArray m_strPlayListArray;
extern CMyPlayerApp theApp;
extern int m_nPlayOrder[2000];
extern int m_nNowPlaying;
extern UINT m_nPlayMode;
extern HWND hAudio;
extern FILELIST fileList[10];
extern int nCurrentList;
extern CString strCurrentDir;
/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYPLAYER_H__FC36D71C_69F2_49FD_85F9_09B776D01580__INCLUDED_)

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